ownedcore will release the info so people keep buying, they will make it a package deal!The bans in this game are supposedly hardware rather than IP or account. I'm sure real codedorks can figure out a way around it, but the teenagers downloading these programs from ownedcore or whatever the fuck sure as fuck won't know how. Until one of the true neckbeard redpillers gives them a workaround they can manage after school.
I'm not either. You can joke about it all you want but just a quick pass through 2 camps, 3 cabins and the broken bridge yields me about 10 encounters with other players in a span of only 30 minutes. Sometimes I kill them, sometimes they kill me, sometimes I run, sometimes we call truce. But I hardly fucking sit in a house all day making rabbit sandwiches that take literally 20 seconds to make a dozen of.Note that I and most of the other people in our channel aren't here to play a single player game. We're here for a team survival experience. I'm not playing to make rabbit sandwiches. I'm here to roll around with a an organized crew and fuck people up with ARs and shotguns. Until I can do that without immediately being hit by a hacker, I won't be playing much.
To each their own.
I'm not saying you do either, and I'll give you a lot of credit, playing as an individual has worked out very well for you. But I want to go play in the towns and cities in a crew. I have no interest in being forced to scavenge around the perimeter because the risk of hackers is much less. I want to go engage in the fights that result from raiding cities/bases.I'm not either. You can joke about it all you want but just a quick pass through 2 camps, 3 cabins and the broken bridge yields me about 10 encounters with other players in a span of only 30 minutes. Sometimes I kill them, sometimes they kill me, sometimes I run, sometimes we call truce. But I hardly fucking sit in a house all day making rabbit sandwiches that take literally 20 seconds to make a dozen of.
95% aren't quitting, get real. Even if 95% were quitting, 95% of them have already sunk in any money they're going to. It's generally only a small percentage who spend significant amounts throughout their entire playtime, the rest either buy up-front or not at all. If most of the hackers are outside the US as someone suggested, there's a good chance they're either not paying for the game directly (e.g. fraud) or paying a reduced amount. In either case, you can certainly expect a chargeback on the purchase, which will always go through if they're outside the US. For this price range, that will be an approximately $15 penalty. Pretty easy to understand why they're not banning many, if any at all, but maybe it's not as evident if you're only gaming to game. This is another DayZ unfortunately, perpetual alpha. I got my $20 worth though, I had fun. Uninstalled and requested a refund this morning.How fucking stupid are you? If 5% (likely less) of their players are causing the 95% to quit the game, how are they losing money by banning hackers? The hackers aren't the ones buying shit out of the cash shop. If a hacker gets banned and wants to keep playing, he has to fork over another 20 bucks. Hackers are a legitimate threat to the long term health of the game, something that will result in them losing money (already has?).
I don't even think you play this game.
Ya my style would only entertain 2 maybe 3 people max. I run into small groups of 2's sometimes 3 but never more. But I never go east of the damn or west of the river entering PV anymore. Mostly I stick to the center of the map.I'm not saying you do either, and I'll give you a lot of credit, playing as an individual has worked out very well for you. But I want to go play in the towns and cities in a crew. I have no interest in being forced to scavenge around the perimeter because the risk of hackers is much less. I want to go engage in the fights that result from raiding cities/bases.
The problem isn't with your style, my style, or anyone else's style. The problem is being forced to play a certain way because it's the only effective way to avoid hackers.
I have no idea what you're fucking talking about. That they're somehow losing money by banning an international account and forcing a repurchase of the game? If this was the case, they wouldn't be selling to these markets. An account sale is revenue for them. They aren't giving refunds when they ban accounts. Banning an account forces another account purchase, which is more revenue.If most of the hackers are outside the US as someone suggested, there's a good chance they're either not paying for the game directly (e.g. fraud) or paying a reduced amount. In either case, you can certainly expect a chargeback on the purchase, which will always go through if they're outside the US. For this price range, that will be an approximately $15 penalty. Pretty easy to understand why they're not banning many, if any at all, but maybe it's not as evident if you're only gaming to game.
Most of those bans are ongoing today which is why I think number dude got banned and claiming to quit now.So apparently they handed out mass bans this weekend, and changed memory locations of some shit which has temporarily nullified some hacks. Been playing all day, haven't seen any hackers so far and been running and gunning. Despite the events of last night, it appears to be a good weekend to play.
lol thats all they would need to give to the damned banks and its over.Offering a total sandbox experience, H1Z1 is a zombie survival MMO set in a post-apocalyptic world. NOTICE: H1Z1 is in EARLY ACCESS which means you should expect bugs and disruptions in service. Purchase if you'd like to help us build the next great survival MMO.