Caliane
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No wonder you need more money to finish if you spent 100m on your house.Ngruk said:Except that this house costs around 100mm to build
No wonder you need more money to finish if you spent 100m on your house.Ngruk said:Except that this house costs around 100mm to build
Damn! It must be due to all those games she"s designed and developed. Feel free to list them off for me Flight.Flight said:Anyone who questions whether MacClean commands enough respect amongst game designers are off their nut. She is Chair Emeritus of the IGDA, for a start.
The software industry isn"t like a tangible product. Especially when it comes to an MMORPG which is a service based software with initial upfront cost and on going subscription to a service. Her record doesn"t warrant the type of business approach an MMORPG needs. Combine that with the only people in 38 understanding about anything game related from an experience point being in the acquisition of an RTS/RPG engine, you have some serious leadership issues. Especially at this critical stage in development when it is time to start ramping up "This is what we have" and showing investors for budgeting, or getting off the pot.Twobit Whore said:Geez you are some kind of idiot. It"s not her job to make games. It"s her job to be a CEO of a company and her previous game experience has no bearing on that ability. She isn"t deciding what the gameplay will be, she isn"t balancing classes, she isn"t doing any of that shit. Car company CEOs don"t build cars and game company CEOs don"t make games. They run a fucking business that produces a product. Just shut the fuck up.
She was at Microprose when they shipped Master Of Orion, Master of Magic, Colonization, X-COM: UFO Defense/Enemy Unknown, X-COM: Terror from the Deep, Transport Tycoon / Transport Tycoon Deluxe and Master of Orion II, amongst others, 15 years ago.Gecko said:Damn! It must be due to all those games she"s designed and developed. Feel free to list them off for me Flight.
WinFlight said:.
Here"s a question. How many games has Bobby Kotick personally developed ? I"m guessing most folk don"t know who he is.
As a beta tester. But you are right, because listing those are irrelevant for two reasons. 1> Length of time. It doesn"t need to be discussed the differences not only in dev times, but cost and technology, since then. But also it was too long ago. Any recruiter would see that as non existant gaming experience, and anything before 2004 would be considered that too. The length of time is just too much.Flight said:She was at Microprose when they shipped Master Of Orion, Master of Magic, Colonization, X-COM: UFO Defense/Enemy Unknown, X-COM: Terror from the Deep, Transport Tycoon / Transport Tycoon Deluxe and Master of Orion II, amongst others, 15 years ago.
But not really because a Masters in Business Admin without the experience isn"t going to help as a CEO. Chairing a non profit networking organization isn"t relevant experience to heading up a full fledges multi-product market gaming company.Things like an MBA from Columbia and Chairing the IGDA have more relevance.
This is largely illrelevant because of the length and period of time he was CEO with Activision. We are talking during the "re-birth" if you will. 1991 and on. Back in 1991 things were different, qualifications were different, and youcouldget away with putting someone with business sense in the role and moving a company forward - the industry actually needed that for key market growth and expansion of it"s base. In many more ways than one.Here"s a question. How many games has Bobby Kotick personally developed ? I"m guessing most folk don"t know who he is.
Hopefully that"ll shut the retards up.Flight said:Here"s a question. How many games has Bobby Kotick personally developed ? I"m guessing most folk don"t know who he is.
To some degree you are 100% correct. People aren"t just going to fall in love and start reading quest text dialogue boxes because RA wrote them. One of the way we have to innovate is in HOW and WHEN we tell the story. Those are as important, if not more so, than the story itself.Mippo said:The problem is that it seems that you think the story is something that will maintain a playerbase which is not true. It"s an interest gatherer, something that will give you a competitive edge in the marketplace if your lore is superior.
Yep. There is no deep science in this point, the game, experience HAS to be fun. For an MMO fun is a very different animal since that fun has to spread out over months and years of game play in one world. That"s huge, that"s the scary part.Mippo said:What KEEPS people playing MMORPG"s has not changed in a long, long time. Without going into too much detail people play for the sense of achievement, to fulfill their competitive nature, or for the social aspect of MMORPG"s.
A lot of people think Blizzard is taking a risk with Cataclysm but they aren"t. The new lore will simply generate new interest in old content, same with the new races. A new race doesn"t mess with balance, but will result in a lot of content being reused. The reason it"s not a risk is because they aren"t changing the core aspects of the game that make it successful. Their system of rewarding players appealing to their sense of achievement is staying the same. The lore is simply a way for them to generate new interest.
Blizzard understands that the story is an interest gatherer, NOT the driving point behind why people continue playing their game. If you think you can simply "improve" on the storyline / lore and that"s all it takes for the game to be successful you are in for quite a disappointment. The story is what generates interest, the system and how it appeals to players sense of achievement, and player"s competitive and social nature is what keeps people playing.
He"ll be the first to tell you, he"s not and never has been a gamer. Your CEO doesn"t have to be to run the company right and successfully.Flight said:Here"s a question. How many games has Bobby Kotick personally developed ? I"m guessing most folk don"t know who he is.
Since when does chairing up a non profit networking group qualify as expertise in running a business?Ngruk said:Jen"s got a lengthy resume working IN the game industry, but her forte, her expertise, is business, and running one. That"s why she"s the CEO, period.
Understood. It"s my belief that once you hear her speak it will be clear why she"s now doing what she is.Gecko said:Outside of red herrings and bad analogies, I have yet to see anything that would indicate she brings anything to the table to be excited about.
I"m not saying she"s unqualfied, but if you were giving a fair analysis, Flight, you"d probably not be comparing her with her meagre resume to Kotick.
Plus, you know, Kotick is a jerk.
Excellent news.Ngruk said:we"ll have opened our skirt enough for people to start talking about meaningful stuff.
The points are valid.Tred said:Wishful thinking Vat. They have (retarded) answers for EVERYTHING.