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slippery

<Bronze Donator>
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August is expansion month right? Probably like 6-7 weeks out? Feels like I haven't played this expansion at all. I'm not sure I'll buy in next expansion. Think I'm over it
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,724
109,034
They'll need to get pretty inventive with the cards for me to consider it. Gold is good enough for me on this nonsense for the last 3 expansions.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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August is expansion month right? Probably like 6-7 weeks out? Feels like I haven't played this expansion at all. I'm not sure I'll buy in next expansion. Think I'm over it

I've only been doing Arenas and do not intend to buy anymore expansions for this game. Things would need to drastically change for me to reconsider... Like a massive change to the ladder system/tournament mode/etc.

I'm not even sure I got the card back from last month, I can't remember doing the 5 wins and then it was July already.


Creativeness with cards has little sway for me. It's the modes that matter for me.
I think we're going to see a lot of the Tavern's of Time mechanics next expansion.
There's only so much creativity you can do with cards. It's still a 1v1 game that relies on drawing cards and you have an opponent that will have the same stuff. What type of card would actually be fun to play with/against? Even Reno, which spawned SOOO many new decks, became annoying after 2 years. I still think Reno was probably the best card they could ever print. I kinda miss Reno decks in standard, but it was also such BS to play with/against after a while.
 
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Mahes

Bronze Baronet of the Realm
5,245
6,262
This game requires a major overhaul at this point. I agree that at this stage they should have redone Arena with a new mode. Its the same game since release with various ways to manipulate cards. I enjoy trying out different decks but I do not enjoy the HIGH amount of random that exists. I understand that decks inherently have random based on draw order but the Discover mechanic in its current incarnation drives me to want to punch my computer. It is the worst game play mechanic ever devised for an online card game.

There is so much they could have done by this point revolving around different modes of play to a better reward system. Its a shame this game is pretty much being left on in neutral gear.
 
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Necrath Evilcraft

Golden Knight of the Realm
576
146
Card generation has always felt gross and unfun to play again. it's one thing to "know" whats in a meta or even reasonably constructed deck. But then you get cards that just generate cards at random and it can quickly devolve into rng actually taking matches away when they get a card that would have no business being in their deck by choice.

Also while we are talking about gameplay shit. I am so fucking sick of the coin. If they want to stand behind the notion it's a necessary evil then something needs to change. The fact that it's a card/spell makes being on the draw for some classes and decks way too powerful. The idea that even warlock can mountain giant on turn 3 solely based off the coin being a card in their hand feels bad. Make the coin a noncard mechanic somehow. Or let the player who wins the dice roll to play first decide who is on the play or draw.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Card generation has always felt gross and unfun to play again. it's one thing to "know" whats in a meta or even reasonably constructed deck. But then you get cards that just generate cards at random and it can quickly devolve into rng actually taking matches away when they get a card that would have no business being in their deck by choice.

Also while we are talking about gameplay shit. I am so fucking sick of the coin. If they want to stand behind the notion it's a necessary evil then something needs to change. The fact that it's a card/spell makes being on the draw for some classes and decks way too powerful. The idea that even warlock can mountain giant on turn 3 solely based off the coin being a card in their hand feels bad. Make the coin a noncard mechanic somehow. Or let the player who wins the dice roll to play first decide who is on the play or draw.

Card generation seems most balanced when the pool is known (Ysera, Rafaam, Kazakus).
RNG generation is just bad

Coin shouldn't be a spell, I agree.
Warlock can't play Giant on 3 afaik.
(I guess Evenlock can? Havent been playing standard lol)
 
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slippery

<Bronze Donator>
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Evenlock can when they go second. 4 cards + coin, draw + tap turn 1, draw + tap turn 2, turn 3 draw to 10, play giant.
 
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zzeris

King Turd of Shit Hill
<Gold Donor>
20,292
86,011
I played a ton of Taverns of time between three accounts but once it ended...back to doing dailies and logging out. I'm also not buying next expansion. First one I won't be putting at least a little money into.
 
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Origin

Molten Core Raider
874
773
Aye. My feels tells me that it won't be enough. It's just the same old rehashed shit with one garbage mechanic after the other. But, man are they trying hard with that pre-order bundle!!!

OUR GAME SUCKS BALLS, QUICKLY, MAKE THE CASH GRAB EVEN MORE RIDICULOUSLY OBVIOUS!!!

Will not buy.
 
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Kuro

Naxxramas 1.0 Raider
8,936
23,490
Pretty sure that Legendary Spell has been on half of Kripp's "user created cards" montages.
 
