Hearthstone

Mures

Blackwing Lair Raider
4,014
511
I had an uth, but figured it was only 35 dust difference.
I really think they needed to do something with the way buzzard and uth interact, but this is better than nothing I suppose.
 

Brand

Molten Core Raider
1,159
313
meh, I still think Vulture is the problem...Not UTH. UTH is only problem because of the hand refill from Buzzard. On it's own, UTH is fine.
 

Angelwatch

Trakanon Raider
3,053
133
I'll take the nerf but I'm also not convinced that 4 mana wasn't the right cost. There was such a knee jerk reaction after the original nerf that nobody really tried to utilize the 4 cost uth properly. But I'll take what I can get at this point. No single card has dictated the meta the way uth has or for so long. On that basis alone it needed changed.
 

Column_sl

shitlord
9,833
7
ROFL, that nerf only hurts the real UTH. Fatty hunters where that combo is amazing, going up one mana won't change anything....
 

Arbitrary

Tranny Chaser
30,807
87,019
You mean the version of Hunter that gets destroyed by Rogue? Sapping Highmane might as well end the game on the spot.
 

Arbitrary

Tranny Chaser
30,807
87,019
You mean decks have counters? No way, explain more ;}
Sure!

Nerfing Hunter now when they have a popular hard counter while there are also new cards on the way is called "shitty developer decision making." Hey look, we buckled again! Chain-buckling increases bitching. It doesn't decrease it.
 

Sinzar

Trakanon Raider
3,149
269
Any nerf to a stupid card is good, but I don't think it's enough. This statement is so completely true:

Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.
Raising the mana by one doesn't remove the feeling like you can't even play minions without losing the game.
 

Angelwatch

Trakanon Raider
3,053
133
Like I said, the nerf is better than nothing but I've been giving the whole Unleash The Hounds thing a lot of thought when playing. In my opinion, the card is, fundamentally, a broken card. Less than a week after it was buffed from 4 mana to 2 mana, the Meta shifted hard to Hunter dominating the game. Counters came and went. Hunter decks changed a bit. But ever since that change to 2 Mana, the entire Meta has revolved around Unleash The Hounds. Every deck that has been built since that buff has had to answer: "How do I play around UTH?" No other card has had that type of affect on the game and for that reason alone, the card needed to be changed.

Back when they nerfed cards like Novice Engineer and Shattered Sun Cleric nerf the reasoning was "everyone is playing this card so it should be nerfed." I didn't agree with a lot of those nerfs and I still don't really (but it's way too late to complain about those nerfs). But the impact that UTH has had on the game is just felt so much more. When building a deck, nobody asked "OK, will this deck be able to play around a first turn Novice Engineer?" But every deck since January has had to analyze UTH and the effect that it could have on the deck.

Finally Blizzard has stated that they want people to play Minions. The common perception is that you play around UTH by not playing minions. That completely goes against Blizzard's vision. Now there's a difference between over-extending and losing your board to a Mage's Flamestrike and automatically losing the game because you gave the Hunter additional resources by playing your own minions. The Mage is hitting a reset button with Flame Strike (and it might not even kill everything). However, UTH, when played right, acts as a board clear, board presence, card draw engine and direct damage. Yes it was a combo but that combo was extremely easy to assemble with card draws and mulligans. Of course there were times where both copies of UTH ended up at the bottom of the deck but even in that case, the opponent had to assume that UTH was a potential threat at all times and play accordingly.

Like I said, I'm still not convinced that 4 mana wasn't the correct cost in the first place. There was just such a knee jerk reaction from the original UTH nerf that very few people tried to give the new version a serious chance.
 

Frenzied Wombat

Potato del Grande
14,730
31,804
Just recently got into this game, so a total newblet by most standards. Used to play Magic the Gathering online A LOT and initially REALLY did not want to like Hearthstone, as it initially seemed like a simplified version of MtG, but damn I am hooked. Still not sure why exactly lol, as MtG has more options/strategy-- maybe it's the easy/fluid UI, or the crafting, or the fact that the game hasn't devolved (evolved?) into some environment where some crazy blue control deck can lock you down on turn 3 (unfun).
 

Kirun

Buzzfeed Editor
19,959
16,390
Just recently got into this game, so a total newblet by most standards. Used to play Magic the Gathering online A LOT and initially REALLY did not want to like Hearthstone, as it initially seemed like a simplified version of MtG, but damn I am hooked. Still not sure why exactly lol, as MtG has more options/strategy-- maybe it's the easy/fluid UI, or the crafting, or the fact that the game hasn't devolved (evolved?) into some environment where some crazy blue control deck can lock you down on turn 3 (unfun).
The lack of "instants" help temper the usual MTG shenanigans, but there are still decks that can lock you down early. When you first start playing this isn't as easy to recognize, but once you've played enough, you'll quickly notice when a deck has locked you out.

How are warriors? I started playing about 2 weeks ago, so I've mostly been learning/messing with all the classes(to get to know their strengths/weaknesses), but I always enjoyed control decks in MTG. I tried playing with the priest a bit, but they are just too slow to be any fun.
 

Frenzied Wombat

Potato del Grande
14,730
31,804
The lack of "instants" help temper the usual MTG shenanigans, but there are still decks that can lock you down early. When you first start playing this isn't as easy to recognize, but once you've played enough, you'll quickly notice when a deck has locked you out.

How are warriors? I started playing about 2 weeks ago, so I've mostly been learning/messing with all the classes(to get to know their strengths/weaknesses), but I always enjoyed control decks in MTG. I tried playing with the priest a bit, but they are just too slow to be any fun.
Yeah, haven't really seen it yet, but all I've played is casuals or arena. I've focused on levelling mage and priest, but my record is FAR better with mage. Dunno, Priest doesn't seem to have enough lifegain to counter burn decks, and doesn't have great minions, so not exactly sure what his niche is. There's obviously some control-ish aspects to his kit, but I haven't found a way to exploit it well enough to consistently win.
 

Mures

Blackwing Lair Raider
4,014
511
While reynad made aggro warrior a thing, and it does alright, obviously due to the nature of their hero power they are better at control. I wouldn't necessarily say they are as slow as priests because with the right hand they will just steamroll their opponent rather than sitting back waiting for something to happen, but they are slow. When I played a lot of control warrior, games often went into fatigue and there is the dreaded mirror match up. Warrior vs warrior will very likely go into fatigue. I just saw you said you only started two weeks ago, definitely don't go warrior than unless you're dropping $100 on packs, control warrior is the most expensive, competitive deck you can make as there are several epics and rares and 5-7 legendaries.

Actually you could do aggro warrior and probably be fairly successful it is one of the cheapest competitive decks you can make and control warrior is really popular right now so people will not be anticipating it/mulliganning the wrong cards.
 

Zulst_sl

shitlord
264
0
If you do end up wanting to make a Warrior control deck, make sure the lists you're looking at to start off with aren't too out of date. The standard Warrior control deck changed a bit due to the prevalence of Highmanes. Since they tend to not run silence, Highmanes were one of their biggest problem cards so they added Azure Drakes, a Faceless, and a Big Game Hunter to make those turn 6/7 Highmanes a bit more manageable. You kill the Highmane and your Drakes allow you to kill those Hyenas with a single Whirlwind. Cairne is still a bitch to deal with though.