The Hearthstone Team on Designing Cubelock and Why They Like Big Priest - IGN
This kind of shit infuriates me about the HS team. The current design meta really revolves around getting out big minions or more minions outside of your mana curve at the time. With Spiteful Summoner, Possessed Lackey, Barnes, Call to Arms, Corridor Creeper and so on.
They like this design but it really is shit because it just makes HS into these super casino matches where whoever pulls out a 9 drop on turn 5 first will just win and you're fucked. As there are not enough answers to deal with it and by the time you can put down a similar drop you're already screwed.
But they like this design?
I think there's a delicate balance here. Like, I don't see a problem with Cubelock really, I've played it quite a bit and it brings back some Handlock themes, it's fairly strategic. There is some bullshit lucky RNG at times, but that is just Hearthstone.
I like the deck. It's built specifically to not rely on much RNG at all. Its not getting a "lucky 9 drop", because you basically know it's coming (playing as or against). It doesn't instantly win against aggro, it requires a lot of tapping usually, you can draw bad or wrong order very often, and the order things are played will make a huge difference.
Also, you rarely get Voidlord on turn 5, would require coin so you can use the 1 mana spell to kill lackey.
Unless you're talking about coining Spiteful, but no 9 cost spells in Priest, so idk what "lucky 9 drop on 5" means.
Also, silence hurts a lot, which most decks have now.
Cubelock is the 1 deck not relying on highrolling creepers/patches/keleseth/call to arms/etc.
I do think the Spiritsinger Umbra combo is a bit crazy and is really the only "highroll" aspect of the deck. Aligning everything so that weapon pulls doomguard and you have cube+umbra in hand on turn 10. Or have a Doom stick for a turn. Still a 10 mana combo though.