Nirgon
Log Wizard
I never bought the last xpac. This one looks great. Was Falmouth worth $20?
I'm replaying some Malmouth right now on a Cabalist. Finding people my level here and there. I really like the game, and the unique IP.
I never bought the last xpac. This one looks great. Was Falmouth worth $20?
Diablo 2 hell with double immune monsters was a nightmare, pun perhaps intended.
Same with ridiculous lightning enhanced mobs shredding max resist chars and chain teleporting mobs that made them heal. I bet most of that is fixed now but at the time wooooh.
This game is tight and I can't wait for endless dungeon. It better not be retarded like farming sulphite for delve.
dev live stream right now.
Interesting note already.
"there will be post expac patches. however, not likely any more paid DLC. we are working on a different game internally already,"
I was never a hard-core D2 player, I am pretty sure I barely dipped into Hell difficulty.
I recently made a ladder frozen orb/fireball sorceress and in Act 1 Hell she is fine but it is annoying that every other mob is cold immune (primary skill). Also I still don't have a decent weapon for my merc so he dies if I let a group of mobs beat on him for longer than 5 seconds. I have the runes for an Obedience, but keep finding 5 slot polearms instead of 4.
I quit PoE in early Jan because of Syndicate, and I am not sure I want to go back for next week's new release. A decent ARPG in progress will help that decision, so, again, it is a Grim Dawn weekend.
all points into physique, and life on gear is DEF a thing in this game as well. Worse even. Gods Expac is supposed to rework phys/cunning/spirit a bit. Cunning and spirit are also going to give 1 hp per point apparently, hopefully making those stats a bit more viable.
there are a few things from POE that do not translate here. one is damage conversion. here damage is converted first, and exclusively.
Like in POE if you had a skill that does 100 cold damage, and have 100 cold to fire conversion. The you will deal 100 cold damage, but the damage is considered cold and fire for damage increases. Meaning, if you had 100% inc cold damage, and 100% fire damage, your 100 cold damage, would be increased by 200% as it is converted to fire, for 300 fire damage.
Here, if you had 100 cold damage 100% converted to fire, and 100% inc cold and 100% inc fire, the damage is no longer cold, so only the 100% inc fire applies. you deal 200 fire damage.
Just resists and the fact it's better to stack one or two types of damage. The damage you do is affected by the skills you take and then defines the gear and constellations you'll get to support these damage types. But no functional differences iirc.Are there any benefits to specializing in different damage types? Like in PoE, cold can freeze, lightning can shock, fire can ignite, etc. cause there's so many damn damage types and I have no idea if they are any different from one another outside of name.