Gavinmad
Mr. Poopybutthole
Most significant choice you have in a game is probably your mulligan. During the rest of the game, there are few meaningful choices. Too few to make it a game of skill on a significant level. Makes it a great game to multitask though.
That is one of the greatest strengths of my old fatigue warrior list, incredibly simple mulligans that change very little between opponents. You generally wanted the exact same cards for every single matchup. I haven't played it at all lately, but I suspect that's actually even more true now than it was before now that warrior is so much more heavily slanted towards aggro. Planning to try the deck out again after Malchezaar next week, although I'm not actually sure he's a good fit for the deck. Obviously he's great against control, but that's potentially a lot of dead draws between you and your removal against aggressive decks.
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