Malakie Torsade_foh
shitlord
- 0
- 0
I"m going to throw this in here just because.
Please implement a thorough, fun, useful, fully fleshed out tradeskill system. I could go on and on and on (and on and on) about tradeskills, but I think it"s relatively safe to assume y"all are skimming these posts, so I"ll just throw out the short version :
- Able to start the game and go immediately into your crafting profession
- Adventurers are reliant on tradesmen, tradesmen are reliant on adventurers
- Skill/knowledge should play a part in the tradesmen"s products; You want plain old waffles? Go somewhere else. You want the best damn waffles this world has ever seen? You best bow before the Waffle King "cuz you"re playing by MY rules!
- Barrier of entry; Just like I wouldn"t be able to get a max level, fully decked out Warrior in a week, nor should some adventurer be able to become my equivalent as far as craftsmanship in such a short period of time.
- STRONG, PLAYER-DRIVEN ECONOMY!!! This includes player-run shops/vendors/cities, tools to easily allow buyers to find sellers and vice-versa, stuff to spend currency on, etc.
This is an incredibly simplified list, but a good start for what I"m personally looking for. I realize I"m in the minority on this forum as far as "hardcore" tradeskillers go, but dammit, we are out there. Don"t forget us.
You can also take a look at SW:G. While they did a LOT of things wrong, the tradeskills were very engrossing.
Please implement a thorough, fun, useful, fully fleshed out tradeskill system. I could go on and on and on (and on and on) about tradeskills, but I think it"s relatively safe to assume y"all are skimming these posts, so I"ll just throw out the short version :
- Able to start the game and go immediately into your crafting profession
- Adventurers are reliant on tradesmen, tradesmen are reliant on adventurers
- Skill/knowledge should play a part in the tradesmen"s products; You want plain old waffles? Go somewhere else. You want the best damn waffles this world has ever seen? You best bow before the Waffle King "cuz you"re playing by MY rules!
- Barrier of entry; Just like I wouldn"t be able to get a max level, fully decked out Warrior in a week, nor should some adventurer be able to become my equivalent as far as craftsmanship in such a short period of time.
- STRONG, PLAYER-DRIVEN ECONOMY!!! This includes player-run shops/vendors/cities, tools to easily allow buyers to find sellers and vice-versa, stuff to spend currency on, etc.
This is an incredibly simplified list, but a good start for what I"m personally looking for. I realize I"m in the minority on this forum as far as "hardcore" tradeskillers go, but dammit, we are out there. Don"t forget us.
You can also take a look at SW:G. While they did a LOT of things wrong, the tradeskills were very engrossing.