Brackets reset for another boring ass season.I got that '9 days left' warning. What happens after?
I hope they nerf some shit this round so we can get some new metas going.
I don't care if it's justified or not.
Brackets reset for another boring ass season.I got that '9 days left' warning. What happens after?
I know you're just trolling, but you get a bonus star after every win if you maintain a win streak. It takes a couple hours to get to ~rank 10, couple more hours to get to rank 5, and then it actually gets grindy since you lose the bonus star for win streaks at 5. I'd be legendary already if still got the bonus star for win streaking.I lost my first star in rank 20. You seriously play too much. Have you thought about taking up college?
I don't know what you mean, I'm being serious. A couple of hours? Now who's trolling. How much stuff do you have unlocked? Must've spend $$ or time to get there.I know you're just trolling, but you get a bonus star after every win if you maintain a win streak. It takes a couple hours to get to ~rank 10, couple more hours to get to rank 5, and then it actually gets grindy since you lose the bonus star for win streaks at 5. I'd be legendary already if still got the bonus star for win streaking.
Play an aggro deck.for me even with the bonus star, definitely takes longer than a "couple hours" to get to rank ~10... Im sitting 1 win from rank 8 atm. I had huge winning streaks through to rank 10 or so. Even with the win streaks it still takes longer than a "couple hours". lol. It's still like 30-40 wins from rank 25 to ~10 even with win streaks.
What are the aggro decks you reckon? My mage wins 2-1, but meh.Play an aggro deck.
Anyway hunters really have my fucking jimmies rustled this evening. Stupid motherfuckers.
Hunter Aggro is extremely frustrating to play against but oneof the big reasons for that is because Hunter IS effective. It's probably the most consistent "to your face" aggro rush deck out there because it can deal with an opponent's board (such as taunts, otherwise you essentially ignore the opponent's board) and does a crapload of damage. There's just a ton of synergy.What are the aggro decks you reckon? My mage wins 2-1, but meh.
Open Beta began sometime in January. We've been in "release" for a couple of weeks now.Is this game still in beta? I looked into it a while back and the only option was to sign up for beta, which I did. Have not heard anything in a couple of months.
Yeah I don't know what it is about hunter. As warlock aggro, I considered myself favored in the matchup, and beat damn near every hunter I played over the week. Yesterday, I think I beat one hunter and lost to six or seven. Really rage inducing, I called it a night at 0 stars in 2 last night, so my first match today I have to win or drop back to rank 3.They need to make some nerfs just to fucking tone down the obscene amount of agro on ladder. That's all there is. Every single game vs hunter, warlock, or paladin agro. It's just not entertaining, it's fucking boring. I think it's a large part of the reason I like Arena more, because it isn't this fucking stupid. Arena is at least more about control and playing the game, not just drawing your deck and hitting your opponent in the face.
Edit: I'd start by nerfing unleash the hounds. There is no reason for it be so much vastly better than other similar cards, like Force of Nature. Especially when it so easily combo's with every single other card hunters get.
Well, the dire wolf in question gives adjacent minions +1 power. Shieldbearer is normally a 0 power minion, so buffing it with that 1 power would have meant a big deal in that matchup. The following turn he killed it with a bunch of 1 health minions. If I had correctly played the dire wolf, it would have killed all the minions that attacked it. Instead he was effectively able to kill it for free and I was left dealing with a difficult board the next turn.I have never played any card games like this before. Therefore, I suck. I guess that I don't understand the dynamics of it enough yet. An earlier post had a screenshot and the person said he should have placed the shield bearer next to a dire wolf. I didn't even know that was a consideration, nor do I know why you should. Is all this explained somewhere?
Even with Control Warrior where I am the favorite if they draw well and I don't draw they can easily stomp me. I think last night I still ended up going from 2 stars in 5 to 1 in 4 over probably about 12-15 games, but it's just not an enjoyable experience. I played about 10 hunters in that, 4 warlocks, and 1 other warrior. This is why I usually end up stopping at 5, it just turns into a not enjoyable grind.Yeah I don't know what it is about hunter. As warlock aggro, I considered myself favored in the matchup, and beat damn near every hunter I played over the week. Yesterday, I think I beat one hunter and lost to six or seven. Really rage inducing, I called it a night at 0 stars in 2 last night, so my first match today I have to win or drop back to rank 3.
Have a play in hand every turn. Try to ensure it is a better play than the one your opponent will also be playing every turn. The play can be a singular card or a combo of cards or the hero power. Try to have better cards or combos than your opponent.I have never played any card games like this before. Therefore, I suck. I guess that I don't understand the dynamics of it enough yet. An earlier post had a screenshot and the person said he should have placed the shield bearer next to a dire wolf. I didn't even know that was a consideration, nor do I know why you should. Is all this explained somewhere?
All of this is good advice if a bit hard to read as a big block of text.Have a play in hand every turn. Try to ensure it is a better play than the one your opponent will also be playing every turn. The play can be a singular card or a combo of cards or the hero power. Try to have better cards or combos than your opponent. Some decks go for the face and ignore the board. Some go for total board control and don't attack the player until the board is firmly under their control. Know which one you are in any given match and stick with the plan. At a certain level, it is the deck building itself that is the real competition but for now just focus on making a good play every turn and, like anything, learning from your mistakes. Make good trades on the board. Using a 1/1 vanilla creature to kill a 2/1 vanilla creature is usually good for you. Don't fall in so in love with any card that you aren't willing to take it out of the deck. If it just sits in your hand all the time in most matches, it isn't really helping. Cut it and try something else. A deck is a breathing thing that needs TLC. I tweak and experiment constantly in deck building, which I also believes makes me a better player in the matches themselves. Also, the rarity of a card often speaks to the quality of it but not always. There is a natural law of card games that says that there is and will always be 'bad cards' in any game like this and at every rarity level. Figure out which ones they are and have fun doing it! (And share any soopersecrets you figure out with the rest of us...) One last thing. When playing with mostly new and/or basic and/or common cards as a newer player, with most decks, most of the time, you'll want your mana-curve (hover over the name of your deck in the deck-building screen) to look like it is giving you the finger. That's more of a general guide than a hard rule though and is certainly bendable, and becomes more-so as you get rarer cards that do more crazy stuff.