Vaclav
Bronze Baronet of the Realm
- 12,650
- 877
For not working, I'm working it just fine on the regular... shrug.
There isn't a game I can recall recently where a MW rush came out that I didn't counter completely - occasionally the attrition from the rush was too much and they carried through AFTER the rush because too much damage was already done but countering it at least to the point it was neutered wasn't too much of an issue. I tend to run Gazlowe/Antonidas and other things that let me have throwaways early on that replace themselves with value for the supporting push to the AE though. [i.e. the 2/1 mech for 1 - spare part with either becomes a Mech or a Fireball - value even if it's a bad part, and really any part is good by itself when the stars align correctly]
Biggest problem decks to me right now are the rare Handlock and whatever the popular shaman build right now is called - all the MW based stuff that seems to make up the rest honestly don't bother me. I don't have 100% win rate, but definitely well above 65% for most variants.
There isn't a game I can recall recently where a MW rush came out that I didn't counter completely - occasionally the attrition from the rush was too much and they carried through AFTER the rush because too much damage was already done but countering it at least to the point it was neutered wasn't too much of an issue. I tend to run Gazlowe/Antonidas and other things that let me have throwaways early on that replace themselves with value for the supporting push to the AE though. [i.e. the 2/1 mech for 1 - spare part with either becomes a Mech or a Fireball - value even if it's a bad part, and really any part is good by itself when the stars align correctly]
Biggest problem decks to me right now are the rare Handlock and whatever the popular shaman build right now is called - all the MW based stuff that seems to make up the rest honestly don't bother me. I don't have 100% win rate, but definitely well above 65% for most variants.