I made this change for a bit too, mainly when facing so many control decks, but then aggro came back and I went back to the previous.So I've been tinkering with my fatigue deck, took out Saraad, 1 Medic, and Black Knight for Frost Giant, Faceless, Charge. I think it's generally an improvement, but the deck is unplayable atm with the ladder being overrun by so many hunters.
Yep, I did the same. I've played it maybe 2 times with the deck. Once as a way to get an instant concede without wasting more time and the second time was a desperation move that didn't work because of the lack of taunts as mentioned. I experimented with Infest but it's been pretty awful in the current fast meta. It is solid against control but Ive found I either apply constant pressure and win or eventually lose even with the added cards. UTH doesn't get much inpact against control and that's the best card to use with Infest. Sure, Infest sometimes might yield 3 cards but from my limited experience, 2 of them are pretty lackluster.Problem with N'Zoth is you can't use him defensively since no Taunt minions. Other decks can use him to bring back taunts. Only way N'Zoth works is if you aren't going to die the turn after. By turn 10 with this deck it's usually kill or be killed. N'Zoth too passive/win-more.
Some infested taurens might make it work but then the deck is a bit different.
Dunno about requirement but it's a pretty amazing tech card for stealing tempo, and unlike most tech cards that get really popular, there's really no playing or building around kodo.Kodo seems like a requirement in all decks atm. I can't count how many times I killed Bloodhoof with Kodo. Even had my own Bloodhoof Kodo'd.
Not to mention helps with Doomsayers, Acolytes, Armorsmiths, Totems, Wolves, etc... too much shit to not have Kodo atm.
Most of my Infests are for 3 and I've never combo'd it with UTH yet. I just love the card and definitely consider it better than Ram Wrangler.I experimented with Infest but it's been pretty awful in the current fast meta. It is solid against control but Ive found I either apply constant pressure and win or eventually lose even with the added cards. UTH doesn't get much inpact against control and that's the best card to use with Infest. Sure, Infest sometimes might yield 3 cards but from my limited experience, 2 of them are pretty lackluster.
I mean, I'm not going to craft her, but I'd almost certainly use her in a deathrattle heavy hunter deck. I mean at worst she's a beast that passes the vanilla test, and her value only goes up from there. Hell the other day I dropped sylvanas into my opponent's sylvanas because that's a decent way to counter her if you can't just remove her. Down comes Huhuran, and let's just say the game didn't get any better from there.Im experimenting with Wrangler again. It's not optimal but does provide a chance of game winning effects from a 5 drop. Anyone else a bit disappointed with Huhu? Really thinking of looking for a replacement but that 6/5 body will probably keep her in
Didn't see this question until Gavin answered.. but...Anyone else a bit disappointed with Huhu? Really thinking of looking for a replacement but that 6/5 body will probably keep her in.
I'm using the same list (with very good success), the only change I have is Huhu in because I don't have a second call of the wild. Is there another replacement for Huhu that would make sense in the 5 hole? Also, I got freezing trap in there but out of perhaps 10 games so far, it's come into play maybe once. It's usually pretty rare that I draw it.Didn't see this question until Gavin answered.. but...
I'm using the list ex-genj posted here:Hearthstone - Page 1256(Dropped N'Zoth for Infest)
No Huhu in the list and I don't miss her. Since no Sylvanas then the best you can do is use on Highmane. It's not really worth to have such a high cost card just for the body. Since I've nixed N'Zoth then 25 cards are 1-4 mana. Dominating the early game is key. Huhu can't be used on any of those 1-4 mana minions effectively, not even any hoarders for card draw. It's a huge tempo loss to spend 5 mana on Huhu imo. Usually on 5 mana I'm able to drop a minion & clear a minion (with spell) or something. You want to build up the board and outlast and hope for Call of the Wild for the final punch or unleash some spells at opponent face for final burst. Huhu doesn't help with either gameplan.
I recommend keeping Freezing trap, it's won me so many games. When to play it is key though, never easy to say when is best, but if it gets you board it's usually a good play, even if it's against a 2-3 mana minion.I'm using the same list (with very good success), the only change I have is Huhu in because I don't have a second call of the wild. Is there another replacement for Huhu that would make sense in the 5 hole? Also, I got freezing trap in there but out of perhaps 10 games so far, it's come into play maybe once. It's usually pretty rare that I draw it.
Hunters should definitely be running double kodo right now, and all reno decks should be running single kodo.I had 7 coin to call, 8 call the other day, could only imagine the rage. Cutting znoth is probably the right play I've probably been a little lucky as he's flat out won me control games vs priest/warrior a lot but with so little draw you can't afford dead cards there. Honestly might go 2nd kodo.. lol. Will play around some more.