One of the pre-reqs of picking an engine, or more than one engine, is the companies that have made or are making said engines to literally be "at our beckoned call".Neric said:I hope you have considered picking up this engine:Project Offset - Main
Haven"t followed the development lately, but it made a huge impression on me a while ago. Rumors are, there is a leaked video on youtube
I am not talking specifically about PO, but they are certainly one of the companies that taught me a few things.
When you are dealing with a company licensing tech, and also using that same tech to make their own product you can enter into a situation that might be good an well at the outset, but the potential for disaster comes right along with it.
PO is making a kick ass game from everything I have seen. During the production of that game PO has commitments to be met to make this game.
Any company finding themselves in that situation HAS to take care of internal business first and foremost, as they should.
However entering into a partnership with a company doing this means you are not the priority when it comes to the software and building, maintaining, supporting it.
We are talking about a multi-million dollar purchase in some cases. Money aside the decision you make here is still one of the most, if not the most, important one you"ll make for a product. If you aren"t 100% sure that the company creating the software is able to support the product in your studio, 24/7, do you take that risk?
I don"t.
One more. We worked hard with a company during this process. Thought we were into some real cool stuff. As we near potential completion of a deal we"re at one final roadblock. We need our techs to look at some very key pieces of code to know if what we want it for and what we intend to do with it, is actually possible.
We were told no. You cannot have access to the code, nor see it, until you"ve purchased it.....
Huh?