Hearthstone

Famm

Ahn'Qiraj Raider
11,041
794
How does everyone use the coin? If its on rogue I like to try to coin into Defias Ringleader. On mage I like to try to do Wyrm > Coin > Mirror Images if possible for fast tempo, possibly arcane missiles instead of images.. Otherwise I've been more and more burning it immediately on every class just to get something on the board. Is it better to save it do you think?
 

Remmy

Lord Nagafen Raider
331
441
How does everyone use the coin? If its on rogue I like to try to coin into Defias Ringleader. On mage I like to try to do Wyrm > Coin > Mirror Images if possible for fast tempo, possibly arcane missiles instead of images.. Otherwise I've been more and more burning it immediately on every class just to get something on the board. Is it better to save it do you think?
It's useful for turn 1 combos that you mention, or to smooth out early- mid game mana curve, or if you already have good curve in your hand to drop a bomb earlier than normal if your opponent blew his hard removal pre turn 6. ALWAYS trying to blow it is not the mindset you should go into the game with. Just take your opening hand and make a gameplan.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Just had an amazing comeback game in arena. Was down 23-1 on turn 7 (me playing hunter, them playing druid). Somehow, someway was able to comeback and win the game. He basically had no cards in hand by turn 7, I was able to throw down two taunts and he couldn't break the wall. He was dead by turn 10.
 
How does everyone use the coin? If its on rogue I like to try to coin into Defias Ringleader. On mage I like to try to do Wyrm > Coin > Mirror Images if possible for fast tempo, possibly arcane missiles instead of images.. Otherwise I've been more and more burning it immediately on every class just to get something on the board. Is it better to save it do you think?
I use it for a turn 3 Coin + Innervate + Druid of the Claw and similar
also on paladin saving coin up to play a turn 4 card like Truesilver on turn 3 and then whatever other turn 4 card on turn 4
 

Pyros

<Silver Donator>
11,307
2,415
How does everyone use the coin? If its on rogue I like to try to coin into Defias Ringleader. On mage I like to try to do Wyrm > Coin > Mirror Images if possible for fast tempo, possibly arcane missiles instead of images.. Otherwise I've been more and more burning it immediately on every class just to get something on the board. Is it better to save it do you think?
I actually removed my defias and even when I had them I stopped coining them most of the time. Often one of them die instantly on the turn after, even if they don't one of them die the turn after, and that early damage is rarely useful. Prefer to keep the coin to combo shit like SI7 or perdition before turn 5.
 

Famm

Ahn'Qiraj Raider
11,041
794
I actually removed my defias and even when I had them I stopped coining them most of the time. Often one of them die instantly on the turn after, even if they don't one of them die the turn after, and that early damage is rarely useful. Prefer to keep the coin to combo shit like SI7 or perdition before turn 5.
Yeah, I've started to notice that. You don't run defias at all?
 

Pyros

<Silver Donator>
11,307
2,415
Yeah, I've started to notice that. You don't run defias at all?
Well I haven't played in a while but in my "standard" rogue I removed them yeah, think I added some loot hoarders but that was pre engineer nerf. Defias doing very so so stuff and being fairly shitty if you draw them later too. But it's not a bad card by any means, I just stopped using it cause I felt I was too tempted to coin them early and quite often they'd do like 6dmg then die, which isn't bad but losing the coin early meant I couldn't do shit until turn 4 without losing combos, like dropping a SI7 on turn 3 with nothing else sucks.

That said I didn't play that deck that much, after a bit I went with a miracle rogue which was more draw/direct damage focused so I dropped most of the mobs but the SI:7(which are just way too good to not play).

I don't think it's a bad play, but I don't think it's a great play either, even though it looks very good. It pretty much depends on what class you're playing against but if you don't do the turn 1 defias I don't feel it's a particularily good card.
 

Neph_sl

shitlord
1,635
0
The one thing about Coin + Defias is that against a Mage or Druid, the best response is to hero power the 2/1. That takes away their turn 2 play, which can give you the upper hand early on. It's decent against a Paladin since you can take out a Knife Juggler with the 2/1, or if they summon a recruit turn 2, you can respond by getting a dagger to take it out.

I think the play is the worst against a Warrior because of Cleave. But that depends on if they have it in hand.
 

Famm

Ahn'Qiraj Raider
11,041
794
Mirror matching a priest in arena, fairly close but I had gained strong upper hand, wasn't a done deal by any means though stranger things have happened. Dumbass decided to trade minons around including damaging down his 6/6 to two health, but left my one health northshire cleric on the board plus three health imp master, then dropped circle of healing. I drew a massive fuckton of cards and he conceded.
 

