Hearthstone

Valishar

Molten Core Raider
766
424
I know a golden rare and common, TECHNICALLY, are more dust than a second pack and whatever gold you get in the extra rewards. But it still feels like a kick in the nuts to go 12 wins and get bullshit golden cards.
 

Morrow

Trakanon Raider
3,341
948
You guys are crazy. It would indeed still suck at 3/4. Like I said, it wouldn't even be op at 4/4, just very good. That is saying something.

Here's another card though, not sure what to think except I'm still not excited.
 

Famm

Ahn'Qiraj Raider
11,041
794
FFS. How about putting eye for an eye's effect on minions? "When your hero takes damage, deal that much damage to the enemy hero", aggro decks might have to actually trade on the board with a minion like that in play. Hell, try "when your hero takes damage, deal that much damage to the attacking character". I've already given up on any spell blocking interactions.

But no really, I'll play that shit instead of a spider tank because I really like giving my opponent a fireball so that I can get a shield slam or some shit. Everyone loves "random" thanks again Bliz you rule.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
FFS. How about putting eye for an eye's effect on minions? "When your hero takes damage, deal that much damage to the enemy hero", aggro decks might have to actually trade on the board with a minion like that in play. Hell, try "when your hero takes damage, deal that much damage to the attacking character". I've already given up on any spell blocking interactions.

But no really, I'll play that shit instead of a spider tank because I really like giving my opponent a fireball so that I can get a shield slam or some shit. Everyone loves "random" thanks again Bliz you rule.
Poisoned Weapon will be what I get every time. My opponent will get like Ice Block or Pyroblast though np.
 

Angelwatch

Trakanon Raider
3,053
133
Spellslinger. Decent stats (3/4 for 3) but the RNG on it can outright lose you the game. If I get a silence and my opponent gets a Flamestrike... Yeah...
 

Valderen

Space Pirate
<Bronze Donator>
4,629
2,851
I played against a shaman last night and had this happen to me...

He plays coins and plays Whirling Zap-o-matic...3/2 with windfury on his turn 1.

I can't remove it.

His turn 2 is 2 Rockbiter Weapon for 18 damage to my face.
frown.png


I conceded.
 

Neph_sl

shitlord
1,635
0
Sometimes you go for the yolo plays and they work out. Sucks to be on the losing side of RNG, but I bet it felt great for him
 

TheBeagle

JunkiesNetwork Donor
9,138
32,059
FFS. How about putting eye for an eye's effect on minions? "When your hero takes damage, deal that much damage to the enemy hero", aggro decks might have to actually trade on the board with a minion like that in play. Hell, try "when your hero takes damage, deal that much damage to the attacking character". I've already given up on any spell blocking interactions.

But no really, I'll play that shit instead of a spider tank because I really like giving my opponent a fireball so that I can get a shield slam or some shit. Everyone loves "random" thanks again Bliz you rule.
So much this. Unfortunately it looks like it's going to be more of the same.Step on up and spin the wheel of RNG folks, where it lands nobody knows!
 

Morrow

Trakanon Raider
3,341
948
What happens if you Commanding Shout your lone minion on the battlefield and cast Bouncing Blades?
 

Neph_sl

shitlord
1,635
0
Your minion lives at 1 hp. I think they put a check in so it doesn't just sit in an infinite loop of trying to kill an unkillable minion
 

Taho

N00b
370
18
I wish they would develop an option to disable animations. Played a brawl that took forever and I wasn't able to follow up with my belcher. Cost me the game. Yes, yes, I know... I should have played the brawl earlier, but an option to disable animations would be lovely.
 

Deathwing

<Bronze Donator>
17,184
8,195
Giving yourself a mana crystal costs 2 mana...so, that's +3/+3 to a demon for 4 mana? Or, is +1/+1 worth giving your opponent a mana crystal?

Sucks either way.
 

Neph_sl

shitlord
1,635
0
Yeah... why would you play that over Demonfire, which isn't really played now. The mana crystal draw back is okay for Arcane Golem where the idea is to kill the opponent as fast as possible before the big minions drop. But +3/+3 just doesn't seem good enough to allow your opponent to drop bigger minions on you sooner.

I mean, I guess it's okay in the sense that you can wait until late game to use this card and the drawback is void, but still... 2 mana +3/+3 that you have to wait until late game to use...?
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Could be good if some sort of bizarre ultra powerful card that's worth using and fills up your opponents crystals hits or something...

Otherwise it's a buff (you want early) you only want to use late once they're already at 10.