JerleMinara_foh
shitlord
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I don"t really have any one feature, but I will speak to my thoughts on what a next gen MMO needs to do:Ngruk said:1) The one core basic feature would you 100% expect to be in, and expect to be perfected at launch, bug free and "cool"
Steal everything good from other games.
Look at EQ for things they did right (quite a few): Their chat system is far, far more advanced than any other game that"s been released and it"s an ancient product. Serverwide channels are amazing and build communities.
Likewise steal their LFG system, and Anon please. I don"t want to show up in who.
Bring back Epic class quests that involve the hardest dungeons in each expansion. Progressive levels of gear at each stage that weaves a coherent narrative and gives you a very, very good item. Let it grow t1-t2-t3 depending on your ability to raid each successive level of content.
Look at Vanguard for some class design things. They did stuff well(Blood Mages are money as fuck, and Bards are fundamentally neat).
Look at LOTRO and steal their titles. Seriously. Titles get people excited and keep them busy experiencing old content. Generic titles, epic titles
Look at WoW and take their User Experience and duplicate it. Allow the same level of UI functionality and customisation. WoW"s arguably greatest impact on the MMO landscape will be the legacy of its addons: they"ve fundamentally altered the nature of the game and in a very good way. It puts the power in the player"s hands, and gets them involved intimately in shaping their gameplay experience. Item links, auction house, flight masters, etc. Take it.
Most importantly, steal these things effectively. Don"t half ass it. War"s UI is an abomination because they started to copy WoW"s UI and got bored about half way through. It"s unrepentant shit and that doesn"t fly. There"s still been no push for the level of control and flexibility the EQ chat system allowed, or their LFG commands.
Additionally, look to the future. Things like Wardb, Wowarmory, this is the shape of things to come. "Web 2.0" is a shitty buzzword but it"s applicable in this case.. Build that integration between game and web. Let people do messaging from AIM into your playerbase, work with AOL or yahoo to integrate. Consider a facebook app, work on the social networking angle. Word of mouth is key and building that player buzz and allowing people to show off is huge.
95% of playing an MMO is about having a chance to wave your dick around. Focus on giving people opportunities to do that and you"ll have a successful game. There"s a reason shoulderpads get bigger and bigger.