Pasteton
Blackwing Lair Raider
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- 1,998
Yea. Not worth the hype. Royalties and control over a shitty game that isn't made yet and may not be.
I woulda been happier with a lifetime supply of oreos
Yea. Not worth the hype. Royalties and control over a shitty game that isn't made yet and may not be.
I can agree on this.I really miss the days when you bought a cartridge and that was that.
Win!!
Your mom. no really there has been a huge increase in female gamers in 40-60 year old range in past few years.Who in the hell are playing these shitty games?
Part of me wants to agree with this, but then I remember saving up money for that NES cart and then realizing that the game sucked. Man, that was a shitty feeling. As big of a scam as people tend to think microtransactions are, at least you're only spending money on games that you enjoy playing. It's a little amazing that we end up believing that paying $60 before we know if we'll like a game is seen as the most fair business model. I've spent >$60 on maybe two microtransaction-based games, but I played the shit out of those games. I can't even count the number of $60 games that I've bought over the years that just collected dust.I really miss the days when you bought a cartridge and that was that.
You clearly have no memory of what gaming was like up to the n64/ps1 era. Nothing worse than finding out that game you rented was utter shit. Waste of a weekend. Pc was worse because file sharing was non existent(bbs don't count) and you couldn't rent them to atlleast try them out.If you buy (or ever bought) a game that sucked, it is (was) your own fault. I can only remember a few games that I regretted buying, and that wasn't necessarily because they sucked. This is especially true nowadays with the prevalence of review sites, forums, and other instantaneous feedback about games you have only yourself to blame if you buy a shitty game.
It might have depended of where you were... I kinda left computer gaming behind when the Amiga and Ataris ST faded in favor of PC, but during the 16-bit computer era everything was pirated and shared physically. There were many 'copy parties' and every gamer knew a guy who knew a guy (and 99% of the time money was not involved). I am not sure why it would have stopped with the PC.Pc was worse because file sharing was non existent(bbs don't count).
We knew what games were awesome (and what games we weren't getting stateside) thanks to the best magazine in the business:GameFan.You clearly have no memory of what gaming was like up to the n64/ps1 era. Nothing worse than finding out that game you rented was utter shit. Waste of a weekend. Pc was worse because file sharing was non existent(bbs don't count) and you couldn't rent them to atlleast try them out.
Exactly.It might have depended of where you were... I kinda left computer gaming behind when the Amiga and Ataris ST faded in favor of PC, but during the 16-bit computer era everything was pirated and shared physically. There were many 'copy parties' and every gamer knew a guy who knew a guy (and 99% of the time money was not involved). I am not sure why it would have stopped with the PC.
One of the largest demographics with disposable income , single boomer twats from 49 to 62.My FB page says... chicks.
I find this pretty funny especially since they run a lot of RL money tournaments, and by saying this, he has completely admitted to running a gambling operation where chance trumps skill to determine the outcome of games, which is highly illegal in several states.King.com's Candy Crush Saga is designed masterfully in this regard. Early game play maps can be completed by almost anyone without spending money, and they slowly increase in difficulty. This presents a challenge to the skills of the player, making them feel good when they advance due to their abilities. Once the consumer has been marked as a spender (more on this later) the game difficulty ramps up massively, shifting the game from a skill game to a money game as progression becomes more dependent on the use of premium boosts than on player skills.