Hearthstone

Flank_sl

shitlord
499
0
I have only been playing constructed for a few days, so am at rank 7. It doesn't seem that bad against hunters. If they get a good draw and I get no holy light or sunfuries then I might die by turn 6, but usually I still have >10 life at turn 6.
 

Brand

Molten Core Raider
1,159
313
I have only been playing constructed for a few days, so am at rank 7. It doesn't seem that bad against hunters. If they get a good draw and I get no holy light or sunfuries then I might die by turn 6, but usually I still have >10 life at turn 6.
What are you playing? If you got to rank 7 in a few days you're either playing a ton, or have a good deck for the current meta.
 

Flank_sl

shitlord
499
0
Paladin giants. Running 4 giants as well as rag, cairne, tink and pagle. I played a lot of arena so I have a decent selection of cards.

To be honest in season 2 I got to rank 7 with a spell hunter deck, but that was because no one played hunter then and people had no clue of how to play against my deck.
 

Gavinmad

Mr. Poopybutthole
44,439
53,912
So after taking that break I immediately winstreak back up to 5. Guess shaking off a negative attitude does make a pretty big difference. THAT AND NOT PLAYING NO GODDAMN DUMBASS ROGUE DECKS WAAARBLEGARBLE

lol
 

Flank_sl

shitlord
499
0
If you have 10 life at turn 6 you are dead. That's exactly the setup Hunters want....
I just beat two different hunters back to back.

First game I was at exactly 10 life on turn 6. I dropped 2 giants, gave them taunt, healed for 6 and then hit him in the face with my weapon. I ended turn 6 on 18 life with 2 8/8 taunts. Finished it turn 9 with 27 health.

Second game I had an early golem + totem taunt. Played a molten on 6 and guardian of kings on 7. Survived his leroy, and finished it turn 8 with tyrion.

If it were impossible to beat rush with control then no one would play control.
 

Gavinmad

Mr. Poopybutthole
44,439
53,912
Fuck hunters, murlock is the rush deck I can't beat. Only time I've won a match against murlock in the last week or two was with my mid-rangey warrior control deck, i drew perfectly, seemed like he didn't draw very well, and it was still a close match.
 

slippery

<Bronze Donator>
7,932
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My version of Trump's Mage deck does really well against the agro decks. Hunter can be more of a problem than Warlock if they draw extremely well, but you can still win that match up. You pretty much slaughter the Warlock agro decks though.

xsDiv0n.jpg
 

Column_sl

shitlord
9,833
7
I just beat two different hunters back to back.

First game I was at exactly 10 life on turn 6. I dropped 2 giants, gave them taunt, healed for 6 and then hit him in the face with my weapon. I ended turn 6 on 18 life with 2 8/8 taunts. Finished it turn 9 with 27 health.

Second game I had an early golem + totem taunt. Played a molten on 6 and guardian of kings on 7. Survived his leroy, and finished it turn 8 with tyrion.

If it were impossible to beat rush with control then no one would play control.
If they get a good draw and I get no holy light or sunfuries then I might die by turn 6, but usually I still have >10 life at turn 6.
I'm going off what you said here, you said you didn't pick up a shield but you were content to have 10 life at turn 6.
And I'm telling you that is exactly what a hunter is looking for for lethal

You might win a couple like that but, the favor will always be with UTH. The deck you have is garbage, and it is why you are at rank 7.
You need to play a better deck like Handlock if you have to play big creature control, or the many version's of Strifeco.
 

Gavinmad

Mr. Poopybutthole
44,439
53,912
My version of Trump's Mage deck does really well against the agro decks. Hunter can be more of a problem than Warlock if they draw extremely well, but you can still win that match up. You pretty much slaughter the Warlock agro decks though.
Yeah, he was running arcane explosion for awhile. My list is running neither explosion nor missiles, so I have no early multi-target damage. Should probably tinker with it, sadly I only have 2 of the recommended legendaries. Pagle probably has to be my next craft, cause even if he gets nerfed I'll get my dust back.

I'm going off what you said here, you said you didn't pick up a shield but you were content to have 10 life at turn 6.
And I'm telling you that is exactly what a hunter is looking for for lethal

You might win a couple like that but, the favor will always be with UTH. The deck you have is garbage, and it is why you are at rank 7.
You need to play a better deck like Handlock if you have to play big creature control, or the many version's of Strifeco.
Paladin giants is not a garbage deck, but it's definitely more suited to tournaments than ladder play.
 

