Curt, question.
First the introduction:
Now we all have been around the block and understand that wedon"tneedfancy groundbreaking shit in our game. We just want things like combat, quests, raids, abilities, etc to fucking work. There is no secret sauce to it, just make it work, as in the opposite of broken.
The whole reason we play is the social aspect, we wouldn"t be batshit insane over MMORPGs unless the social aspect is a large portion of the game.
What was amazing about Everquest is there was an immense amount of accomplishments that you could toss your cock around like it was a dressing shooter at your favorite all-you-can-eat buffet. You had tough quests that made it rare to get great looking items. When you saw someone walk by with an insane robe, weapon, bow, or decked out armor you always inspected and said "fuck that dude is leet."
THAT is what we want. Something to feed the epeen and allow us to achieve hard quests. hard missions, hard raids, and a hard experience. Every game is going the same route, tedious boring shit until max level than the fun begins. The road to max stopped being fun when it started getting easy. Shit is epic boring when it"s easy.
Question here:
Are you planning on making this a difficult game, or something that holds your hand until you are max level? What is your vague outline of start to finish, am I doing a bunch of quests and dumbed down instances? Will I be going toe to toe over the best camp spots with other players? Will there be competition on the road up or will it just be a happy-go-lucky hand hold session? How do you recapture this without segregating yourself to a smaller audience?
I"m not asking for direct information from within the game, just the Foresight(tm) on the direction you are going. I would guess from being a competitive person that this better be a game that delivers player competition?