Hearthstone

Brand

Molten Core Raider
1,159
313
looooooool no. Aggro shaman is going to destroy 'control' shaman.
I agree that control shammy would be at a disadvantage yo aggro, but I'm talking about it's effectiveness in the rock, paper, scissors of the Meta. We shall see...At this point a lot of us have ventured opinions, whereas others have just nay-say'd everything.
 

Morrow

Trakanon Raider
3,341
948
Wuuuut!! Using Master of Evolution on a damaged giant doesn't fully heal them. That has gotta be a bug. So I guess it does nothing then? I thought it'd at least reset the minion. Disappoint.

So far I'm 3-0 against Druid C'Thun, Reno C'Thun and Shaman Aggro with my Shaman Evolve that I cobbled together very quickly and missing a few key cards. I'm loving it.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Wuuuut!! Using Master of Evolution on a damaged giant doesn't fully heal them. That has gotta be a bug. So I guess it does nothing then? I thought it'd at least reset the minion. Disappoint.
If no minion exists it fizzles. No minions cost Giant+1 mana.
 

Taho

N00b
370
18
Pre-purchase plus 7k gold = 123 packs. A bit salty - only 4 legends: Volazj, Staghelm, and 2x Twin Emp. RNG unfortunately did not revert to the mean
frown.png
 

Dudebro_sl

shitlord
862
2
damn man that's harsh

I got the itch so I bought another 40 packs to open. Got chogall and.....the boogeymonster sigh.

But I do have 12k dust that I'm gonna save to see what's good to craft after the meta forms.
 

Myst

Peasant
294
36
25 packs so far and 4 legendaries. Volazj, Hogger, Xaril poisoned mind and Cho'gall. I have another 45 to open, having better luck than the last expansion so far.
 

Brand

Molten Core Raider
1,159
313
At least you guys can get in...I was opening packs and left to get lunch. Now I can't get back in and just get playful sprite errors.
 

Gavinmad

Mr. Poopybutthole
43,653
53,068
Forbidden healing isn't that bad the more I look at it. That's potentially 20 points of healing from a single card.
 

Morrow

Trakanon Raider
3,341
948
Fuck me I love Evolve. So much value. The RNG is negligible so far. Sometimes you don't get the optimum stats, but a lot of the times you do. And when you suddenly pop a Sorcerer's Apprentice from a totem and you can cast another one it's hilarious. Never hit end turn before seeing what you get from Evolve haha. I am just using stupid shit the summons minions like Bilefin, Imp Master, Fencing Coach, Tuskarr Totemic, Dragonling Mechanic and Feral Spirit and it's rocking faces, at least at rank 13. But I never play ranked. Basically anything that is reasonably cheap and instantly summons another body. Ancestral Knowledge really helps with this type of Shaman and having 2 vanilla stat minions that erase your overloaded mana crystals is fantastic.

I still run 2 Troggs because of x2 Ancestral Knowledge, x2 Feral Spirit, x2 Stormcrack, x1 Lightning Bolt, and x2 Flamewreathed Faceless. Obviously you don't want to evolve the Faceless, but he's the only overload minion that would cause you an evolve problem. A huge bomb turn 6 play is Silver Hand Knight plus Evolve. On an empty board you suddenly have a 6 drop and a 3 drop. Sunwalker + 4/4. And if you have any other minions left over, forget about it. It plays a lot like Secret Paladin, except it's far more dangerous because Evolve is a measly 1 mana and your opponent can't always keep your board clear.

So you have the immediate pressure of the Trogg and then you can easily set up a bomb turn with a big Evolve thanks to all the guys that summon other guys and Fencing Coach helps a lot because you can save it up. And you play Sea Giants so quick and easily. Gormok has also been a champion for me. I've yet to lose to C'thun bombs of up to 16 damage because of all the minions I have on board.
 

Morrow

Trakanon Raider
3,341
948
I mean look at this. The screenshot is confusing but it was a lone Imp Master already on board. I cast a Fencing Coach + free totem and Evolved and then this was my board:

I'm 7-0 against only C'thun decks so far. Lol just got a Blackwater Pirate from a Fencing Coach and that allowed me to lethal with a 3 mana Doomhammer. One Druid managed to cast his 21/21 C'thun and then I proceeded to finish him off the turn after.

2nd screenshot. Left over lone Imp Master. Turn 4 I cast Fencing Coach + totem and that's my board lolol.

3rd screenshot. Lol bummed he conceded. Next turn was gonna be insane. 8-0 You basically only lose if you don't draw Evolve. I've had some really bad RNG rolls with it and still stomped.
 

chthonic-anemos

bitchute.com/video/EvyOjOORbg5l/
8,606
27,289
I wanted to avoid a multiple duplicates scenario so my gold packs are 7 at a time.


First 7 gold packs were Dragonlord Deathwing, warrior, druid, and hunter legendary. + 4 epics

tumblr_ng3c8ceYMk1s2wio8o1_500.gif