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Gavinmad

Mr. Poopybutthole
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Even in 2020 Marty's reddit post came across as a bunch of CYA bullshit.
I'd love to have been a fly on the wall during the phone call between Marty and his lawyers after they found out their stalling blew up in their faces and Mick took the whole sordid mess public, with proof.
 
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Gavinmad

Mr. Poopybutthole
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Oh I briefly browsed the doom sub last night, apparently the mod responsible for restoring Marty's post after it had been taken down deleted his reddit account shortly after Mick's rebuttal was posted.
 
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Ritley

Karazhan Raider
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Mick Gordon did an interesting if long-winded write-up about the unmitigated fucking disaster of working on DOOM Eternal's soundtrack. Sordid tale of insane contract parameters, lack of payment, sociopathic developers, Reddit drama, six-figure hush payments.

(Link fixt thanks Janx)


From reading that, Marty seems like a psychopath and Mick seems like a pathetic beta cuck. Fucking got walked all over at every step, worked nearly a year without pay, had his work stolen, had someone who did nothing but butcher his music with edits get credit, never got paid for extra work, etc. only to then after the contract was ended join a call with Marty to be abused some more for absolutely no gain. Then after being lied to and denigrated at every chance, he agrees to not make any public statements. Masterclass in being pathetic.

After all of that, this is the what he says

Why he turned his back on me while misleading me to the contrary, when there was an opportunity to come together and work through the issue, without even seeking an alternative, is something I still don’t understand.
 

Daezuel

Potato del Grande
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Reads exactly like working on sound design in the movie industry to me.

You keep quiet and eat a mountain of shit because you don't want your career to end because of one shitty product you have no control over.
 

Fight

Ahn'Qiraj Raider
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I loved Doom 2016 and Doom Eternal. They were both incredible games. I remember 2016's soundtrack as one of the Stars of the show, whereas Eternal's was simply there. That said, it wasn't bad or anything. I played through the whole Eternal game and never thought the sound track really added to or severely detracted from the experience. It was simply, "as expected".

It is sad that the two parties had such a messy divorce over the whole thing. They came together to create two games that were really something special. There is incredible talent and workmanship on both sides.

Can't we all just get along?
 

gauze

Molten Core Raider
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I remember 2016's soundtrack as one of the Stars of the show, whereas Eternal's was simply there.
I don't remember the music from Eternal and never thought about buying the OST. I do remember some really good ones from 2016.

I didn't personally play doom eteneral, or the previous.. But these statements seem wild in the grand scheme of things when you pull back and think of "when the doom music kicks in" meme.. And it's literally the new guile theme goes with everything. While I get it's possible that isn't under everyone's scope; I do want to know how much it effects this whole drama.. These videos rack millions of views, and creations. I've got a few friends who do contract work for various arts, and they've all got stories how studios have fucked them over. Mick just happens to be "legendary" in that sense.



All I know, is thanks to this drama.. I learned Mick is the audio director for Routine, I was already excited and now I'm way more excited.

 

Gavinmad

Mr. Poopybutthole
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Doom Eternal is a lesser game in basically every way compared to Doom 2016.

I bet Marty Stratton came up with the idea for the Marauder too.
 
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Janx

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Sounds like the whole issue is shit tier management but that's no surprise to anyone given the companies involved. Add in the lead sound engineer or whatever taking co-credit and its next level assholery.
 

Gavinmad

Mr. Poopybutthole
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Can I get a short tl;Dr on this drama? I don't know who any of these people are
The dude responsible for the amazing Doom 2016 music is an Australian contractor, not an id studio employee. They contracted him again for Doom Eternal then spent the entire project assfucking him through arrogance and incompetence, then the studio director of id software publicly blamed him for the Doom Eternal OST being poorly edited garbage when it wasn't his fault at all. The Zenimax lawyers kept stringing him along for years at this point so he said fuck it and went public with the whole thing, with proof that the studio director of id software is a liar.
 
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Big Phoenix

Pronouns: zie/zhem/zer
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Oh I briefly browsed the doom sub last night, apparently the mod responsible for restoring Marty's post after it had been taken down deleted his reddit account shortly after Mick's rebuttal was posted.
Thats gonna cost at least a few hundred dollars to replace that shill account.
 

Zindan

Bronze Baronet of the Realm
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Doom Eternal is a lesser game in basically every way compared to Doom 2016.

I bet Marty Stratton came up with the idea for the Marauder too.
You can't compete with literal perfection though, so I gave it a bit slack. They did go far to hard with the arcady-puzzle shit.
 

Fight

Ahn'Qiraj Raider
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To add to Gavinmad Gavinmad 's good recap.

The way most game sound-tracks work is that they are short, reactive clips that go with the flow of the action. So Mick Gordon, the composer, had produced over 4 hours of music (even though he was only contracted and paid for 2 hours) that they stitched into the game, to make a perfectly fine and reactive sound-track. There were plenty of challenges to even get to that point, but everyone got their work done and it would be all good if that is where the story ended.

Then, about 6 months before the game launched, ID/Bethesda announced at E3 that the collectors edition would also get a full OST soundtrack. Well, as you can see, producing the game music and an OST are two totally different things. It was a surprise to Mick because he hadn't be asked or consulted at all about producing an OST, but it was not too concerning, because they had all that time to get it done.

During that 6 months, Mick was constantly asking Marty Stratton (the game producer) for a contract to get to work on the OST and Marty completely ignored him. Come to find out later, that Marty asked an internal ID Studio guy on the sound design team to take Mick's 4 hours of piecemeal tracks and make an OST out of them.

Two days before the game launches, Mick finally and surprisingly gets a contract from ID/Bethesda/Zenimax to have him deliver the OST. He would have about a month to do it. Mick is totally upset and distraught about it, but tries to deliver it anyways within the timeframe they need it. He gets 10 of the 12 tracks fully produced and runs into a tech issue at the last minute that is going to delay his delivery of the full package by about 5 hours. Marty takes this opportunity to throw out all his work and instead go with the internal studio guy's piecemeal 4 hour soundtrack, call it Mick's shitty work and blame him for everything. This OST was cut and paste work without transitions, beeps, blips, and pings that would destroy your eardrums. To call it amateurish would be kind. And they called it Mick's work.

Marty goes to Reddit and destroys Mick's reputation. Internet trolls start doxing Mick, spamming his email to the point his server crashed, harassing Mick's other clients trying to get him fired, death threats, and 24/7 phone calls with messages threatening him and his family.

Marty and ID/Bethesda/Zenimax lawyer up, and try to pressure Mick to signing a six figure settlement and gag order. Mick declines and instead tells his side of the story.

It is all pretty fucked up.
 
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Mist

REEEEeyore
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You can't compete with literal perfection though, so I gave it a bit slack. They did go far to hard with the arcady-puzzle shit.
I've been going through my 7 year backlog and I finished Doom 2016 a few weeks ago, eager to play Doom Eternal.

Doom Eternal fucking sucks. The invisible walls are a joke. The graphics look awful unless you're in HDR and then they just look okay. The sound mixing/sound occlusion is terrible. I'm so disappointed.

I wish I hadn't rushed through Doom 2016, I'll have to go back and play that once I get through my infinite backlog, oh wait. Doom 2016 was fantastic, reminded me of original Half Life in a lot of ways, while still also feeling very Doomy.

Rare time I say Gavinmad Gavinmad is right about anything.