Guild Wars 2

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bytes

Molten Core Raider
957
638
Told a buddy ingame who was slaving away on a Rev that Anet will change the amount of points needed, but only once he's done and it is a useless change to him. I never expected it would happen within the week. Anet has some of the worst QA in the MMO business.

edit: And the change went live already. Waoh.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
The devs are morons.
A little harsh given that GW1 and GW2 are very successful. They have a lot of experience in the mmo arena.

HoT needs a lot of work, but the basic zones and tech are fine. The rest is fluff and I assume they will fix it because they have in the past. "Interative development", the GW devs are pretty good at that. So will play some of my game backlog and come back in a few, just like I've always done in the past with Guild Wars. It's a great game to leave and come back to.

For me the biggest disappointment is WvW. The new maps have really f'd things up. Paired up with the loot (incentive) nerfs, they have alienated a very dedicated segment of their playerbase.
 

Valderen

Space Pirate
<Bronze Donator>
4,547
2,773
Well tonight went a lot better than last night, got 6 Hero Points, 2-3 Mastery points, all the Waypoints, almost all the POI, half the Vistas in Verdant Brink.

They need to tune down some of the mobs though, some of them deal way too much damage way too fast. After learning the map a little, it gets easier to navigate it.

Minor, or maybe major gripe...I wish I could tell if group members were above or below me like you can for the POI, Vista etc...

With the change to 250, my Revenant is now at 160/250 in the elite profession which is nice.
smile.png
 

Rafterman

Molten Core Raider
740
684
A little harsh given that GW1 and GW2 are very successful. They have a lot of experience in the mmo arena.
Anyone who knew what was planned for this expansion could have told them in 5 minutes what the reaction would have been from the community. Three years in and they still don't understand their players at all. They alienated a huge portion of their playerbase with this expansion. Iterative development at Anet pretty much means "let's throw shit against a wall and see what sticks". You'd think after three years and "lot's of experience" they'd know who the fuck pays their bills and it ain't raiders, forced group people, or people who enjoy grinds.

Like Draegan said, the devs are morons.
 

Bruman

Golden Squire
1,154
0
Gonna get defensive for just a second - their software developers are great. They have the smoothest running MMO I've ever played. There's no patch day. You can ALWAYS play (even if it kicks you to an overflow server). They got an amazingly slick infrastructure backing their games.

That said - their design department really forgot what the fuck GW2 was about with this expansion. Everything is a grind, and they baked that grind in every aspect. Personal story? Sorry, go grind out some masteries to continue. Want to 100% the map? Sorry, go grind out some masteries to continue. Excited about the new way to get a precursor? Well fuck you go grind out gold because it's almost as expensive - we just now added extra grind to process for no reason for what is now a worthless feature.

Just really disappointed with the direction the expansion took - even though the new zones look great, and gliding is fun. There's good there, but the gameplay design is just made for the wrong fucking game.
 

Barab

Silver Knight of the Realm
446
35
I dont have a big issue with the grind. It's not really even a grind. I just dont understand why it took so long to release the xpac. This should have came out a year ago.
 

Nija

<Silver Donator>
1,977
3,884
This is a strange beast. I mean, normally MMO people and forum people are one in the same. But either this expansion didn't sell very many boxes or everyone is too busy playing to post. There isn't hardly anyone talking about it.

From an outside perspective it seems like a total disaster.
 

Nija

<Silver Donator>
1,977
3,884
Gonna get defensive for just a second - their software developers are great.
I've heard rumors that something like 90% of the people who created GW2 no longer work there. That's why some of these changes have taken so long. The people who actually implemented everything quit!
 

skrala

Silver Knight of the Realm
316
53
This is a strange beast. I mean, normally MMO people and forum people are one in the same. But either this expansion didn't sell very many boxes or everyone is too busy playing to post. There isn't hardly anyone talking about it.

From an outside perspective it seems like a total disaster.
This forum has never been huge on GW2, most of us came from the holy trinity worlds of EQ/WoW. I like the game well enough in spurts, and I'm always amazed when I pick it back up just how many people there are running around. It's not popular here, but I wouldn't be shocked if it's the most played MMO outside of WoW.
 

Nija

<Silver Donator>
1,977
3,884
I'm not talking about just this forum. I used to frequent way more forums, like a dozen, now I'm down to 3 and nobody is talking about GW2 in any real sense.
 

Draegan_sl

2 Minutes Hate
10,034
3
Game designers are morons. Their art team is amazing. Their world designers are amazing. Their combat engineers and systems engineers are good.

Class designers, class mechanics, game design etc are all awful. Gw2 was a huge departure from gw1 you can't compare either. Gw1 class design and pvp systems were top notch from what I gather.
 

Bruman

Golden Squire
1,154
0
I've heard rumors that something like 90% of the people who created GW2 no longer work there. That's why some of these changes have taken so long. The people who actually implemented everything quit!
That sounds pretty likely. Turnover every year or two is really common around here for devs.