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Ravishing

Uninspiring Title
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Rogue Spell should be good with Kingsbane

But if the deck works it's going to be more insane cancer bullshit, and if it doesnt than it's just useless trash Legendary.

So yea, not too excited about it at all.

I'd be happy with 0 new cards if they'd just make better game modes. Re-release old cards into standard at this point. I'd love to play some of the old shit again.

(honestly I'd love if they released some old stuff back into Standard that never was in standard at the same time before. Like GvG + Old Gods, or LoE+Naxx... etc.)
 
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Kuro

Naxxramas 1.0 Raider
8,936
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Will be interesting to see how they keep Omega Neutrals from just being "extra druid card slots" in the expansion. Probably by making them shit.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
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The Omega they show in the video seems like it would just be played in every control list / taunt warrior / taunt druid / etc.

4 mana 2/6 taunt is fine but a 4 mana 12/6 taunt seems like a no brainer.
Sure, health is low but it's still only 4 mana (from what I am seeing?).

You could play 2 of these for 8 mana and have 24/12 in stats + hero power or whatever.

So yea... more druid decks ramping up quick and then spitting out overstatted minions for cheap cost.

To counter you'll have rogues drawing their entire deck by turn 5 and ending the game.

Seems good man.
 
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Kuro

Naxxramas 1.0 Raider
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23,490
Obviously Rogue needs to get a theme of recasting "burnt" cards to go with that.
 
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Mahes

Bronze Baronet of the Realm
5,245
6,262
"Draw the rest of you deck? You have a 10 card cap to hand. Maybe Spider Rogue? Fill the board up but then if opponent has a board wipe...the end. That seems like a junk card but then I am sure somebody will figure it out.

I love the pre-purchase but I am looking at the game Artifact for my next spend money on kind of game. That is supposed to release later this year. I have 50.00 left on my Blizzard account from WoW so I might just get the 50 pack one to burn up the rest of the account fund.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
"Draw the rest of you deck? You have a 10 card cap to hand. Maybe Spider Rogue? Fill the board up but then if opponent has a board wipe...the end. That seems like a junk card but then I am sure somebody will figure it out,

Kingsbane prevents fatique.
Rogue can load a bunch of cheap spells / weapon buffs / etc.
Nix a couple draw cards and just use this card when you're down to 10-15 cards left in deck after your Kingsbane has been sufficiently buffed.



At least Blizzard has a decent page to follow:
The Boomsday Project

Finally can see all card releases without a 3rd party site. Hated relying on Hearthpwn/Facebook/etc.


This druid card is interesting:
e870a08a5b1b767718f62f5aedc4ab1ef22ac390db17b454d007de42fbe65987.png



It gives you 2 FULL crystals. so you can Biology + Wild Growth on Turn 1... or just this+ a 2-drop.
Yes, your opponent gains 2 crystals also, but you can use them first.

You could also play this 2x on turn 1 to increase to 3 available mana (5 total) and play a 3 drop / doomsayer / something... then have 6 mana on turn 2, or 7/8 mana if you have Wild Growths.

Basically... Ramp is going to be insane, it does help your opponent, but you get 1st action with the increased mana. You can doomsayer to stall them out, and most decks won't be tailored for the Ramp as well as a Druid's would be.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,724
109,034
Kingsbane prevents fatique.
Rogue can load a bunch of cheap spells / weapon buffs / etc.
Nix a couple draw cards and just use this card when you're down to 10-15 cards left in deck after your Kingsbane has been sufficiently buffed.



At least Blizzard has a decent page to follow:
The Boomsday Project

Finally can see all card releases without a 3rd party site. Hated relying on Hearthpwn/Facebook/etc.


This druid card is interesting:
e870a08a5b1b767718f62f5aedc4ab1ef22ac390db17b454d007de42fbe65987.png



It gives you 2 FULL crystals. so you can Biology + Wild Growth on Turn 1... or just this+ a 2-drop.
Yes, your opponent gains 2 crystals also, but you can use them first.

You could also play this 2x on turn 1 to increase to 3 available mana (5 total) and play a 3 drop / doomsayer / something... then have 6 mana on turn 2, or 7/8 mana if you have Wild Growths.

Basically... Ramp is going to be insane, it does help your opponent, but you get 1st action with the increased mana. You can doomsayer to stall them out, and most decks won't be tailored for the Ramp as well as a Druid's would be.

No joke. I seem to recall a similar reason to why Coldlight Oracle was retired and why innervate was nerfed.

I look forward to retarded ramp aggro druid (again) that also runs omega cards this expansion.... holy shit the AIDS is visible on the horizon already.
 
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