tad10
Elisha Dushku
- 5,533
- 595
I think it is clear that you don"t need pure classes in an MMO. The balance problem crops up when as noted by Rezz when you have a pure class (War) competing with hybrid classes (Pal/SK/whatever) for a position (Tank).Draegan said:It"s not stupid, the tank and the healer are at the very heart of what a Fantasy RPG is. The only way it"ll change is if you change genres.
What would you suggest instead?
Look at all the bitching in wow over feral druids. Because they were tanking better than the "pure" class (assuming that prot War is the pure class. Talent trees suck -- see below. Though subjobs do not).
Basically you should either have all pure classes or all hybrids. Happily I can disagree with 2bit and say that there weren"t too many classes in VG or EQ -- in fact there weren"t enough classes. As long as you have a clear matrix of what classes are supposed to do your players will be able to figure it out.
Lets face it 27-29 distinct classes with clearly defined roles selected from two of the eight archetypes (tank, healer, melee dps, arcane/ranged dps, buff, debuff, CC and Pet) would be a lot easier to figure out than talent trees. And as long as you take a reasonable approach to abilities (less is more) its more managable from a design standpoint than talent trees. Come on 2bit even you have to admit that as WoW"s 9 classes have to be balanced all the way down each of the three talent trees - you basically have 27 potential classes in WoW.
Compare:
Oh its a Pally -- that is tank/healer. Oh its a Monk -- that is Tank/DPS -- Oh its a Shaman that is Healer/DPS.
To
It"s a priest. Is he shadow? No clue. It"s a warrior. What spec? Or (one of my favorite (?) incidents back when I played WoW) we had just got into the water temple in the Swamp (the one with the shitty sightlines) where there are a bunch of 3 pulls. So we asked the Rogue to sap. He comes back with "I don"t have imp. sap" The entire party was like wtf?