Another shitty discard card that makes discard deck even worse!
Like everyone has said. The only way for a discard deck to work is if you are able to somehow get discarded cards back.
I've been expecting it to be this, and it's potentially extremely powerful imoWarlock Death Knight hero power: discover a card that you discarded this game.
I've been expecting it to be this, and it's potentially extremely powerful imo
Card is neat
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Sweet addition to dragon priest!
The only difference I can think of is allowing you to clear the Abomination without taking damage to the minion that clears it, and this guy survives too.Even as a beast, this card basically does nothing... It's like giving a minion Divine Shield, which anyone can do with Adapt now.
It would be a hilarious combo with Sandworm, but can't do it same turn.
Dredd woulda been cool if it was "opponent's turn", but 10 mana combo.
Rotface seems fun, can't wait to summon random patches.
The priest card seems good in an otk deck. Barnes is better if you want random copies of minions still..imo, but 5/5 clerics seem fun.
Warlock Death Knight hero power: discover a card that you discarded this game.
I just heard it's fake?
Like all quests are more or less competitive with each other? I fully expect some DK become S Tier constructed, and others unplayableyeah i was just making up the warlock death knight hero power because something like that is the only thing that could justify how shitty it is to discard random cards.
and yes, it would potentially be broken, but it would potentially be worthless too. As I understand it all of these death knight hero powers have to be more or less competitive with Jaraxxus from a design perspective.
Challenge a Friend if anyone has to trade or whatever TJT#1179.
Malfurion the Pestillent, 7 mana. Choose one: Summon 2 poisonous 1/2 Spiders, or Summon 2 1/5 Scarabs with Taunt. Gain 5 armor. Hero Power: Choose One: Gain 3 Attack, or Gain 3 Armor.
Uther of the Ebon Blade, 9 mana, Battlecry: Equip a 5/3 Life steal weapon. Gain 5 armor. Hero Power: Summon a 2/2 Horseman of the Apocalypse. If you have 4 Horsemen alive at the same time; you win the game (literally)