Ahhh where were the FOH boards when I was just graduating with a shiny new CS degree and I wanted to do this for a living.Gallenite said:Here"s a hint that might help:
If you have a local game developer/publisher that you have your eye on, assuming you don"t have any personal contacts there, look up their number, give them a call, and ask to speak to someone in HR.
Alternately, if you need a name first, search game credits (e.g. mobygames) for a recent game they"ve made until you find an HR person"s name. Most larger companies list everyone and their dog in the credits.
Ask that person which temp agency they use to staff their QA/CS/other entry-level dept that interests you, then contact the temp agency directly.
Good luck.
This has little to do with number of coders, instead it has to do with the senior engineers (architects, tech leads, whatever other titles you want to use) who create the frameworks for the game.Maxxius said:Please oh please hire plenty of coders. I refuse to play another game where you are told that the coding can"t handle change "such and such."
G-man needs a new sig IMO! Spill the beans Scotty or I"ll send ninjas.Gallenite said:Please only assume that Scott continues to read these boards and still enjoys offering random tips to people where he can.
While I was at SOE, I"d have (generally) PMed the answer. I"ve done that a dozen or so times with other industry-type questions, instead of posting in non-EQ2 threads.
But, since I"m no longer employed by "the competition," I don"t mind posting in any thread that I damn well feel like.
(And I suspect that Curt wouldn"t have minded either way.)
Thanks for the tip man. I"ll be sure to look into that once I get back to the States.Gallenite said:Here"s a hint that might help:
If you have a local game developer/publisher that you have your eye on, assuming you don"t have any personal contacts there, look up their number, give them a call, and ask to speak to someone in HR.
Alternately, if you need a name first, search game credits (e.g. mobygames) for a recent game they"ve made until you find an HR person"s name. Most larger companies list everyone and their dog in the credits.
Ask that person which temp agency they use to staff their QA/CS/other entry-level dept that interests you, then contact the temp agency directly.
Good luck.
Ngruk said:Great testers are as hard to find as any other person in this industry from what I have learned. People that run these departments have lines into people that are great at this stuff and lean on them heavily.
No offense to either of you, but right here is why Blizzard will continue to rule the roost.Gallenite said:Ask that person which temp agency they use to staff their QA/CS/other entry-level dept that interests you, then contact the temp agency directly.
I agree 100%. QA should not be a "necessary evil" that is left to temps and part timers who really have no vested interest in the overall game. They are there to pick up a paycheck and maybe get to play a cool game while they do it.Flight said:No offense to either of you, but right here is why Blizzard will continue to rule the roost.
If someone says QA, people assume testing and see it as entry level.
I despair, honestly.
QA needs a seat at the head table. The guy who owns responsibility for QA (and you need someone, you can"t leave it to individuals) should be able to kick the ass of anyone in the project, when it comes to their area of responsibility. That includes documentation, project schedules, communication, process management and project scheduling.
It gives the framework for the project to flourish and succeed. It sets your people free to do their best work.
You are on the right track if your QA guy is on the back of your senior managers, kicking their ass. If he is chasing round their workforce, you"re getting it wrong.
I"ve owned $25mill plus IT projects; I"m not talking theory.
Quoted for motherfuckin TRUTH right here.Flight said:No offense to either of you, but right here is why Blizzard will continue to rule the roost.
If someone says QA, people assume testing and see it as entry level.
I despair, honestly.
QA needs a seat at the head table. The guy who owns responsibility for QA (and you need someone, you can"t leave it to individuals) should be able to kick the ass of anyone in the project, when it comes to their area of responsibility. That includes documentation, project schedules, communication, process management and project scheduling.
It gives the framework for the project to flourish and succeed. It sets your people free to do their best work.
You are on the right track if your QA guy is on the back of your senior managers, kicking their ass. If he is chasing round their workforce, you"re getting it wrong.
I"ve owned $25mill plus IT projects; I"m not talking theory.
You"re reading far too much into what I said. The "QA Guy" that you refer to actually does exist at most game companies.Flight said:No offense to either of you, but right here is why Blizzard will continue to rule the roost.
If someone says QA, people assume testing and see it as entry level.
I despair, honestly.
QA needs a seat at the head table. The guy who owns responsibility for QA (and you need someone, you can"t leave it to individuals) should be able to kick the ass of anyone in the project, when it comes to their area of responsibility. That includes documentation, project schedules, communication, process management and project scheduling.
It gives the framework for the project to flourish and succeed. It sets your people free to do their best work.
You are on the right track if your QA guy is on the back of your senior managers, kicking their ass. If he is chasing round their workforce, you"re getting it wrong.
I"ve owned $25mill plus IT projects; I"m not talking theory.
Very true. Good code design is important. I"ve seen places that have brilliant software architects that don"t get games at all. There you have problems. Then I"ve seen coders that do get games and have no software design skills. It"s really hard to find both, and often the people doing the hiring are looking for one or the other and not both.spronk said:This has little to do with number of coders, instead it has to do with the senior engineers (architects, tech leads, whatever other titles you want to use) who create the frameworks for the game.
- for example, Tabula Rasa had to scrap years of work (combat engine issues I believe?) and essentially restart.
You should probably relax a bit. I am sure people getting millions to make an MMO are fully aware of the importance for QA/Testing etc etc. There is probably not 1 QA GUY on the back of the senior managers.... rather more like a bank of data, feedback, and information by a TEAM of QA.Flight said:No offense to either of you, but right here is why Blizzard will continue to rule the roost.
If someone says QA, people assume testing and see it as entry level.
I despair, honestly.
QA needs a seat at the head table. The guy who owns responsibility for QA (and you need someone, you can"t leave it to individuals) should be able to kick the ass of anyone in the project, when it comes to their area of responsibility. That includes documentation, project schedules, communication, process management and project scheduling.
It gives the framework for the project to flourish and succeed. It sets your people free to do their best work.
You are on the right track if your QA guy is on the back of your senior managers, kicking their ass. If he is chasing round their workforce, you"re getting it wrong.
I"ve owned $25mill plus IT projects; I"m not talking theory.
I appreciate and agree 100% with what you say, Scott. I"m not communicating brilliantly here. Let me try a different tack.Gallenite said:Good stuff on QA
I"m Rich Bitch said:Is the only way to start in the business from the ground up? Do regular IT developers, architects, etc. change industry to the gaming industry? For example, I would imagine that a MMO would require the services of a Oracle architectual DBA in the same way as a financial application like SAP. Do many technical people working for SOE or 38 Studios come from other non-gaming applications?
Another example would be for reporting or decision support. I imagine that these MMOs require many different reports or data mining to determine certain characteristics about the gameplay or Players in order to improve the game.
I"m not knocking 38 Studios here - believe me when I say I want them to succeed (I want a good game to play dammit) - but until we have something to sink our teeth in to, I"ve heard it all before (Sigil). I"m not alone in giving no developer any of my trust, and I guess I don"t understand why you are.Flight said:At this point, I want to differentiate between 38 Studios and their competition.
I have very strong beliefs about how to revolutionise the MMO industry, through the processes I"m talking about. At this point I want to underline it doesn"t apply to 38 Studios - they are most of the way there, which is why I have been so excited about them since their inception.
Since their inception, the most exciting thing about 38 Studios to me is their ethos - excellence, mutual respect, taking care of their employees. 38 Studios is like the "anti-thesis" of the typical game developer.