The difficulty isn't in the attacks themselves, per se, it's in how severely punished you are when you make a mistake - and in the case of Sigrun, you aren't allowed more than one significant mistake (with rez stone) for the entire 6-10 minute long fight on God of War difficulty.I didn’t really have much problems with them, but I’m a normie who plays on whatever the default difficulty is (normal?). One shotted a few that I didn’t fight until after beating main story, and Sigrun took like 5 or 6 tries just to get used to the combined skillset of all of the valkyries that she uses. Main problem was getting careless with the heavy runic attack I was using, and her jumping away before it hits her and me just slamming my axe against the ground like a retard while she lines me up.
I also had everything maxed by the time I fought her, so I’m sure that helped
The difficulty isn't in the attacks themselves, per se, it's in how severely punished you are when you make a mistake - and in the case of Sigrun, you aren't allowed more than one significant mistake (with rez stone) for the entire 6-10 minute long fight on God of War difficulty.
The spoiler is someone doing the fight on God of War difficulty:
At approx 2:26 you see how he loses about 3/4 of his full health from one unblockable wing stab... and at 7:00 he dies when she's at 10%. I can't tell you how many times that happened to me. I eventually had to turn off my UI so I wouldn't get flustered knowing I was close to beating her.
Only reason I entertained it was because I had nothing better to do (though surely Mrs. Dandai would disagree). I definitely wouldn't recommend any sane person spend 6 hours to learn an encounter in a single player game lolPretty sure that dude didn’t have all of the hp and rage upgrades. Looks like he has Ivaldis armor but no idea if it’s upgraded.
But like I said, I just did it on normal and I was max level. I don’t really play any of these games on max difficulty, I barely have time to finish games let alone spend the extra time it takes for that.
You definitely don’t need to 100% this to enjoy it. The only thing I’d recommend going out of your way to do is spend more time in the canoe. There’s some fun, interesting, and touching character interaction in the canoe.I think I'm about half way done with the game. Just got the chisel. Really having a hard time sitting down to play this one though. Characters and graphics and the world detail is great, but it just seems to drag on. Something about it, I don't know though. I loved TLoU and like the whole adult/youth dynamic, but I can't seem to connect with these characters at all. I loved the first battle with the stranger, that got me all pumped up. Since then it's just been kinda meh. I think part of my problem too, might be that I spend so much time exploring every area to find all the secrets, so the game progresses really slow. Then half the time when I find them, I can't even access them yet due to some artificial block, like not having lightning arrows and shit. Then I need to try to remember where that secret was, so I can go back later and get it when I get whatever ability I need. It gets old backtracking to the same damn area like 3 times. Maybe thats why all these open world games drive me nuts. The young gamer in me says I need to 100% this shit. The old gamer in me says fuck this, why am I wasting my time, 100% means shit. So I end up just not playing it.
Just finished this last week and I really enjoyed it a lot. I was a bit sad that there was only two God fights (and frankly the bothers fight was kind of lame I thought) but overall the game was fantastic.
I'm guessing they didn't want to blow their load with gods for bosses in the first game. The trolls definitely got old though, surely they could've just used other creatures/non-deities for bosses. Still, way more than the first GoW, which had like what, 4 or 5 bosses?Yeah, my only criticism with the game (other than length, thought it could've added a few more hours) was the boss fights. They were fairly redundant and the developers had a LOT of lore to work with here to give the player more from that perspective. Mostly trolls, Valks etc when you have an entire pantheon felt cheap to me. Brilliant game otherwise
I'm guessing they didn't want to blow their load with gods for bosses in the first game. The trolls definitely got old though, surely they could've just used other creatures/non-deities for bosses. Still, way more than the first GoW, which had like what, 4 or 5 bosses?
There definitely could've been more diversity in the boss fights, even if it wasn't from deities, like I said. Maybe it was a time/budget thing? With how successful this was, I feel pretty good about round 2.The first GoW was a PS2 game and story wise was all about taking out Ares. It morphed into just murdering the shit out of all the Greek gods and was more badass for it. Now it's taking steps backwards just for the sake of saving bosses for sequels