Tananthalas
<Gold Donor>
- 398
- 366
I suggest you be more observant then. I was in the military for all of 14 months when I met a group of people not directly affiliated with DoD but performed...services for them.
- 4 : an establishment engaged in doing business for another <an advertising agency>
- 5 : an administrative division (as of a government)<the agency for consumer protection>
The most expensive vaporware ever.Draegan said:So is Carbine Studios. Ooooooh snap.
Wow 14 whole months? So just why did you get booted out since that is not a proper enlistment time period, drugs? homo? unsuitable for military service? couldn"t hack doing your job when ordered?Tananthalas said:I suggest you be more observant then. I was in the military for all of 14 months when I met a group of people not directly affiliated with DoD but performed...services for them.
I see what you"re saying, but it can be done in different ways. I"ve known/met civilians who worked directly for the Air Force (like in the Civil engineering, motor pool, hvac shops etc) and also people who worked for a company contracted by the AF. It just depends on the situation. The same exact position could be held by someone in employed in either manner.karuden said:Wow 14 whole months? So just why did you get booted out since that is not a proper enlistment time period, drugs? homo? unsuitable for military service? couldn"t hack doing your job when ordered?
As to what I said before you just once again proved my point. Those people performed services for DoD but were NOT an Agency of the Government or DoD. A civilian cook for the Army is not an Agency employee they are a civilian employee....much different animal and if you don"t see that well not worth explaining.
Where did I say I was only in for 14 months before I got out? Learn to read please.karuden said:Wow 14 whole months?
To get away from the military argument, here is Capp"s response via an interview w/ Joystiq:James said:re: Crunch, how much role does distribution/publishers/whatever outside the gaming studio have in creating crunch time? Do they even give a shit how good or bad your game is when it ships beyond possibly finding that diamond in the rough ala Guitar Hero? What would happen if there was Steam-like distribution available for everyone, and on every console?
When that vid was first posted in this thread I said I was chewing some things over about it and would post on it - I"m still chewing it over. I"ll say this though for now - it reinforces everything I"ve said about best practise and the culture of organisations.CylusSoulreaver said:To get away from the military argument, here is Capp"s response via an interview w/ Joystiq:
Joystiq interview: Epic"s Mike Capps responds to accusations of "exploitative" working conditions
Crunch is crunch; admin, press demos, magazine covers, a simple lack of productivity...all of it can induce crunch. If it gets your panties in a wad, you"ll probably have a hard time contributing to a successful AAA title (will always be some exceptions to the rule but whatever ).
Your gonna burn out.... your..."It"s a marathon, not a sprint. Hold back. Please don"t give me everything you"ve got right now cause your gonna burn out."
Certainly there are circumstances where Things Come Up and in order to take advantage of an opportunity your people have to put in extra effort beyond the 40-hour week. That"s the nature of the beast, not just in the games industry but in any field where you need to be nimble.CylusSoulreaver said:Crunch is crunch; admin, press demos, magazine covers, a simple lack of productivity...all of it can induce crunch. If it gets your panties in a wad, you"ll probably have a hard time contributing to a successful AAA title (will always be some exceptions to the rule but whatever ).
This can also occur between departments (art/design/coding), not just management. If you"re pipeline is ass and it takes hours to get updated art or code/code-dependant assets to the designers, you"ll end up seeing those former departments going home as soon as their fixes are verified. QA and production then has to wait on the designers to ship the build out and it gets all sorts of late. Goes without saying that a solid pipeline and tools should be damn near your highest priority, at least if you want to iterate quickly and cut down on man-hours.rangoth said:So management heads home and all the grunts are stuck there until 9pm week in and week out because no one wanted to listen that the project would take 10 weeks and sales told people we can have it done in 6.
It"s worse when the programmers know the pipeline is ass, and stay around the office until 2am drinking beers and slowly rolling out a build. All while not understanding that they are the ones releasing pure shit and hurting the company.If you"re pipeline is ass and it takes hours