Alex
Still a Music Elitist
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I wanted to do jonesing but was afraid if it was a neg or not
I need a fucking glossary for all of our ratings. I don't follow the politics thread which I assume a number of them come from.
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I wanted to do jonesing but was afraid if it was a neg or not
Don’t wanna go into details about the respawning because I really think this game is at its best when you go into it completely blind and spoiler free, but rest assured, you’ll have plenty of opportunity to farm your heart out if you so desire.I wanted to do jonesing but was afraid if it was a neg or not... so you got a like. Seriously that just made my day. Everywhere I've read it says nothing respawns (which is kind of a turn off for me). Very glad to hear that.
I got you boo: New ReactionsI need a fucking glossary for all of our ratings. I don't follow the politics thread which I assume a number of them come from.
Don’t wanna go into details about the respawning because I really think this game is at its best when you go into it completely blind and spoiler free, but rest assured, you’ll have plenty of opportunity to farm your heart out if you so desire.
Yeah the experience seems pointless pretty early on. I have unlocked almost every skill. I'm just waiting to hit level 5 so I can get the remaining ones. I guess you're supposed to focus on runic attacks later in the game.
Well, about 50% through and all I have to say is that despite it not providing anything new or groundbreaking, it literally takes every aspect of the genre and executes it flawlessly. Mechanics, story, sound effects, graphics, voice acting-- it just can't get any more perfect than this.
Just finished it-- my thoughts and questions on the endgame:
First off fantastic game all around-- the type of game you hope never ends and where you try and explore and complete every side quest possible to stave off the ending. That being said, literally my only gripes/questions are:
1) The ending really snuck up on me and I didn't anticipate it, as I didn't think Baldur was the "end boss"-- one because he was so bloody easy to beat, and two because I didn't associate him with the main storyline beyond the fact that he was hunting Kratos.
2) The end game doesn't align well with the progression curve of items/weapons. You aren't given enough story/missions to have time to enjoy the higher end loot and abilities. I had just gotten access to Nilfheim, spent an entire day grinding it, only to realize the next mission was basically game over. Game is dying for a DLC.. There were a ton of armor reagents I had never come across, and was expecting them at some point, then boom-- game over.
3) Did I miss a level up for the blades? Ended the game with them one level lower than my axe, and never found the component that let you buy the flame at the store to level it up.
4) The ending was touching but somewhat underwhelming.. Just expected something a bit more interactive between the two before it ended, rather than "scatter ashes, say a few words, and game over".
5) Was the giant lying dead at the foot of the mountain supposed to mean something? Atreus seems to mention something along the lines of "so this is why mother wanted her ashes scattered here".. Didn't pick up on that meaning.
Definitely Game of the Year for me, and leaves me hungry for more. Never played the previous GoW games and this makes me want to pick them up, if only for the lore/story and Kratos' background.
Yes, do this. I only did this by accident after going back and finishing collections/plat trophy. Was a cool surprise.The final ending is actually Kratos and his son going back to his home to sleep. No, I am not joking. It shows an upcoming boss in a potential next game.
Just got this for 10$ off a drug addict.
Should I put this at the top of my gaming log and just play it and drop everything else?
So yeah I beat the story part this weekend.
I think I may have forgotten a few things, but in the end I felt like the whole Baldur/Odin/Thor conflict going on was kind of just tacked on to provide conflict during the journey. I kept expecting the dead wife/mother to be somehow directly related to them (Sister/Daughter/Ex Wife whatever) and when it turned out she was a giant, it kind of fell apart for me. Like I said before, it may have been said, and I just flat out forgot it. However, I really think they should have given Thor/Odin/Bauldur more of a motivation to be after us. My friend explained to me that it was their "god-sense" going off and they needed to kill Kratos because of that. Personally, these guys are trying to make movie quality stories here, and that is just a bit too video gamey for me. With that said, I really enjoyed the story, and I love the game. Now, I just need to go and get everything else done. I didn't realize I was doing it, but I kind of b lined right for the story's end and still have a bunch of stuff left to do, and I cannot wait for the next game.
Jozu It's definitely awesome. I personally do not like the overly cinematic games like Last of Us, Uncharted, etc. It took a while to click with me, but once it did, the gameplay is absolutely amazing, and the story is amazing as well. Once you get to a point in the game it pretty much allows you to do what you want in any order, which is what I usually hate about games whose primary focus are story... they tend to be too linear for me.
I couldn't disagree more that the Baldur/Odin/Thor conflict was tacked on. It's not explicitly stated, so it's easy to miss, but Faye (wife/mother/giant) is who set this whole thing off. She marked the trees providing the barrier between the forest and the rest of Midgard that shielded them from the eyes of the gods. When Kratos cut them down, it allowed Odin to see them and he sent Baldur to investigate. It's strongly inferred that Odin and/or Thor promised Baldur that the giant he'd find would cure his curse and allow him to feel something again (or that Odin would cure it after he killed the last giant). Baldur didn't show up at Kratos' home looking for Kratos, he showed up looking for a giant. We just thought he was talking about Greeks/Gods when we first saw the interaction because we knew who Kratos was, but not who Faye was.
You can't get more directly related (or at least of interest) to Odin and Thor than being a giant (Thor, by the way, is half giant, like Loki). The motivation for Thor/Odin to be after us is their desire for genocide/complete annihilation of giants. Baldur's motivation for pursue us is to cure his curse (because his father and brother are cruel and promised him that we held the secrets to cure him). They didn't know Kratos was a god until much, much later in the game (iirc when they opened the gate to Jotunheim on top of the mountain where they found Mimir). I'm not claiming this is War and Peace levels of storytelling and nuance, but it's certainly one of the best examples of storytelling within a video game.
For better or worse, I can't turn off the part of my brain that wants to analyze and be hyper-vigilant for game design choices (I've made a couple games and have a degree in game design and development). With that being said, I don't recall ever thinking, "Well this is here because they just needed an excuse to show off this awesome mechanic/scenery/plot element." This is a rare instance of a game having a story FIRST, and then the gameplay was designed around the story. Soooo many games are developed backwards - with all their mechanics and "cool" elements locked in stone first. The stories in those games are shit because they hire a writer(or writers) YEARS into their dev cycle and say, "Give us an awesome story that showcases these mechanics."
Anyway, I just wanted to offer another perspective. I'm far from unbiased because this is probably my favorite game of all time - certainly in the top 3 of all time. Check out the director's commentary if you're into that sort of thing: