Hearthstone

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Column_sl

shitlord
9,833
7
They do have a chat system ,but it only can happen with people on your friends list.

What they need to do is make it a choice if you want to chat ,or not. If both parties agree then so be it.
 

Northerner

N00b
921
9
The no instants/interaction during opponents turn is also by design because it allows it to flow better and feel smoother.
Absolutely true of course. The problem though is that not allowing even that basic level of interaction makes the play incredibly shallow (as you note) simply because it has to be.

I won't lie. I love MtG but it has progressed to the point where it is certainly difficult for a newcomer to understand the rules completely. Now, *that* is exactly what makes it interesting to me of course and to other 'rule lawyer' types. Hell, not even that, I know a number of actual lawyers that love the game (secretly for the most part) simply because the structure is compelling for coders, lawyers and other anal obsessive types.

If you want to make millions or billions off of this type of game then sure, you'll have to dumb it down some. I worry though that they've gutted the core of this *type* of game too early by limiting the interactions too much. Then again, what the fuck do I know? WoW is still printing money the last time I checked and yet I can't even recognize the game compared to when I used to play.
 

Morrow

Trakanon Raider
3,341
948
How does buying cards/packs work in Beta? Been watching a few games and am curious how collections will last through till release? Do they last through? (edit: nm, looked up faq, seems they do). No chat seems good when you consider the facepalm population that inhabits Blizzard games. I just hope the game gets more complicated. I know the goal will be to keep it casual and simple, but still, can hope for a few expansions in the future to increase the complexity of the game. I've been watching this guy play and he has some somewhat complicated decks at the higher tiers, but even then, they are still super simple. Rogue combos seem ridiculousMiracle Rogue - Paces (Hearthstone Gameplay) - YouTube
 
You go to the store, select which purchase you want to make (100g for one booster pack, then real $$$ for 2 packs, 7 packs, 15 packs and 40 packs) and that's it.
However it is always better to just buy an arena entry if you want to spend real money, the entry is 150g or just about half the price of two booster packs and even if you lose 0-3 you still get a booster pack + additional rewards such as dust and gold every time
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
If you don't think you can get at least 4 wins, it's probably more bang for your buck to spend 100 gold on a pack instead of the arena - unless you enjoy the arena experience of course.
 

The Master

Bronze Squire
2,084
2
I'd play Magic if I didn't have to buy cards. Seriously, when I played Magic collecting cards drove me nuts. I want something like Magic where I have a small sub or something and get access to all the cards.

Hearthstone has a lot of "you're dead" combinations that I'm not fond of, especially without being able to do anything during your opponents turn. I've gone from ~17-25 health > dead in one round multiple times now via Hunters, Priests, Mages, and Warriors. Hunters get multiple Beasts out and use that boost card that gives all beasts charge. Shaman are doing it with Bloodlust+Windfuries. Warriors have Inner Rage/Charge/Cruel Taskmaster/Rampage (I think). Priests have that double health, make attack equal to health thing. I was up against a 28/28 Lightspawn, something close to that.

I don't remember ever thinking in MTG "I just need to live till my gimmick works and then I auto-win!"
 

Ome

Trakanon Raider
780
890
Its been a really long time since I played MTG but I recall a deck fondly which focused around Necropotence which was all about getting the gimmick off and when it did it was glorious. I recall it being a very strong deck at the time as well.
 

Morrow

Trakanon Raider
3,341
948
I'm confused by starting hand sizes. Sometimes I watch games where you start with 3 cards, other games with 4 cards. It appears the player going first gets 4 cards + a draw on first turn while the other player only gets 3, so technically on the 1st turn they have 5 cards to 3? Is that right? What is the deal with this?

@TheMaster yeah damn I'm watching a lot of games and it seems pretty common for a quick 5minute game, where a player can do 15-20 damage in one turn, and in one of the earlier turns at that. Not being able to respond or cast spells during your opponents turn is a damn shame. The surprise cards and traps and things like that are a start, but they need much more. This game has a lot of potential too, I hope it doesn't stay dumbed down.
 

Caliane

Avatar of War Slayer
15,312
11,586
If you don't think you can get at least 4 wins, it's probably more bang for your buck to spend 100 gold on a pack instead of the arena - unless you enjoy the arena experience of course.
doubt it. probably worth arena just for the direct dust.

Even no wins.
5-10g per box. 5-10dust per box. 1 pack.
So 4 boxs, probably cant get ALL gold, or all dust. 15-30g,5-10dust, or vice versa. (obviously 30-10 is not likely.)
So average 10g refund, and 10 dust + pack.

If 5 card pack=100g, then each card averages 20g. Obviously, big cards dust for more then 20dust. lesser ones down to 5. so here 10 dust average for 40g. not cost effective. but not horrible. but from here on, really should be a net gain.

1 win increases the chances of getting 10 of either.
2 wins increases the max to 25 of either.
3 wins increases max to 40.
5 wins increases max to 50.
6-55
7-75. (2 75 guaranteed)
8-95
9-105 with 1 150 guaranteed



Did arena last night. did an ok draft. was a bit top heavy. I really wanted more low cards. and it did hurt me in the end. Got a pyroblast and ragnoros. And had a chance for 4 mana wyrms. only took2. wish I had taken all 4. Those things are amazing.
I crafted 2 for my constructed mage deck immediately after. which is exactly where the dust comes in handy.
 

The Master

Bronze Squire
2,084
2
I'm confused by starting hand sizes. Sometimes I watch games where you start with 3 cards, other games with 4 cards. It appears the player going first gets 4 cards + a draw on first turn while the other player only gets 3, so technically on the 1st turn they have 5 cards to 3? Is that right? What is the deal with this?
You get three+draw if you go first. If you go second you get four+coin+draw. Apparently win rates are pretty close to 50% going first vs second, so even though that seems like a big benefit for going second apparently statistically it is working out.
 

Mures

Blackwing Lair Raider
4,014
511
I don't remember ever thinking in MTG "I just need to live till my gimmick works and then I auto-win!"
Well there have been a lot over the course of MTG history, to the point where they have had to ban specific cards in tournaments.

I'm confused by starting hand sizes. Sometimes I watch games where you start with 3 cards, other games with 4 cards. It appears the player going first gets 4 cards + a draw on first turn while the other player only gets 3, so technically on the 1st turn they have 5 cards to 3? Is that right? What is the deal with this?

@TheMaster yeah damn I'm watching a lot of games and it seems pretty common for a quick 5minute game, where a player can do 15-20 damage in one turn, and in one of the earlier turns at that. Not being able to respond or cast spells during your opponents turn is a damn shame. The surprise cards and traps and things like that are a start, but they need much more. This game has a lot of potential too, I hope it doesn't stay dumbed down.
The player going 2nd gets a starts with 4 cards and then draws their card on their turn giving them an opening hand of 5 + they get "the coin" a card that gives you 1 mana crystal for that turn. Player 1 starts with 3 cards and draws their 4th at the start of the game. They do this because going first was/can be a huge advantage because you get that much more mana crystals to spend before your opponent.
 

Elerion

N00b
735
46
The extra card is identical to MTG (first player in MTG doesn't draw, second player does). The coin is there to compensate for the fact that in Hearthstone, you always get 1 mana per turn, so the player going first is always one mana ahead. In MTG, the player going first is likely to miss a land drop earlier than the player going second due to having 1 less card, so the mana advantage eventually disappears.

Furthermore, being one mana ahead is a more significant deal when creatures can attack eachother at will, since the bigger creature can bully a smaller one off the board before it has a chance to gang up on the big one.
 

