Gnomoria - Like Dwarf Fortress

Caliane

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all you need is 2x1.
It doesn't matter which way stairs are facing. you can build a floor in all 4 directions off it. and you can walk through stairs.
 

Azziane_sl

shitlord
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1
Its been greenlit. Just a matter of time before it hits steam. I've already purchased it, but Im hoping it hits steam soon so I can keep it updated easier.
Some games (Towns for example) had a lot of trouble with angry consumers when it was greenlit and for sale on Steam. This kind of game require you to play full price for access to the beta (or even alpha in the case of towns and Gnomoria, I think). It's a great model I think, and worked well for Minecraft. But when people buy something on Steam they expect a release level of quality. And no matter how clear they explain it on the store page, even with links to a free demo, people still get pissed.

I assumed that's the reason Robo is not letting it hit Steam and won't for quite a while.
 

Gavinmad

Mr. Poopybutthole
44,476
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all you need is 2x1.
It doesn't matter which way stairs are facing. you can build a floor in all 4 directions off it. and you can walk through stairs.
This is correct, I just thought it looked a little less ugly with a landing at each floor than just being nothing but a stairwell.
 

Azziane_sl

shitlord
541
1
Quick questions

Does liquid flow?
Is there magma?
Is there any application similar to dwarf therapist to handle jobs in a spreadsheet (other than the buggy Gnomoria Enhanced)?
 

Caliane

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liquid does flow. And rain even can fill holes. however, anything under like 10% evaporates, so most of the time this won't occur. ramps can make ditches that will fill if you do it right.

Magma is at 100 level.
 

Void

BAU BAU
<Gold Donor>
10,093
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Actually, if you buy from him directly now, he said he'll give you a Steam key if it ever ends up for sale there. At least, he said that last year, I'm assuming his position is still the same.
 

Azziane_sl

shitlord
541
1
So... I get to the end of the first season (12 days I think) and got my first Gnomads. A day or two later several goblins appear in my fort using the only ramp I had left up to get out of my walled area. They massacred every single one of my gnomes, starting with those sleeping on the floor. I have to say I did not expect Goblins this soon. I freaked out when I saw bears a few days before which is why I walled myself in.

Is it possible to have a military up and running by day 12? I don't even have beds yet, let alone any kind of foundry for armor and shit. I did strike copper at level -7... but I have been focusing on getting beds since Day 1 since I read it makes the gnomes sleep less. Seemed like a good idea to focus on for Job #1... But you need 47 different workshops to even be able to get the bone needle needed to construct a Tailor Shop for the mattress. So maybe my dwarves are supposed to sleep wherever they pass out until late game. Anyway - How late do you guys start going out and killing goblins?

Also - are there any "beds" that are not as good but will let me make a dormitory? Cots or whatever?
 

Zx88_sl

shitlord
258
1
So... I get to the end of the first season (12 days I think) and got my first Gnomads. A day or two later several goblins appear in my fort using the only ramp I had left up to get out of my walled area. They massacred every single one of my gnomes, starting with those sleeping on the floor. I have to say I did not expect Goblins this soon. I freaked out when I saw bears a few days before which is why I walled myself in.

Is it possible to have a military up and running by day 12? I don't even have beds yet, let alone any kind of foundry for armor and shit. I did strike copper at level -7... but I have been focusing on getting beds since Day 1 since I read it makes the gnomes sleep less. Seemed like a good idea to focus on for Job #1... But you need 47 different workshops to even be able to get the bone needle needed to construct a Tailor Shop for the mattress. So maybe my dwarves are supposed to sleep wherever they pass out until late game. Anyway - How late do you guys start going out and killing goblins?

Also - are there any "beds" that are not as good but will let me make a dormitory? Cots or whatever?
Are you sure you're building and using your workshops in the most efficient manners possible? I have no problems getting my metal crafting workshops up and running and doing the tailor at the same time. By day 5 I'm just waiting for my yak to spit out a little one in order to make my needle.
 

Azziane_sl

shitlord
541
1
Are you sure you're building and using your workshops in the most efficient manners possible? I have no problems getting my metal crafting workshops up and running and doing the tailor at the same time. By day 5 I'm just waiting for my yak to spit out a little one in order to make my needle.
Can't say if I'm being as efficient as I could. Planks are the bottleneck for me early on, even with 2 carpenters with no other jobs. I also just realized I built about 1800 worth of statuettes by day 12. I wanted to get 500 for the first merchant to buy an extra yak and my rancher has done nothing but build statuettes since Day 2~. Maybe that's why goblins attacked on day 12? or is that normal?
 

