Ngruk said:
It"s about the right people on the right problems, finding the right solutions. It always comes back to the people. In that sense the die is cast for 38, and that"s far from a bad thing.
Given who"s here, what they"re doing, and what they"ve done so far it"s the main reason I have so much hope for the potential of Copernicus the IP as I do.
You are right. Let"s toss the right people at the right solutions for the wrong problems at the right time and we can have the right meetings that will solve the wrong problems with the right people. Toss the dice and let"s hope it"s an eleven or seven and we can win at the right time. Thumbs up.
That was the biggest pile of bullshit spin I have seen from you yet. In one page you have gone from talking about Sid Meier games, to World War Two (Oh hey, another popular topic among gamers - shocking) and driving it right back to your fucking product. Which sucks ass.
Here is something you fuckers don"t know that I just got in a PM. Before Curt starting posting here, he analyzed the traffic of which boards were highest in the market he was targeting. Guess what he found. So he started. And you homosexual tyrannsaurses bought right into it.
He doesn"t give a rats ass about games you are playing, or he is playing, (As shown in that really fucking pitiful attempt which was probably written by his publicist) He cares about promoting his product. Period. A product which is now in ramp up of a marketing stage but yet the "product" still fucking sucks. Vanguard 2.0? Shit son, I "predict" the first game to come out of his company will be more like a copy of Vanguard with McQuaid"s autograph taped to an ICB with 10 Mirvs aimed for Boston.
Let me add some insight so we stay on topic. But before I do, I have never seen such bullshit propoganda in my entire life of a message forum. Nor have I seen more worthless fucking comments in one single thread. But excuse me as I trademark this one:
Given who"s here, what they"re doing, and what they"ve done so far it"s the main reason I have so much hope for the potential of Copernicus the IP as I do.
What the fuck are you talking about? You are spinning so much shit that you spun yourself sideways convulsing with an AED and a keyboard. I am going to read this again, spin master of spin town.
"it"s the main reason I have so much hope for the potential of Copernicus the IP as I do"
Do you even know what the fuck you are typing any more? Or did your internet publicist tell you to write that so I would quote it and you can come in here and play the wounded dog routine and twist it...
I have no hope for your IP. Because your IP is a pile of bullshit stamped with a concept from RA Salvatore (Even though he had jack shit all to do with the game - you bought his name) of which we will see glowing text of "his blades whirled as they whirled with quickness and tenacity of the whirl of blades that whirled" to fill in the blanks of another laughable entry into the world of MMORPG"s.
The only thing more miserable than your bullshit, is the fact you actually believe some people here think you are a gamer because Sony paid you an endorsement and a finders fee for EQ2.
And let me re-iterate in a spoiler...
Spoiler Alert, click show to read:Curt Schilling is here because the FoH forum has the largest target market traffic.
Now, let me add my 10 cents on design to keep this on topic. But first...
I would imagine the point behind mini-games and other similar "fluff" features is that although they may have a high up front cost in terms of development, down the road you get insane returns from it.
Zehn, you are a good dude. But if I see any more of this bullshit again I am going to slap your ass with a wooden spoon. Capiche? But since I like you, I am going to give you a serious reply. Again, of common sense bullshit everyone knows.
Fluff features in a game do not have any high end costs. You can take a person who used to create text adventures in Basic, get them drunk, and watch what happens. They are what you just said... Fluff features. Which cost "Fluff" to make. Or design. And achievement systems are not costly to implement either. The only problem with achievements in an MMORPG are quality issues that arise from server stress combined with on demand connectivity. With that said...
You obviously need a healthy balance of both to keep the game from getting stale. Saying "There is a cost to everything..." like some ominous shit is fine and dandy. But if it didn"t pay off in the end nobody would pay the cost in the first place.
You are better than stating the obvious. Knock it off.