Hearthstone

The Master

Bronze Squire
2,084
2
Raise casting cost of shadow word: death to 4 or 5, make it destroy any creature. Maybe nerf shadow word: pain down to 2 power or less even though ladder priests generally don't run it.
So, Assassinate? They don't really like to overlap identical card effects.
 

Gavinmad

Mr. Poopybutthole
44,438
53,911
So, Assassinate? They don't really like to overlap identical card effects.
Holy Smite and Arcane Shot just called.

Priests need some kind of love. Giving them a weakness to creatures of what is by far the most common power was just a retarded game decision from the very beginning. Assassinate is a pretty terrible rogue card anyway.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Lol more fucking RNG. As if the game doesn't have enough of that. Pagle isn't that bad but it does remove its versatility. Now you really can only play him early to get max benefit.

The RNG in this game is incredible sometimes. Had a draft where yeti came up as a choice 8 times out of 30 (I had picked 3 and still came up 5 more after that). Never saw that with any card.
 

Gavinmad

Mr. Poopybutthole
44,438
53,911
141RPos.jpg
 

slippery

<Bronze Donator>
7,932
7,744
I'm wondering if with the change to ranked at the start of a new season they'll be "launching" the game at the end of the month or the end of next month
 

Northerner

N00b
921
9
Holy Smite and Arcane Shot just called.

Priests need some kind of love. Giving them a weakness to creatures of what is by far the most common power was just a retarded game decision from the very beginning. Assassinate is a pretty terrible rogue card anyway.
Shroud as a thing will go a long way (and yeah, it'll be there and giftable in due course). Blizz is still screwing with their strange no-response system but they sure as hell will bring in the MtG staples.
 

Juvarisx

Florida
4,267
4,758
Full patch notes up, they finally fixed the minion swapping (allegedly)

Hearthstone Patch Notes - 1.0.0.4944

General

Golden Heroes have been added and now can be unlocked after winning 500 Ranked games with a Hero! Track your progress on the deck selection screen in Ranked Mode.
New card backs have been added. Collect these by doing awesome things such as participating in each Ranked Season!
The Hearthsteed mount reward has been added and can now be obtained for your World of Warcraft account! Win 3 games in Play or Arena mode to acquire one of your own!
You can now connect to other regions (Americas, Europe, Korea, Taiwan) of Hearthstone regardless of the region that is set on your Battle.net account. Account progress and card collections are saved separately per region. This feature will become available once the patch is live in all regions.
The "Players Near Me" feature is now enabled by default. You can disable this feature in the Options Menu.
The queue timer now only shows up after you've been waiting a while.
Certain Expert cards have been changed and the amount of dust that you get from disenchanting these cards have been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft those cards. Affected cards are:
Nat Pagle
Tinkmaster Overspark

Ranked Play

During each Ranked Season change, players may now start the new season at a rank higher than the default Angry Chicken rank, depending on the rank that was obtained at the end of the previous season. You'll receive one bonus star for every rank you achieved in the previous season.
The Angry Chicken rank now starts with 0 stars, instead of 1. Bawk!?

Arena

Arena rewards at 10, 11, and 12 wins no longer reward common non-golden cards.

Visuals

Many new card effects have been added. +3 Sparkles/+5 Shinies.
Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.
Mass disenchanting now has new and improved graphics. Now you can mass disenchant in style!
The UI that pops up when challenging a friend to a duel has been improved. Wow, so challenge.
Minions that have been blessed by Blessing of Wisdom now show the trigger "lightning bolt". Talk about a bright idea!

Gameplay

If you disconnect from a game, you now have 60 seconds to try and reconnect and pick up from where you left off.
The Expert AI has been sent to Hearthstone training camp and should now be more challenging.
If a player's deck contains all Golden cards, a Golden Coin will compliment your deck if you happen to go second.
Unlocking a hero now plays that Hero's emote. Well met!
Secrets can now only activate on your opponent's turn.
Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying). They end up functioning just like spells, instead of trying to bait your opponent into a bad play. This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.

