Funny, Strange, Random Pics

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lurkingdirk

AssHat Taint
<Medals Crew>
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783f898e-1340-4fc6-be77-2e4b9463e799.jpeg
 
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Peteage

Trakanon Raider
37
126
I actually had a risk group about 20 years ago that lasted a long time. The only reason it did though, was we played LOTR Risk.


Normally I'm not into this kind of derivative shit, but this game has a few small improvements that make a world of difference. One is that there's a time limit. The ring moves (or has a chance to move) every turn, so there's no more 16 hour long games. The game has an ending, and you score points based upon what you control at the end. Second is the addition of Leaders, who allow you to complete quests to earn additional armies. For example, ending with your leader in a certain territory might give you extra armies in that territory, or anywhere on the board, and also earns you points

Third is the cards have set turn in values based upon the icons on the cards...no more turning in the first set and getting fucked with 4 armies while a few turns later a dude turns in a set for 20 and it just keeps getting more and more ridiculous. Archers are 4 armies, horseman were 6, eagles were 8 and wild is 10 if I recall, and it caps there. So far less huge power swings at the end of the game.

It makes Risk a game you can actually play with non autists, still has some strategy, and never devolves to one person just sitting in one area the whole game (hi2u Australia) and stockpiling shit, because you won't be able to stockpile shit effectively, and you can't earn points from leader quests by turtling up.

Plus, it's just a cooler map.

View attachment 567974

i had the same experience, LOTR risk had a very long shelf life for my crew.
but the original game cut off just below the Rohan/Rhovanion line, and we played the hell out of that.

then we bought the expansion, which added on that lower third of the map, and the dynamics of the game quickly shifted after that. armies who dominated the top two thirds weren't nearly as powerful as those who could own the bottom third.

someone could hole up in Mirkwood, which was relatively easy to defend, but other than that, the whole game turned into tit-for-tat battles between Gondor and Mordor, and whoever came out on top there was unstoppable.

it took a bit of shine off the game for us after that. even removing the expansion board left us feeling like we were missing out on all that power from Gondor/Mordor.

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elcaro1101

Ahn'Qiraj Raider
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Tried to get a screenshot, but traffic was moving too quick.

While out doing errands today, I saw someone with this plate number.

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