Yeah you might be right, but the culling issue never bothered me much. The difference between seeing the spell effects of 20 dudes and seeing 20 dudes isn't a big deal to me.
The problem I have with GW2's wvw is that it's the same shit over and over again. Run here, defend this tower, run there, take that tower. Recall back, defend this keep. Even all the advanced shit we did as a group that most people who play WvW never get to experience is old hat. The only way I could see to make the game new is to break up the monotony with game-changing events in WvW.
The problem I have with GW2's wvw is that it's the same shit over and over again. Run here, defend this tower, run there, take that tower. Recall back, defend this keep. Even all the advanced shit we did as a group that most people who play WvW never get to experience is old hat. The only way I could see to make the game new is to break up the monotony with game-changing events in WvW.