Column_sl

shitlord
9,833
7
To me the paladin defeats the purpose of the giant deck to begin with.

Warlock is made to run Giants, they can hurt themselves and tap for cards to unleash them early, as well as getting the optimal card stacks for the drake on turn 4.
They both have massive board clears, and the Warlock has better healing, as well as burst.

All the positives go to the Lock.

Just those two decks played against each other the Lock should win almost every time, and it matches up better against the rush then a paladin.
 

slippery

<Bronze Donator>
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Paladin has the ability to easily heal for a lot more, has weapons, and has Tirion. If you don't draw the Giants early in lock you probably lost, Paladin can stick around.
 

Column_sl

shitlord
9,833
7
He doesn't tho Slip. You don't understand handlock

we will just put it all together for the healing part

14x2 = 28
3x2=6
3x2=6
2

That is 42 self heals through out a match.

If you don't draw the Giants early in lock you probably lost
Drawing Giants? are you nuts. Handlock is even looking for that early game, they are looking to play a 4/9 on turn 4... then shield him with a watcher.

Not only will you draw all your giants early, but you will have to manage how to play them. To be honest your whole game doesn't even depend on Giants because of all the other shit you will throw at them early.
Tirion is so easlly controlled ,or shut off, it can harm you more then help you.

Lock has a better weapon, and can throw out Constant 6/6's in the late game.

Handlock is the king of the big creature control. To play basically the same deck with a Paladin is silly.

Locks have better everything..
 

Gavinmad

Mr. Poopybutthole
44,439
53,912
Counting Alex and Jaraxxus as 15 point heals each is complete nonsense. Not gonna touch the rest because I'm still a noob with my handlock deck, but let's be realistic here.
 

Column_sl

shitlord
9,833
7
Gavin if you knew how to play that deck, then they are 100% 14 point heals.
Thinking about this now, you obviously can't be at 0. so 42 potential heal total with all the locks cards.

Handlock is played determined by what is going on in the game itself. You don't always use Alex to finish, sometimes you will need her to bring yourself up.

So if you don't consider those potential heals when they need to be, then you really are new to Handlock.
 

slippery

<Bronze Donator>
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He doesn't tho Slip. You don't understand handlock

we will just put it all together for the healing part

14x2 = 28
3x2=6
3x2=6
2

That is 42 self heals through out a match.



Drawing Giants? are you nuts. Handlock is even looking for that early game, they are looking to play a 4/9 on turn 4... then shield him with a watcher.

Not only will you draw all your giants early, but you will have to manage how to play them. To be honest your whole game doesn't even depend on Giants because of all the other shit you will throw at them early.
Tirion is so easlly controlled ,or shut off, it can harm you more then help you.

Lock has a better weapon, and can throw out Constant 6/6's in the late game.

Handlock is the king of the big creature control. To play basically the same deck with a Paladin is silly.

Locks have better everything..
This is a pretty bad answer, and you clearly haven't actually played the Paladin deck, while are massively overstating what the Warlock can do. Jarraxus and Alexstraza are never going to heal 14 each. It isn't that unheard of to not draw any of the giants or drakes by turn 4, at which point you're going to be incredibly far behind. Jarraxus is overstated in usefulness, because usually by the time you need to play him the act of playing him losses you 2 turns, in which you can easily end up dieing. Especially when there are so many decks running around with huge burst combo's like Force/Savage, various Leeroy stuff, etc.
 

Mures

Blackwing Lair Raider
4,014
511
I never said anything like control can't beat aggro or giant paladin is a bad deck, I just meant what I said and that is nearly every card flank mentioned in his post is terrible in the hunter match up and if you really are sick of seeing aggro/hunters mid range druid or warrior is much more consistent in the match up. I'd imagine handlock and giant paladins have a similar win rate in the match up.
 

Flank_sl

shitlord
499
0
I'm going off what you said here, you said you didn't pick up a shield but you were content to have 10 life at turn 6.
And I'm telling you that is exactly what a hunter is looking for for lethal

You might win a couple like that but, the favor will always be with UTH. The deck you have is garbage, and it is why you are at rank 7.
You need to play a better deck like Handlock if you have to play big creature control, or the many version's of Strifeco.
The reason that I was rank 7 is because I do not play constructed. Rank 5 now...
 

Flank_sl

shitlord
499
0
How is handlock better against rush decks? It can only heal for up to 6 until turn 9 and that takes 2 cards, and it does damage to itself in the early turns. I thought that the whole point that people started to use paladin instead of warlock is because warlock was struggling with rush hunters.