This game is definitely not a f2p game anymore.
It IS F2P, and as such it isnt out of touch. If you NEED every card (twice, in gold!) then you have a long road or can invest some money to shorten it. F2P isnt a charity they are a company that still aims to earn money with their product. Be glad they are allowing people free rides for everything the product has to offer, instead of putting up "from here on, you pay or quit" signs after the first month.The math says it takes 1.5 years of playing 2 hours a day to get every single card completely F2P. I'm not sure if that took infinite arena into consideration but I'd say the quickest would be 1 year. It's out of touch.
what is "the math"?The math says it takes 1.5 years of playing 2 hours a day to get every single card completely F2P. I'm not sure if that took infinite arena into consideration but I'd say the quickest would be 1 year. It's out of touch.
Well he made emotes after the last spell he played and after attacking with the Auctioneer and realizing he was helpless. So whether he forced the freeze or not, he is there and he is too stubborn to leave despite it being 100% impossible for him to win. Ice Block wasn't triggered yet. He realized if he killed my Abom, it'd do 2dmg to him and trigger block and I'd still attack with weapon, or I'd attack with weapon, trigger Ice Block and then he'd die from fatigue. So fucking annoying. He was fine after playing Intellect and drawing his last card, his last move was to attack with the Auctioneer and then spend ages looking through his hand and then he did those few emotes. So annoying that he won't leave when it's guaranteed I've won. Fucking sore punk ass loser. Went through his entire deck for a tryhard combo, couldn't pull it off and is now butthurt.It probably wasn't intentional, it is a known bug that the game freezes with ice barrier/block? (the one that you can't be killed that turn) and fatigue. He has an auctioneer on the board so he probably went to play a spell, the game forced him to draw a card and it froze. I would say he probably could have killed you, but then I noticed your minions had taunt.
Then its clearly pay 2 win and there is not a lot of fun to be had with that.It IS F2P, and as such it isnt out of touch. If you NEED every card (twice, in gold!) then you have a long road or can invest some money to shorten it. F2P isnt a charity they are a company that still aims to earn money with their product. Be glad they are allowing people free rides for everything the product has to offer, instead of putting up "from here on, you pay or quit" signs after the first month.
Care to link a card list?Playing the Mage Giants deck. Longest winning streak ever.
I haven't actually used her yet, even though I've had her in hand twice. I've always had lethal without it. Replace her with another Doomsayer and you'd probably be fine. Though she does deal with Warriors well in my experience with similar decks, because it incorrectly removes armor (supposed to only change health to 15). On the ladder is pretty ridiculous, the only thing that "counters" it are charge decks, OTK decks, and hyper aggro decks that get very good hands while you get a very bad one.... I say "counters" because Ice Barrier/Ice Block make your health uncertain for OTKs and they are all turn 7+ set ups to pull off, which is where you have a huge toolbox.Master, do you think that deck is OP? I was thinking about crafting Alexstrasza but don't want to commit.
The mountain giants usually do come out on turn 4/5/6. Basically you don't even play cards the first 3-4 turns, unless they are Loot Hoarders, Novice Engineers, or Arcane Intellect. You just let your hand stack up. There are exceptions, of course, depends on the board. But you actually want to let them get you down into the 10-15 health range. 10 being the ideal (Molten Giants are now free to cast) and then you play Ice Barriers, Blizzard, Cone of Cold, Doomsayer, etc., to keep their board either clear or frozen. That is kind of the brilliance of the deck, it is anti-aggro because the aggro gets you down to a place you actually want to be and then you can pretty much stop it cold. It is kind of weird to have 10 cards in hand on turn 4 though.you could also replace the Mountain Giants with Sea Giants, giving the current meta it is much more likely that you get one of them out on the field on turn 5/6 easily unless you have wiped their board of course
Maybe they have more than one card to play and are considering what you're gonna do next turn and what's more beneficial for them to play first? If I have only one thing to play I'll play fast but if I have multiple stuff and you have shit on the board I'll generally take 30ish seconds at least to weight my options, figure which cards I should drop this turn and what I'll drop next turn and what you can use on your turn to kill what I dropped etc.How do people just do nothing for 60 seconds, then when they finally tab in they think for next 20 and play a single card before ending the turn.... It's not hard to do everything in like 5...