Card Changes

Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks. This change reduces the power of the card and gives players more time to counter the card before it starts.
Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.

Bug Fixes

Water Elemental (Mage) will now properly freeze armored heroes as intended.
Ancestral Healing (Shaman) will now always attempt to heal a minion for its full Health regardless of its current Health.
The issue where minions randomly swap battle positions with other minions is a result of many factors and issues. All known circumstances and issues that result in minions dancing randomly around have been resolved.
Cards now better respect personal space while in a player's hand. Similar to the minion swapping issue, all known circumstances and issues that result in cards overlapping with other cards in a player's hand have been resolved.
The New Deck button in the Collection Manager no longer stays highlighted if you quickly click the Done and No buttons after selecting a hero.
The Hearthstone client will no longer remain in the foreground when you click on another program.
You can now select a friend in the friends list by clicking on their medal in Play mode.
If you were playing a friendly game when daily quests were granted, you are now correctly notified after the game.
The Repair Bot's healing ability now generates an entry in the game history.
Fixed an issue that could cause the buttons to stop working for a short moment when transitioning back to the main hub.
Fixed an issue that prevented some accounts from properly receiving friendly challenges.
Fixed an issue that prevented some accounts from joining Play, Practice or Friendly games if they have a custom deck in their collection.
Fixed an issue where entering a new Arena run while getting a new daily quest can cause the Arena purchase and the back buttons to be unresponsive.
Fixed an issue where you will receive a toast stating your friend has just come online if you log into Hearthstone and that friend was already online.
Fixed an issue where attempting to create a new deck would cause the game to time out after about a minute.
Fixed an issue where backing out of a deck list while its deck tile is animating to the top of the list will cause the deck list buttons to become unresponsive.
Fixed an issue where cards opened in packs or earned from defeating heroes may not appear in your collection after restarting the client.
Fixed an issue where clicking on the Last Played player area in friends list opens up the Add a Friend prompt without automatically filling in the player's BattleTag.
Fixed an issue where the credits can be played while in the Today's Quests screen.
Fixed an issue where the quest Level Up! is completed upon reaching a total level of 10 instead of level 10 on one Hero.
Improved many graphical effects and fixed various graphical and game behavior issues.
Fixed a number of audio and sound issues.

Mac

Toggling full screen mode on some resolutions and monitors will no longer cause the window borders to be visible.
Fixed a graphical issue that could occur when changing resolutions.
Loading into a game will no longer cause graphical issues while on high graphics settings.
The system menu bar will no longer display over the client in full screen mode.
Using Alt + Tab to switch focus while in full screen mode will no longer cause the dock to appear over the client.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
If you disconnect from a game, you now have 60 seconds to try and reconnect and pick up from where you left off.
Nothing ruins your day more than disconnecting from an Arena match, especially one you are winning. Although it should probably be a little longer, since sometimes you have to restart both battle.net and Hearthstone. Better than nothing though.
 

Sinzar

Trakanon Raider
3,149
269
Secrets only activating on the enemies turn really sucks for paladin. I like to use redemption right before playing a charge minion that's going to charge into a unit and die, which then resurrects the charger to do it again. Won't work anymore
frown.png
 

Gavinmad

Mr. Poopybutthole
44,438
53,911
Secrets only activating on the enemies turn really sucks for paladin. I like to use redemption right before playing a charge minion that's going to charge into a unit and die, which then resurrects the charger to do it again. Won't work anymore
frown.png
Yeah I got a lot of mileage out of wolfriders and bluegills in arena with that trick. Dunno why they felt like they needed to nerf an already kinda bad secret, but it seems clear that the intent was to nerf redemption. The only other two secrets that could activate on your own turn are iceblock if you damage yourself, and misdirect if you're playing another hunter and get misdirected into yourself.
 

Sinzar

Trakanon Raider
3,149
269
I've never done it, but I've seen videos of people also using eye for an eye (paladin) before hitting some huge enemy with a weapon, causing backlash to the enemy, usually for a killing blow.