The Master
Bronze Squire
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Are you really running into people running Spellbender and Counterspell? What ranking are you?
I would be very curious to look at what cards people are playing that convince you they are netdecking. Especially, as TheMaster points out, when 18 or so minions are the same in a broad variety of decks. Very often games can go into the 5th or 6th turn without playing a card that isn't neutral and in pretty much every deck.Can really tell people are netlisting quite a bit as well. Just can't respect people that don't come up with their own stuff.
Yeah while I did pick counterspells last time I played arena(against shitty cards and it's not a horrible card, had plenty of times where I was low but had a taunter+counterspell to ensure I'd get another turn and kill him) spellbender is really pretty fucking bad most of the time. In ranked I wouldn't pick either. The main mages decks are aggro with direct nukes and freezing control(blizzard/cone of cold, in some cases ice nova, ice blocks to delay, typical 2-3drops mobs to do 10ish damage and fireballs+pyro to finish) and control+giants. There's variations of the direct nuking one, with more or less creatures and shit, like with ice lances and flamestrikes/sheep to delay further and such but it's all about the same. Part of the issue is the lack of cards, not necessarily people copying a specific deck. People simply copy the cards used because they're the best cards.Are you really running into people running Spellbender and Counterspell? What ranking are you?
Like my favorite part of SWCCG. Going to the tournaments every weekend and having no idea what decks anyone would be playing and getting to try your new deck. There were so many possibilities and combinations and ways to exercise your creativity. Nothing will ever beat SWCCG, ever. It's like the EQ of card games, it was far too complicated and difficult. Fuck I miss that game. There were people that netdecked from time to time once TheForce.Net opened up and people had resources, but usually it was you got advice and maybe were nice enough to your local expert/master and they helped you build a deck. We had a guy that was #5 in the world playing at our store and he was really nice. But shit, the creative decks people came up with in SWCCG. it was beautiful.Well I remember days when netlisting was nearly nonexistant in my local gaming groups. Playing against someones compilation of thoughts and strategies tended to be far more satisfying.
I'm surprised you are all worked up about someone wishing people took pride in formulating their own strategies instead of copy pasting. Although from a netlister's perspective I could see the appeal of appearing to be intelligent.
what the warrior would really need are more cards that do have a synergy with your armor up! ability, currently theres only Shield Slam but that's not enougheasy buff to warrior hero power would be "stances" or something.
Basically have it work like priest shadowform card.
Swaps the +2armor to +1 durability on weapon. While doesn't directly buff the armor portion. it adds a secondary option in how you can make use, and opens new tactics.
Hunter dunno off the top of my head.
Wut? Did you actually play SWCCG at a competitive level and on a regular basis? No offense but you sound like you're reaching and that you don't really know what you're saying. What was your highest number of sanctioned points? You can't have forgotten that rough number if you played for real. Did you ever play at regionals or nationals/world? The game was so complicated and so deep that yes there would be certain circumstances where they'd need to add a "silver bullet" as you call it, but that's no different than any other card game. Players enjoyed it around all spectrums of skill as well, so I'm not just saying only the high end matters, but you really aren't making sense. Are you referring to 3,720 to 1 and Never Tell me the Odds? How are they relevant at all?SWCCG suffered from poor as fuck design. Creating a silver bullet is a really unfufilling way to solve your own design decisions. (Numbers decks for example)
Thats a good point. I was thinking in the other direction of cards interacting with it. But that would make sense too.what the warrior would really need are more cards that do have a synergy with your armor up! ability, currently theres only Shield Slam but that's not enough
They've actually demonstrated a willingness to change cards, but that isn't the best part. The best part is when they change a card, there is a window where that card disenchants for full value. So if you don't like the change, you can completely get rid of it with no value lost to you. Also apparently there are a ton of mechanics that were in game but were removed for the sake of simplicity to start out, that they want to slowly add back in as time progresses. So you'll probably get what you want. I never played the WoW CCG though.Gonna play it as strictly F2P now and then I guess. I do think they should have copied more depth from the paper version, if only for expansion mechanics, although I suppose this being digital you could just retcon the cards. Still, adding currently pointless details now is better then patching them in if only because people are retards and will whine. Things like race/class/faction on all minions, damage types... things which didnt matter much in the first expansions of the paper game but were expanded in interesting ways later. I'm also hoping they retool the heroes a bit to make additional heroes of the same class more likely, again like the card game.