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Fuckin' A. Prepare for penance.
Blasphemous sucked.
No fall damage? Awesome.
Dying in a metroidvania because you feel into an open pit instead of just falling to the screen below? Absolutely pants on fucking head retarded.
But that's just me.
Blasphemous sucked.
No fall damage? Awesome.
Dying in a metroidvania because you feel into an open pit instead of just falling to the screen below? Absolutely pants on fucking head retarded.
But that's just me.
Agree, one of my favorite games from the past uh…however many years since it was released. It has great mechanics with all the skills you unlock.Bloodstained was so good.
Hollow Knight set the bar very high.Bloodstained was solid, but my capstone metroidvania of the past 5ish years was Hollow Knight. Blasphemous is cool though, I need to get back to it.
Not long. Midjourney but with access to LIDAR maps? /imagine Paris France done in steampunk style, 4 seasons. Sit back, wait a few minutes, and Presto! There's your steampunk Paris map done in each season.Wondering how many years before we have almost entirely AI rendering pipelines. Roughly model stuff out with polygons, supplement with photography then an AI model does all the texture-mapping and post-processing.
A Q&A team will still need to run through everything an AI modifies or creates. Which, imo, will ultimately be the job title that programmers will have as time passes.Not long. Midjourney but with access to LIDAR maps? /imagine Paris France done in steampunk style, 4 seasons. Sit back, wait a few minutes, and Presto! There's your steampunk Paris map done in each season.
Hell, it won't be long before entire movies are made in AI.
That's not what I'm talking about, I'm talking about at the renderer, not the at the scene modeling.Not long. Midjourney but with access to LIDAR maps? /imagine Paris France done in steampunk style, 4 seasons. Sit back, wait a few minutes, and Presto! There's your steampunk Paris map done in each season.
Pssst. Your penis is showing.That's not what I'm talking about, I'm talking about at the renderer, not the at the scene modeling.
As in, the next frame is based on deviation from the previous frame, using an AI model, rather than tessellation and rasterization.
The code-writing ability of AI has been vastly overstated, mostly by people who have not written code, or by people who code a lot but are shilling for people to buy GPT 40 subs.A Q&A team will still need to run through everything an AI modifies or creates. Which, imo, will ultimately be the job title that programmers will have as time passes.
10years ago flappy bird was released and was a world wide sensation"In no time" is relative. How many years before Man made fire? And from that to the Moon? I just turned 52 which means I've got less years ahead of me than behind, but in the time I probably have left I fully expect to see computers writing far more complex and efficient programs to run shit.
Quick reminder: when it comes to technologies, it's almost never exponential curves. It's always a S-curve: it's hard at the beginning, then things start falling together and progress is fast, then you slowly enter the refinement age, when progress becomes incremental again.But the overall rate of progress is fucking wild and humans are not good at forecasting on exponential curves.
Quick reminder: when it comes to technologies, it's almost never exponential curves. It's always a S-curve