Pyros

<Silver Donator>
11,307
2,415
Druids don't really care about having to kill something on turn 2 since most druids are control oriented. Mages depends on the type of mage but a lot won't care too much. Warlocks can mortal coil, warriors can cleave, shamans can fork(but that's not really bad for you if they fork turn 2), rogues can just attack it. But it's an ok turn 1 play, the problem is half the games you can't do that play since you don't get the coin, and even in the half you could do it, you still need to get a defias in your starting hand. Not playing it on turn 1 massively diminish the usefulness of the card imo.
 

Morrow

Trakanon Raider
3,341
948
Rogues desperately need some form of evade. You can't have a class with weapons that has no form of life gain or armor. As much as I enjoy spell power rogues, it really doesn't make sense considering the class. Melee attacks should be a big part of the Rogue class, just as it is the Warrior class. The Rogue hero power is so stupid because it just kills you to attack any actual minions. It wasn't so bad when you could add +1 Attack as well, but the way it is atm is just dumb.

Defias Rogue (4)
4:4 Evade:1 (This minion reduces the first 1 damage it takes each turn). or it could be something like (This minion reduces the first 1 damage it takes during your turn or 2 damage during your opponents. or whatever, but the idea is keeping with the flavor of the game and the Rogue class).

Rogue Weapon:
Krol Blade (6)
4/3
Evade: Prevent the first 2 damage your hero takes when attacking.

I know this is nothing new, the idea that the Rogue class is weird in Hearthstone, but it's just crazy to me they have no form of Evasion, which is a huge aspect of the Rogue class in WoW, particularly in PvP, which you could argue HS kind of is. Guess I'm just frustrated I can't make Rogue work at high levels of play and how counterintuitive the class can be.

I also want Anti-Magic Shield ASAP. The idea many people have talked about where a minion can absorb a certain amount of spell damage (just like my idea with evade, but with spells). Hell, evade could even be just melee and AMS, spells. I really do think they'll put spell taunt in eventually tho, or at least I pray.
 

The Master

Bronze Squire
2,084
2
FWIW none of the streamers I watch who play Rogue play Defias anymore. Some think it is to weak, some prefer to combo SI:7 agent if they have that option, etc.
 

Morrow

Trakanon Raider
3,341
948
Also need some other variation of taunt, but in a way that doesn't necessarily force your opponent to attack a minion with taunt, but discourages them from attacking another minion with another effect, such as a damage shield.

Druid of the Thorns (1)
1/2
Thorns: 1 (When this minion is attacked, the attacker takes 1 damage).


Nature's Protection (1)
Thorns: 2 (When this minion is attacked, the attacker takes 2 damage).


So you want to protect your Auctioneer or your Knife Juggler? Put this spell on it.

Holy Retribution (1)
Target minion gains: Retribution: 3 (Whenever this minion is attacked, the enemy hero takes 3 damage).

This kind of thing allows your opponents to actually interact with the board rather than forcing them to do something.


Or more offensive minions that will allow melee classes to actually do more melee, rather than the 2 biggest melee classes in the game tending to run more "spells" than the so called casters.

Young Blademaster (2)
1/3. Fervor: 2 (When this minion attacks another minion, it does 2 extra damage).



You can tell I really, really want new cards.
 

Morrow

Trakanon Raider
3,341
948
Maybe you shouldn't have burned yourself out dumping a hundred hours of gameplay into a beta, knowing that it's probably going to be a year before new cards come out.
Maybe an orange shouldn't be orange.

lololol I love insta killing Nat Pagle with Crazed Alchemist.
 

yimmien

Molten Core Raider
877
669
Just started a few days ago and having fun. I have a rules question that just came up. I had a cult master on the board already and another one in hand I wasn't sure I should play in case the opponent had a consecrate. In magic I know I could have stacked my death triggers to make sure I draw my cards, so it wouldn't really be over extending as they would basically replace themselves instead of getting blown out. Does it work the same way in this game? I went ahead and played it to put lethal on the board and he conceded so I didn't get to find out.
 

Sinzar

Trakanon Raider
3,149
269
Consecrate would kill everything at the same time, so none would be in play to trigger the effects. End result is you draw nothing.
 

Arbitrary

Tranny Chaser
30,814
87,042
Maybe you shouldn't have burned yourself out dumping a hundred hours of gameplay into a beta, knowing that it's probably going to be a year before new cards come out.
I know it's Blizzard but that's a absolutely ridiculous timetable. By CCG standards theyalreadyshould have added more cards.