Stave
Potato del Grande
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ya, admittedly i am as hardcore of a halflife fanboy as they come but i was totally confused by the lack of an uproar over how amazing this game is. i mean yes it got gushing reviews but so did last of us 2 lol. i think it just goes to show how poor penetration vr still has in the wider gaming market, which is too bad. most story driven single player games i never play again once im done but this one i just hop on in various levels or check out some shit mod someone made just because being in this vr experience is so next level compared to everything else out there.
its also totally ruined basically every other vr thing there is for me. i was using my oculus a lot after i got it, toying with this or that stupid game. after alyx, the only thing i do is occasionally beat saber or pistol whip, then get bored in 5mins
Theres a couple problems with VR adoption. It's one of those things, that until you try it, you can't really understand it. Before I tried real VR, I just thought it was some lame nerd thing. "Look at these nerds spending $1500 on their headsets and giant backpacks for janky 1st gen tech! I'll just spend my $1500 on a new PC and be much happier" I didn't realize the quality and immersiveness of it now days. But how do you demo these to the masses in the post-covid world? 10 years ago every walmart would have had one hanging by a chord in the game isle, covered in stains and grease, waiting for Timmy to stick it on his head and see what it really is. And I think the whole stigma behind VR hurts it from mainstream adoption too. A lot of people look at them as kids toys. I know when I used to think of the word VR, I pictured some pimple faced teenager, with a giant headset on his head, with like 50 wires coming out of it, running down to a 100lb giant metal backpack, while he stumbles around punching at things in the air. VR really needs to get over that stigma.
And then the other big problem is up until Quest 2, there wasn't a decent headset for under $800+ and that didn't require setting up a room, lighthouses, etc. The cost of entry was way too high. Along comes Quest 2, for $299, but everyone just assumes its garbage because how can you get something for $299 be as good as something that costs almost $1k. I know I thought that. I never even looked at it because I thought it was some stand-alone headset that played some lame mobile games like the Galaxy Gear did. I didn't know it could play PC games. I didn't know it could even do it wirelessly. Hell, I didn't know the term PCVR. I had never even heard of the Quest 1. We get people dropping in the thread here all the time asking about Quest 2, because they just heard of it, and they are surprised when they hear it can do wireless PCVR. So where was this thing marketed? Considering I'm a huge gamer that spends thousands of dollars on games and hardware every year, why wasn't I marketed to? Word of mouth is like the only way VR can really grow it seems. Word of mouth and trying out a friend's headset. When I got mine, my wife scoffed at me like I was the biggest loser ever and had lost my damn mind. I had to convince her to try it. She finally put it on and tried Beat Saber, and 3 hours later when the battery went dead she finally took it off, drenched in sweat, and asking if she can get one too. If Oculus was smart, they'd pay some influencers and celebs to use it and promote it on their social media.
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