I'm not talking about just this forum. I used to frequent way more forums, like a dozen, now I'm down to 3 and nobody is talking about GW2 in any real sense.
The SA forum is plenty busy, and the goon guild is always full.
 

Heian

Molten Core Raider
753
587
Gw2 is like one of the biggest reddit game community or one of the most active. People use the official forums/reddit or gw2wvw.net.
 

Zaphid

Trakanon Raider
5,862
294
I've heard rumors that something like 90% of the people who created GW2 no longer work there. That's why some of these changes have taken so long. The people who actually implemented everything quit!
GW2 took long ass time to come out, it was announced like 5 years before launch. Most people like to move around a bit, since developing a game of this size must be pretty demanding.

Fully agree on their art team being one of the best in the business. Their original announcement trailers with the 2D stuff had me drooling on the screen and I even bought the first artbook. Their designers like to challenge themselves, but since nobody else does an MMO like GW2, they make a lot of mistakes and every once in a while seem to design by a committee instead of what is fun to do.
 

Xenrauk

Trakanon Raider
1,246
914
They apparently don't have enough developers to do more than 1 major project at a time. The first two years they were working on doing the living story which released an episode every 2 weeks, and monthly holiday type events. Plus they spent a year on the overhaul for the china release. This past year they went to work on the expansion, everything else in the game suffered, no living story, not much in events, no wvw tournaments, the only things they were working heavily on were the expansion and spvp tournaments.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
I halfway agree with Draegen.

Anet has some really awesome people but also really dumb people... and the really dumb ones seem to be the final say in a lot of things.

Story time:
Back in April 2011 I got into the F&F phase of testing. There were only about ~200 testers invited at the time. Got to experience their iteration process first-hand and it was pretty awesome with lots of great ideas floating around. As with most testing, tons of people gave tons of feedback. Very little was listened to. There were(are?) a couple cocksure devs at Anet that get rockhard defying their fanbase. A great many other devs do listen and take feedback seriously.

One of the biggest flops with the game is that they clearly stated numerous times that this was to be a major E-Sport game. Obviously it failed on that front. No surprise some devs in this space fled for greener pastures. The PvP is where myself (and others) gave the most feedback, all ignored. The devs in this space are complete morons (as Draegen said).

When iterating on the PvP there were a lot of great ideas (by the devs) and multiple "win scenarios". Ignoring all feedback, the devs decided their PvP would exclusively revolve around "capture points". They did have a payload map which was scrapped. They may have tried "king of the hill" at one point too. They completely ignored the things we loved from GW1: GvG and HA. Rather than taking those concepts from GW1 and iterating on them, they decided to never explore the space at all. Huge mistake imo!

GvG and HA were loved by many but there were definitely major flaws that needed to be fixed. All they had to do was take those modes and address the issues that are present in GW1. GvG was pretty good already in GW1 but having a lone win condition of "kill the King" might have been the biggest drawback. Comebacks were tough once your hall was being infiltrated. HA was fun in an entirely different way: teams progressing to the summit was an awesome concept. The main drawback was team-forming. It could take hours to get a team that would go 0-1 and booted. GW2 could have had auto-matchmaking and a best-of series to strengthen the format a bit. HA is still one of my favorite MMO-PvP modes.

The PvE game had the better devs, and it shows. GW2 PvE is excellent. It's not super-hardcore, but it doesnt strive to be that. It's great for casuals. The grinds are the biggest faults, but in a game with 0 progression it's pretty much the only mechanic they could implement in this space.

Many of the biggest contentions with PvE are things they later fixed (traits/progression/grinds) after the game went Live, but the PvP game is still in shambles and it's a shame. They had a winning formula in GW1 and scrapped it.
 

Ukerric

Bearded Ape
<Silver Donator>
8,311
10,289
The original format of GW1's classes was good. Fixed main class (fixes equipment categories for the character), secondary class from any, collectible skills.

The GW2 format is much simpler, and thus lacks a certain depth.
 

Barab

Silver Knight of the Realm
446
35
I must be in the minority but the new zones are fun. As a casual who hates PVE I am actually digging the new mastery and three layer zone approach.
 

Faltigoth

Bronze Knight of the Realm
1,380
212
Well, I got to do two great events in the last day - a guild hall claiming and a win on the event in the last zone of the expansion, Dragon's Stand.

The guild hall claiming was pretty neat and a good challenge; a definite huge middle finger to small guilds, but very cool for medium large ones. You are essentially on a huge map, and have to complete a bunch of events that are spread out all over it in a certain time limit. No way to zerg it; you have to split up into 3-4 groups and coordinate tackling them. Then, after that, a few big bosses. Felt good beating it for sure.

And Dragon's Stand, well, I finished the story a few days ago and thought, ok, well, what the hell could be going on in Dragon's Stand? Then I got to experience it and thought, whelp, here is the real end of the story. It was pretty damn cool. I'm sure it won't be after the 100th time I do it but it sure as hell felt epic doing it for the first time.