Caliane

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Beds are nice. but I skip them. just using straw.
tailor, food, metal is more important I think.
I don't know what magic build orders people are doing, to get things up as fast as some claim.


Spring of year 2. my newest kingdom is not looking good.
I was at like 12 gnomes in winter of year 1. opened the door for a merchant. and 4 goblins ran in. the 2 gnomes I had training, did not take them.
Dropped down to 4 gnomes alive..
Spring of year 2. 21 gnomes. Kingdom is alive again. with more gnomes then ever. 6 soldiers training.

Opened the door to kill a mant scout. Fight takes way longer then it should have. burns through far too many bandages.
Before I can shut the door. 4 goblins, 2 orges.
Oh dear.. Army wiped out. 2 or 3 militia dead. Sealed up again. Alive. but population is lower then it should be. And no one is training for when I do open the doors, and have to deal with 10 mants, and bronze+ goblin fighters/ogres..


Day 1 of summer is the first day goblins can spawn. They will be weak, all you really need to not lose anyone is bandages.
Do set up a militia or guard party with retreat when bleeding.
 

Nutron_sl

shitlord
712
0
How does this compare to dwarf fortress in terms of complexity?

I picked up dwarf fortress 2 weeks ago (I know, years late and all) and I'm having a blast with it, but the poor menu navigation is offputing..
 

Chris

Potato del Grande
<Banned>
19,988
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I just got this.

I'm impressed by the UI and the automation of tedious tasks, like swapping walls or having workshops "make to" a certain number of goods which reactivates when you go below the value.
 

Azziane_sl

shitlord
541
1
Much less complex than Dwarf Fortress with a much better UI.
The UI is not great by any means. You have to understand that people imply a comparison with DF when they say that. The UI is decent and very usable. It could be much better and if DF did not exist people would bitch for someone to pick up the Gnomoria concept and release it with a better UI. The game, and hopefully the UI, get improved every other week though.
 

Azziane_sl

shitlord
541
1
So one of my Gnomes (2nd day, early game) just decided to be idle, all the time. No matter what job I give him he just will not do anything. I tried to cut down hundreds of trees and make a huge wood stockpile, have all my 9 gnomes haulers only, and 8 of them are doing the job except him. He used to be a miner but I turned him into a woodcutter on day 1. There is an axe on the floor somewhere but I have no idea where his own old pickaxe is. I think maybe that might have caused some bug.

Anyone familiar with it? Is it a known issue? Is there a workaround? Am I missing something stupid? Which Spice Girl was the hottest?
 

Caliane

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Did you assign him to a military squad? and give him a position perk other then militia?



Getting massive lag issues with .31 patch. This job queuing has bugs I think.
 

Azziane_sl

shitlord
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No, no squad yet. I just loaded an old save and it hasn't happened again. I could get other gnomes to be miners and pickup his pickaxe. That gnome was just stuck on idle.

Anyway - is there any way to change a job's priority? I know you can change the priority in a given workshop but I can't tell my farmer/mason to farm first if the job (un-tilled plot for example) is available.
 

Caliane

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not that I know of.

Direct assigned tasks have the highest priority of course. build a wall, place furniture, cut trees, forage, mine. A command to mine, will always have priority over stonecrafting for example. Next then is workshops. Commands>workshops>farms/forests>pastures>hauling.

Other tasks seem to have a hidden priority value. you can set a pasture to 1, and leatherworking, bonecrafting, etc to 2. and I am pretty sure they will not use that pasture, until they run out of other jobs, that are not hauling.

Hauling has the lowest of course.


Often to force a task, you'll need to assign a custom job.
I have like 3 rancher jobs.
Basic "rancher" is Leatherworking, animal husbandry, butchery, cooking, hauling.
Early game this sucks. the husbandry is only like 20seconds worth of work. Wont be cooking, or anything for a while either.
So I create. "Ranchhand."
woodcutting, bonecarving, leatherworking, animal hus, butchery, horticulture(plant trees and cut clippings), and hauling. Assign ranchers this. Now, AFTER yaks are in pasture, they will help cut trees, take clippings, plant trees. Farming can be added as well.
But, animal husbandry is really low on that priority list. This guy will ALWAYS be doing trees, or farms, and never get to herding animals. Although, WILL immediately go butcher one, if you set that to priority 1. Butcher priority 1 will trump farm priority 1. So right at the start of the game, and randomly during it, when you notice you have 10 yaks all running around. pick a ranchhand, and swap him to
"HERDER"
Which is just animal husbandry, and butcher.
Let him do his thing, and then swap him back.
 

Caliane

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.31 seems to have introduced a bug.

Massive lag from the forge for me. If I deconstruct it, game crashes. Definitely related to the autotasking.