Hearthstone

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khalid

Unelected Mod
14,071
6,775
Can really tell people are netlisting quite a bit as well. Just can't respect people that don't come up with their own stuff.
I would be very curious to look at what cards people are playing that convince you they are netdecking. Especially, as TheMaster points out, when 18 or so minions are the same in a broad variety of decks. Very often games can go into the 5th or 6th turn without playing a card that isn't neutral and in pretty much every deck.

Regardless, netdecking is part of every cardgame and people tend to only bring it up when they lose. People will play what is winning. Might as well complain about people using "cookiecutter" specs in MMOs or something.
 

Remmy

Lord Nagafen Raider
330
433
Well I remember days when netlisting was nearly nonexistant in my local gaming groups. Playing against someones compilation of thoughts and strategies tended to be far more satisfying.

I'm surprised you are all worked up about someone wishing people took pride in formulating their own strategies instead of copy pasting. Although from a netlister's perspective I could see the appeal of appearing to be intelligent.
 

The Master

Bronze Squire
2,084
2
Put Mindgames in my deck just to fuck around with it, played against a Druid. Ended up summoning a turn 4 Ragnaros which he somehow managed to deal with, think he double swiped after taking two hits to the face, and the game ended with my second Mindgames bringing up a Sylvanas.
 

Delly

Trakanon Raider
2,995
634
People crying about copying decks.. when there are hardly any worth while cards to play? Unless you're trying a completely silly strat, of course everyone is going to run the most optimal shit with some person preferences sprinkled in there.
 

Pyros

<Silver Donator>
11,218
2,365
Are you really running into people running Spellbender and Counterspell? What ranking are you?
Yeah while I did pick counterspells last time I played arena(against shitty cards and it's not a horrible card, had plenty of times where I was low but had a taunter+counterspell to ensure I'd get another turn and kill him) spellbender is really pretty fucking bad most of the time. In ranked I wouldn't pick either. The main mages decks are aggro with direct nukes and freezing control(blizzard/cone of cold, in some cases ice nova, ice blocks to delay, typical 2-3drops mobs to do 10ish damage and fireballs+pyro to finish) and control+giants. There's variations of the direct nuking one, with more or less creatures and shit, like with ice lances and flamestrikes/sheep to delay further and such but it's all about the same. Part of the issue is the lack of cards, not necessarily people copying a specific deck. People simply copy the cards used because they're the best cards.
 

Morrow

Trakanon Raider
3,341
948
2Star Masters, where I'm stuck forever. And yeah I've never considered Counterspell to be that great either, but there's some new Mage decks floating around that really really make it shine. It's more about it just being annoying as fuck and every Mage taking until the last few cards to play against that is pissing me off.
 

Morrow

Trakanon Raider
3,341
948
Well I remember days when netlisting was nearly nonexistant in my local gaming groups. Playing against someones compilation of thoughts and strategies tended to be far more satisfying.

I'm surprised you are all worked up about someone wishing people took pride in formulating their own strategies instead of copy pasting. Although from a netlister's perspective I could see the appeal of appearing to be intelligent.
Like my favorite part of SWCCG. Going to the tournaments every weekend and having no idea what decks anyone would be playing and getting to try your new deck. There were so many possibilities and combinations and ways to exercise your creativity. Nothing will ever beat SWCCG, ever. It's like the EQ of card games, it was far too complicated and difficult. Fuck I miss that game. There were people that netdecked from time to time once TheForce.Net opened up and people had resources, but usually it was you got advice and maybe were nice enough to your local expert/master and they helped you build a deck. We had a guy that was #5 in the world playing at our store and he was really nice. But shit, the creative decks people came up with in SWCCG. it was beautiful.
 
easy buff to warrior hero power would be "stances" or something.
Basically have it work like priest shadowform card.

Swaps the +2armor to +1 durability on weapon. While doesn't directly buff the armor portion. it adds a secondary option in how you can make use, and opens new tactics.


Hunter dunno off the top of my head.
what the warrior would really need are more cards that do have a synergy with your armor up! ability, currently theres only Shield Slam but that's not enough
 

drtyrm

Lord Nagafen Raider
1,991
155
SWCCG suffered from poor as fuck design. Creating a silver bullet is a really unfufilling way to solve your own design decisions. (Numbers decks for example)
 

Morrow

Trakanon Raider
3,341
948
SWCCG suffered from poor as fuck design. Creating a silver bullet is a really unfufilling way to solve your own design decisions. (Numbers decks for example)
Wut? Did you actually play SWCCG at a competitive level and on a regular basis? No offense but you sound like you're reaching and that you don't really know what you're saying. What was your highest number of sanctioned points? You can't have forgotten that rough number if you played for real. Did you ever play at regionals or nationals/world? The game was so complicated and so deep that yes there would be certain circumstances where they'd need to add a "silver bullet" as you call it, but that's no different than any other card game. Players enjoyed it around all spectrums of skill as well, so I'm not just saying only the high end matters, but you really aren't making sense. Are you referring to 3,720 to 1 and Never Tell me the Odds? How are they relevant at all?
 

