Hearthstone

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,510
3,224
I'd like to see it added where you can see the amount of times you've hit 12 wins in arena, possibly with a leader board for the top "12 winners" in the world.
 

Angelwatch

Trakanon Raider
3,053
133
End of the month so I'm playing Solitaire. In my Druid Dominance Quest, I fought a series of 3 face hunters in a row, mech mage, 3 more face hunters in a row and one last mech mage. Ramp Druid so even if I don't hard counter these decks, it's in my favor. But the fact that the opponent doesn't give a single, solitary, shit about my board except to get bypass taunts is annoying.

Hunter is still the most broken class in the game. Bar none.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,669
Anyone here ever take part in the ESL tournaments? They any fun/worth doing?
 

axeman_sl

shitlord
592
0
Hunter is still the most broken class in the game. Bar none.
That hero power just puts out too much pressure for a non-card source, allowing the hunter to simply play a single 2 or 3-drop per turn and put out as much pressure as decks that play two such cards per turn. The ability to deal 2 per turn no matter what means even your bad draws perform decently, and your great draws are guaranteed wins against every deck in the world.
 

Famm

Ahn'Qiraj Raider
11,041
794
Make taunt block hero powers from going to the opposing face, make explosive trap only affect minons and remove the re summoning penalty from freezing trap.
 

Gavinmad

Mr. Poopybutthole
44,428
53,879
The only one of those changes I agree with, aside from completely redesigning the hunter class from the ground up, is perhaps removing the resummon penalty from freezing trap.

But despite my inability to find a deck to climb with this season, I think this is the best meta we've seen since Undertaker took off.
 

Angelwatch

Trakanon Raider
3,053
133
I definitely could get behind removing the re-summon penalty from Freezing Trap. I'd also consider removing the face damage from Explosive but would need convincing one way or the other. It would also have to take into consideration classes that can attack face (weapons and Druids). I lean towards removing that face damage because it really puts it over the top but it might end up making the trap useless.

Unless they completely redesign Hunter (never going to happen), the Hero Power needs to stay, exactly, as is. It sucks and it's a big part of why the Hunter is such a dumb class but penalizing it for having taunts up is a bad idea.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,669
Negating the hero power if a taunt is out would swing the balance pendulum way to far to the other side. Perhaps hunters hero power could only do 1 damage to face if a taunt was out. Not sure that would work either but wouldn't mind seeing it tested.
 

axeman_sl

shitlord
592
0
It's a little too convoluted. What's necessary is basically the same thing they did to warlock in order to compensate for a strong hero power: weaker class cards. Instead, hunter has insanely strong class cards.
 

Angelwatch

Trakanon Raider
3,053
133
It's a little too convoluted. What's necessary is basically the same thing they did to warlock in order to compensate for a strong hero power: weaker class cards. Instead, hunter has insanely strong class cards.
This I agree with in part.

Hunters complain that their Hero Power doesn't affect the board in any manner. They are right and that does need to be taken into account. But no other Hero Power puts you on a "Clock of Doom" the way Hunter's does either.
 

Taho

N00b
370
18
I definitely could get behind removing the re-summon penalty from Freezing Trap.
I disagree with this a bit. Sap costs the same mana (2) and lets you choose the minion. Many times the freezing trap ends up benefitting the person who triggered it by allowing them to play a useful battle cry minion again. I personally think it's about right in power. If anything, maybe reduce the resummoning penalty to 1 mana as opposed to 2, but don't eliminate it all together.

In other words, I don't think Freezing Trap is the issue with hunter. Most face/aggro hunters just play Explosive Trap anyway.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
I disagree with this a bit. Sap costs the same mana (2) and lets you choose the minion. Many times the freezing trap ends up benefitting the person who triggered it by allowing them to play a useful battle cry minion again. I personally think it's about right in power. If anything, maybe reduce the resummoning penalty to 1 mana as opposed to 2, but don't eliminate it all together.

In other words, I don't think Freezing Trap is the issue with hunter. Most face/aggro hunters just play Explosive Trap anyway.
It would be a more difficult thing for them to program - but how about just making the resummon penalty THAT TURN only - so it would still force a delay in efficient reuse but wouldn't modify its cost eternally.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
That doesn't sound like it would be more difficult to program at all.
Since Loatheb exists, possibly not - just playing devil's advocate. Conceptually it should be like the creature is really tied up for a bit, then goes back to normal though - so temporary penalty fits the flavor more.
 

Sir Funk

Molten Core Raider
1,251
155
Or how about, you know, making Freezing trap ACTUALLY FREEZE the minion? Why does it sap the minion in the first place? Preventing the minions damage that turn and that player's next turn--as freezing effects are wont to do--sounds like a strong enough ability to me, and doesn't fuck with your board presence. It seems like a moderate change if you're looking at making a change to freezing trap in the first place.
 

Famm

Ahn'Qiraj Raider
11,041
794
Or how about, you know, making Freezing trap ACTUALLY FREEZE the minion? Why does it sap the minion in the first place? Preventing the minions damage that turn and that player's next turn--as freezing effects are wont to do--sounds like a strong enough ability to me, and doesn't fuck with your board presence. It seems like a moderate change if you're looking at making a change to freezing trap in the first place.
Yeah, when you think about it, what the fuck? Freeze...for all intents and purposes destroys the minion on your enemy's turn, and in many cases makes it seem unplayable for the near or total future. Especially if its an ideal minion to trigger with, like a creeper or other two drop. Who want's to spend four to re-summon that shit?
 

TheBeagle

JunkiesNetwork Donor
9,138
32,059
I like Vaclav's idea of a one turn resummon penalty. Everything else would completely neuter it to the point of being unplayable. No one's gonna waste a card on a 2 mana ice lance.