Isnt that the truth. I went from a Necro in EQ for 6 years, to a tank in VG. You have to pay 100 percent attention. Its alot different. It took me a bit before i got adjusted to main tanking. Its definately fun and you have to be tons more alert. No more sitting in the back playing xbox while killing mobs.Ngruk said:Last night I was MA and had a blast. One epic screw up when I thunderclapped and broke a sheep, but other than that it was fun as hell. I am dead set on learning how to MT end game content, and that"s not something you can just get gear and show up to do. You need to be with folks that get the whole "learning curve" thing and aren"t going to make life hell on people to the point they just won"t raid.
More than anything, this is the fun part of MMOs. The excitement of doing something new and accomplishing it for the first time where everyone is kind of a novice.We got to the Reaver before calling it a night, but it was pretty cool to be with a group of people who were experiencing raiding for the first time, and hear them all fired up after we downed the first 6 pull on the 2nd shot. I enjoy that part of MMO"s. I"ll eventually get the gear I want if I want it bad enough, but the cool social stuff that can happen is fun for me, in a geeky sort of way I guess.
You can have your min/max f bomb dropping DKP minusing raids. I"ve done that and would rather beat the crap out of the raid leaders than the mobs most times. There is zero fun in that for me. Finding a group of people that are fun as hell to hang with AND can take down high end content has always been the challenge for me.
I can get a group/raid up and organized inside of 30 minutes for pretty much anything on the planet. What I can"t do, and probably won"t ever do, is know the exact need for every class in every raid spot of a raid. I did that before, not interested, too much work (but I loved doing it when I had time).
I think it"s mainly because in wow, you"re spoon fed content all the way up to and including lvl 70. But as soon as you step foot into the raid game you lose and you wipe and you have lots of repair costs and consumable costs and since you"re not soloing you have loots that you can"t even use drop and it seems less worth your time to do it. Basically all the way to 70 you get to be a selfish little prick doing things that only benefit you, then all the sudden when you start raiding the individual advancements and individual accomplishments die off or at least drop dramatically and it seems less worthwhile.Fayvren said:One of the frustrations with WOW at least in BC was that new content was almost always too hard for the average casual player. Except for the top raiding guilds it was incredibly hard keeping people motivated to farm, and "peak" their characters for every encounter.
From a business perspective, you can"t have the top players getting bored and quitting, yet you also don"t want the casual players getting frustrated either. Maybe the solution is that content needs to be delivered much more quickly. New zones and new raids every month or two, rather than having to wait 6-7 months for new things to do. I know I"d stay subscribed if I knew every month I could do something completely new.
Wow has done some good things, but wow shouldn"t be your goal take the good discard the bad. The trick is knowing which is which and is why some of the things you"ve said are a bit concerning.Ngruk said:How do you define "significant" raiding experience and why would having that be valuable for creating end game content? Who on our current staff would meet that "significant" raiding experience pre-req?
If I remember correctly the WoW "endgame" at launch was a cause of major backlash wasn"t it?
You have to know where you"ve been to get to where you wanna go. All the things you listed are important but to say their experience or lack of knowledge of end game raiding isn"t important seems a bit naive? If they were not clearing the content in a reasonable amount of time how do they know how the encounter really worked?Ngruk said:Creative thinking, cool idea implementing people are just that, regardless of the amount of time they"ve spent in Hyjal, ZA or The Plane of Fear. I would argue that knowing how that content works and has worked in the past is a valuable part but by no means is it a priority or a need for people to create that raiding high end content for Copernicus.
I don"t think anyone will argue a persons talent based on experience but with a lack of experience or someone around with that experience to "guide" them how many mistakes will they make along with all those good ideas?Ngruk said:It"s awesome that the entire design team can reference past work, or past experiences as they are creating and will create this content for our world but some incredibly cool and very unique and different ideas and creations have come from people that have done zero raiding or high end content in WOW or EQ.
It"s important to have an experienced raider creating your raid content for two reasons: perspective and history. If you were creating a superhero game, and needed to hire system designers, would you hire someone who had never played City of Heroes? No matter how smart someone might be, there are are many lessons that can only be acquired through first-hand experience.Ngruk said:How do you define "significant" raiding experience and why would having that be valuable for creating end game content? Who on our current staff would meet that "significant" raiding experience pre-req?
If I remember correctly the WoW "endgame" at launch was a cause of major backlash wasn"t it?