Caliane

Avatar of War Slayer
15,328
11,628
what the warrior would really need are more cards that do have a synergy with your armor up! ability, currently theres only Shield Slam but that's not enough
Thats a good point. I was thinking in the other direction of cards interacting with it. But that would make sense too.
 

Mr Creed

Too old for this shit
2,385
277
How deep the gameplay was is a different topic from 'did Decipher add magic bullet cards regularly', which they sure as fuck did often. Both is off-topic anyway, so here's my first impression on Hearthstone instead:

I found the game more fun then I expected, and the funny thing is that the reason for that is the removal of any interaction during the opposing turn. It just increases the pace significantly. That's really the reason I didnt make the jump to MTGO, low tolerance for time-wasting on turn based multiplayer, plus the usual trolls that let you wait on purpose.

Gonna play it as strictly F2P now and then I guess. I do think they should have copied more depth from the paper version, if only for expansion mechanics, although I suppose this being digital you could just retcon the cards. Still, adding currently pointless details now is better then patching them in if only because people are retards and will whine. Things like race/class/faction on all minions, damage types... things which didnt matter much in the first expansions of the paper game but were expanded in interesting ways later. I'm also hoping they retool the heroes a bit to make additional heroes of the same class more likely, again like the card game.
 

Pyros

<Silver Donator>
11,218
2,365
The biggest issue I have with the game is it's blizzard, and they've already shown they're slow as fuck to patch anything, I mean, 2 months for a patch in a beta that is filled with everyday bugs? So the hope of getting a large amount of new cards, a new hero or new mechanics(which would still come with a bunch of new cards) "soon" seems fairly low. At this point I think they might as well do like every CCG does and balance by adding new shit and power creep, and after a few expansions they rerelease the vanilla cards with balance adjustements to the expansion levels and keep going like this. If they're taking 2 months to come up with 6 cards nerfs, most of which are based on the meta over a month ago and are now outdated, they're never gonna get anywhere. Just add more shit and let it balance itself, kinda.
 

Elerion

N00b
735
46
Yeah, I'm really disappointed by the glacial pace. I'm surprised they aren't either:
a) Going full speed on fixing bugs and/or fixing basic ruleset issues; or
b) Adding more cards

They should take a cue from MTG on this. MTG has added 3-4 sets annually for the last 15 years (1 major ~300 card set, 2 minor ~150 card sets, and 0-1 ~300 card reprint sets), which combined with multiple tournament formats (newest ~3 sets, newest ~6 sets, newest ~12 sets) means there is a new/updated format to figure out every other month or so.
 

Mr Creed

Too old for this shit
2,385
277
Their paper card game did okayish and they would do well to steal from it. I think simple Blizzard style inflation is a bad solution for a CCG though. You cannot avoid a slight inflation but there's no point in pushing it just for the sake of it, people are more hesitant to pay for digital cards if they know they'll turn worthless quickly.

Like I said, they need to add a heap of complexity to deck building that doesnt add power creep and doesnt slow down game play. Things like each minion having a damage type and other cards with ongoing effects that boost that damage type only, all cards having allegiances and races/classes so you can do +gooder for all alliance, or all worgen, or all rogue minions.
 

The Master

Bronze Squire
2,084
2
Gonna play it as strictly F2P now and then I guess. I do think they should have copied more depth from the paper version, if only for expansion mechanics, although I suppose this being digital you could just retcon the cards. Still, adding currently pointless details now is better then patching them in if only because people are retards and will whine. Things like race/class/faction on all minions, damage types... things which didnt matter much in the first expansions of the paper game but were expanded in interesting ways later. I'm also hoping they retool the heroes a bit to make additional heroes of the same class more likely, again like the card game.
They've actually demonstrated a willingness to change cards, but that isn't the best part. The best part is when they change a card, there is a window where that card disenchants for full value. So if you don't like the change, you can completely get rid of it with no value lost to you. Also apparently there are a ton of mechanics that were in game but were removed for the sake of simplicity to start out, that they want to slowly add back in as time progresses. So you'll probably get what you want. I never played the WoW CCG though.