Mures

Blackwing Lair Raider
4,014
511
Just found some datamined goodness over at tl:
Yup, deathknights are coming !
GLOBAL_CLASS_DEATHKNIGHT Death Knight

There are no enchantment cards in the game yet, we might see that in the future.
GLOBAL_CARDTYPE_ENCHANTMENT Enchantment
GAMEPLAY_PlayErrors_REQ_ENCHANTED_TARGET Select an Enchanted character

Lots of race tags that aren't seen in game yet. They might be used for cards like beasts/murlocs/pirates later.
GLOBAL_RACE_NERUBIAN Nerubian
GLOBAL_RACE_WORGEN Worgen
GLOBAL_RACE_SCOURGE Scourge
(there are a lot more like this)

Two unused tags.
GLOBAL_CARDTYPE_ITEM Item
GLOBAL_RARITY_FREE Free

Codename phoenix for battle.net. I don't know if this was already known or not.
GLOBAL_PROGRAMNAME_PHOENIX Battle.net

Screenshot function:
GLOBAL_SCREENSHOT_COMPLETE Screenshot saved to desktop

Tables and seat, most likely for tournament or draft lobbies.
LUE_SPLASH_QUEUE_TITLE All tables full!
GLUE_SPLASH_QUEUE_TEXT There should be an empty seat in about:

Ninja, i have no idea what to think about this.
GLUE_NINJA Ninja

Grandmaster league. Not that it's surprising but it's already there
GLOBAL_MEDAL_GRANDMASTER GrandMaster
 

Morrow

Trakanon Raider
3,341
948
The extra card is identical to MTG (first player in MTG doesn't draw, second player does). The coin is there to compensate for the fact that in Hearthstone, you always get 1 mana per turn, so the player going first is always one mana ahead. In MTG, the player going first is likely to miss a land drop earlier than the player going second due to having 1 less card, so the mana advantage eventually disappears.

Furthermore, being one mana ahead is a more significant deal when creatures can attack eachother at will, since the bigger creature can bully a smaller one off the board before it has a chance to gang up on the big one.
I wasn't questioning the extra card. I have a lot of CCG/TCG experience, but I didn't realize The Coin was a system card that is given to you outside of your deck. That makes much more sense now.
 

The Master

Bronze Squire
2,084
2
Well there have been a lot over the course of MTG history, to the point where they have had to ban specific cards in tournaments.
I figured it out, it is the deck sizes. In MTG getting a 5-6 card combo working was pretty unlikely to happen in a given game, just because of having to draw land if nothing else. Whereas in this game you can get some combos working by turn 4. The Miracle Rogue deck on youtube has a couple of games like that, wins by turn 4-5. That and the lack of interrupts to prevent you from getting one-shot by w/e their combo is.
 

Morrow

Trakanon Raider
3,341
948
I figured it out, it is the deck sizes. In MTG getting a 5-6 card combo working was pretty unlikely to happen in a given game, just because of having to draw land if nothing else. Whereas in this game you can get some combos working by turn 4. The Miracle Rogue deck on youtube has a couple of games like that, wins by turn 4-5. That and the lack of interrupts to prevent you from getting one-shot by w/e their combo is.
Yeah I saw that deck too, it's insane. It seems like combos in this game happen much more often and quickly. Lot of top players I watch save so many cards/mana for huge combos, and stall playing anything at all until they can win in one turn. That's not very interactive. Maybe if they added a maximum hand size of like 6 it would help things? or 40 life? More variants of taunt/surprise? Dunno, but I don't like these crazy combos so far.
 

Caliane

Avatar of War Slayer
15,312
11,586
There are no enchantment cards in the game yet, we might see that in the future.
GLOBAL_CARDTYPE_ENCHANTMENT Enchantment
GAMEPLAY_PlayErrors_REQ_ENCHANTED_TARGET Select an Enchanted character
huh? I would assume just reclassifying existing cards that buff/debuff as enchantments. So silence can either be reworded to be more clear(aka working/not working on poly, etc), or reworked, and split between silence(removing text/taunt) and purge(removing buffs/debuffs)
 
I figured it out, it is the deck sizes. In MTG getting a 5-6 card combo working was pretty unlikely to happen in a given game, just because of having to draw land if nothing else. Whereas in this game you can get some combos working by turn 4. The Miracle Rogue deck on youtube has a couple of games like that, wins by turn 4-5. That and the lack of interrupts to prevent you from getting one-shot by w/e their combo is.
which is why alot of people seem to prefer arena over constructed
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,254
7,800
Game is too shallow to really take constructed seriously at this point.