Don"t think anyone will be at the Indy Gen Con this year. With so little to give in the way of game information our focus in the near future is announcing our company presence more than anything. Meeting fans, talking to potential partners and laying ground work to establish ourselves globally on the business front.
Now a game question. Third party software, mods and such, are an enormous part of MMO communities these days. I think we are looking at that from a million angles but I am curious as to what some of you guys think just for my own piece of mind.
I have never been a big mod guy or add on player, until WoW. I don"t use cheats but Titan panel and the Loc mod, gatherer, and some others, I find immensely useful. The mod that gives vendor values on drops is one I find incredibly useful the minute I am on a machine I don"t have it installed in.
I guess my question is whether or not the games should provide this or allow players to provide it? Players will always mod, that"s a cool thing, some of the UI stuff players come up with is pretty incredible and from what I have seen a lot of players have used that path to get a job in the industry. The more I see how the mods work the more things I see and think the publisher should have included in the game. Now that treads into the arena of development priorities and feature creep. The cost vs reward aspect of development is something we drill very deep into with everything we are doing now, and will continue to do in the future.
UI is just one area of this and imo is almost it"s own topic, apart from the other mods out there, but some of the other mods work for me on a lot of levels and I wonder how many others are really into the mod scene. I can remember the EQ days where I"d see screen shots and wonder what the hell the game was I was looking at, because the mobs and PCs looked like EQ stuff, but that was it. It"s a game I was late to the party for sure, but it"s a pretty significant market now and I am curious what you guys think.
3-4 years from now we will be looking at some vastly different stuff, but I am one of the people that believes no matter how different the experts think this space is going to be, it"s still going to be centered on games, great games. Change the revenue streams, change the access to the product, change the markets, change it all, but at the end of the day the game will still be the key piece to all the changes that are going to happen.
Now a game question. Third party software, mods and such, are an enormous part of MMO communities these days. I think we are looking at that from a million angles but I am curious as to what some of you guys think just for my own piece of mind.
I have never been a big mod guy or add on player, until WoW. I don"t use cheats but Titan panel and the Loc mod, gatherer, and some others, I find immensely useful. The mod that gives vendor values on drops is one I find incredibly useful the minute I am on a machine I don"t have it installed in.
I guess my question is whether or not the games should provide this or allow players to provide it? Players will always mod, that"s a cool thing, some of the UI stuff players come up with is pretty incredible and from what I have seen a lot of players have used that path to get a job in the industry. The more I see how the mods work the more things I see and think the publisher should have included in the game. Now that treads into the arena of development priorities and feature creep. The cost vs reward aspect of development is something we drill very deep into with everything we are doing now, and will continue to do in the future.
UI is just one area of this and imo is almost it"s own topic, apart from the other mods out there, but some of the other mods work for me on a lot of levels and I wonder how many others are really into the mod scene. I can remember the EQ days where I"d see screen shots and wonder what the hell the game was I was looking at, because the mobs and PCs looked like EQ stuff, but that was it. It"s a game I was late to the party for sure, but it"s a pretty significant market now and I am curious what you guys think.
3-4 years from now we will be looking at some vastly different stuff, but I am one of the people that believes no matter how different the experts think this space is going to be, it"s still going to be centered on games, great games. Change the revenue streams, change the access to the product, change the markets, change it all, but at the end of the day the game will still be the key piece to all the changes that are going to happen.