Creative thinking, cool idea implementing people are just that, regardless of the amount of time they"ve spent in Hyjal, ZA or The Plane of Fear. I would argue that knowing how that content works and has worked in the past is a valuable part but by no means is it a priority or a need for people to create that raiding high end content for Copernicus.
It"s awesome that the entire design team can reference past work, or past experiences as they are creating and will create this content for our world but some incredibly cool and very unique and different ideas and creations have come from people that have done zero raiding or high end content in WOW or EQ.
The main thing, for me, that people with game development exposure to creating this content bring to the table, if they are good at what they do and into making a great game (and not their game) is allow us to get farther down the road without stepping in the potholes they all stepped in the first time around but also go in directions they couldn"t or weren"t allowed to the first or second time around the block.
Same thing happened with EQ2 and its poor raiding game, and overall game direction. They had people not only out of touch with raiding and what makes it challenging/fun, but also people out of touch with what their entire playerbase was interested in. This is why Desert of Flames was such a giant mess and nobody wanted to play it, and why tons of raiding guilds left (including mine).random said:You have to know where you"ve been to get to where you wanna go. All the things you listed are important but to say their experience or lack of knowledge of end game raiding isn"t important seems a bit naive? If they were not clearing the content in a reasonable amount of time how do they know how the encounter really worked?
Well, for different reasons. Launch day raids were mainly extensions of Velious raiding for the most part. Few neat tricks here or there like the Geddon bomb, but for the most part tank this, heal that, DPS the shit down, and watch out for X Area Effect. Trash respawns, loot allotment, trash rewards, all were nearly identical to Velious raiding. Then there was Onyxia, which was probably the single most badass raid encounter ever created in any game ever at that point. Ever. So even at worst you"re left with more of the (mostly) successful same, which isn"t a bad damn boat to be in -- but then they learned, designed, and implemented bigger and far better raids as time went on.Ngruk said:If I remember correctly the WoW "endgame" at launch was a cause of major backlash wasn"t it?
Don"t I know it... You kept on dotting my mezzes, you bastard!kcxiv said:Isnt that the truth. I went from a Necro in EQ for 6 years, to a tank in VG. You have to pay 100 percent attention. Its alot different. It took me a bit before i got adjusted to main tanking. Its definately fun and you have to be tons more alert. No more sitting in the back playing xbox while killing mobs.
Correction, you kept mezzing the mobs he was about to DOT.Fythis said:Don"t I know it... You kept on dotting my mezzes, you bastard!
I"ve been tanking now for 10 years, and I"m fucking tired of it. Designers refuse to make it fun and/or allow tanks to stack efficiently. It"s a cornerstone of grouping and raiding, and it consistently gets no love. For the amount of work you have to put into being a tank you just don"t get enough out of it. I"m playing an irresponsible ranged DPS these days and I love it. The only thing easier is botting a cleric for CH.kcxiv said:Isnt that the truth. I went from a Necro in EQ for 6 years, to a tank in VG. You have to pay 100 percent attention. Its alot different. It took me a bit before i got adjusted to main tanking. Its definately fun and you have to be tons more alert. No more sitting in the back playing xbox while killing mobs.
haha, necro back up. Nice. Plus internets for that.Tropics said:Correction, you kept mezzing the mobs he was about to DOT.
Angelico De"Monico
Necromancer
TZ
That"s funny, it"s my feral druid that seems brainless compared to my shadow priest and lock back when he was affliction. Destro is another matter but nobody actually wants to be destro, we"re all forced into it.Agraza said:I"ve been tanking now for 10 years, and I"m fucking tired of it. Designers refuse to make it fun and/or allow tanks to stack efficiently. It"s a cornerstone of grouping and raiding, and it consistently gets no love. For the amount of work you have to put into being a tank you just don"t get enough out of it. I"m playing an irresponsible ranged DPS these days and I love it. The only thing easier is botting a cleric for CH.
I mean, I would barely even look at the screen and still rank 1st or 2nd in my group"s DPS, top 5 in my raid"s. This experience has only driven home the idea that ranged dps are retards worthy of pity, and that their role needs to be re-worked so that the good dps takes more skill to obtain.
I wish to unsubscribe from your newsletter and would like any money remaining on my subscription returned.TwiNCannoN said:I don"t think you really need to be very experienced to make "good" (and I think a lot of people are here are defining "good" as "difficult") raid content. The balancing of it would be pretty boring I imagine, just statistics.