Hearthstone

Adebisi

Clump of Cells
<Silver Donator>
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Flare would also mill yourself to death.

Though I guess hero power would kill mage off
 

The Master

Bronze Squire
2,084
2
The 30 Iceblocks vs 30 Soulfires is actually pretty complicated. I think the Mage wins if he has coin. Coin, pings himself, turn 2 ping yourself, turn 3 IB. Turn 4 IB. Turn 5 IB+Ping Warlock, repeat. The tricky part is figuring out if the Warlock can win without tapping. If he can, then the fatigue battle ends a little differently. If he can't, then the two extra turns the Mage gets by making you Soulfire him at 4 health instead of 2 end up making a huge difference. How many decks do you think can exist in this meta? The requirement is that a deck has to beat at least one other deck. So far it looks like the two to beat are Soulfire and Lightwell.

30 Soulfires
30 Elven Archers
30 Leper Gnomes (aside, I think 30 Abusive Sergeants is actually better)
30 Lightwells
30 Flares
30 Healing Touches (I think this beats Soulfire once you count hero power, but it it pretty complicated again).
30 Holy Lights (factor in the hero power and I believe it beats Lightwell)
30 Iceblock
 

Adebisi

Clump of Cells
<Silver Donator>
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30 Cruel Taskmasters
wink.png
 

Adebisi

Clump of Cells
<Silver Donator>
27,899
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I think a team battle mode would be neat.

Teams would consist of four players. Starts with player one from each team (teams will chose which of their teammates goes first) would face each other. Whoever dies is knocked out of the battle. The winner will face the next player from the losing team, however the winner will carry over his HP and armor from the previous game. Cards are reset.

So for example, Team A Player 1 beats Team B Player 1 with 10 hp remaining. Team A Player 1 will now face Team B Player 2 with his 10 hp carried over from the previous game.

This goes on until one of the teams is wiped out.

Possible downsides: Everyone keeping molten giants in their decks? Hmm. I'll have to figure this one out. Maybe the game resets and the players are at "full" health but if they drop below a certain threshold that represents their HP and Armor from the previous game?
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
14,360
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Pretty sure 30 of any minion with 3+ attack will beat lightwell. I was imagining Yetis after someone suggested it, and I can't head-theory any way for the lightwell deck to win against yetis. Turn 10-11 you've got your 7 yetis out, and you've been controlling their board such that they won't have many lightwells alive. Same should be true of any other 3+ and sub-5 mana cost minion.

But then, Soulfires will beat any minion deck I think, so it really just comes down to Rock Paper Scissors, Minions > Lightwell > Soulfire > Minions.
 

Column_sl

shitlord
9,833
7
Looking at the adjustments people are making on Hunter, Mid range should still be very strong after the patch.

I think Miracle is hurt more on this patch by making Leeroy 5. That makes shadow steps 3 now. Which is a change they probly should have made for awhile now.
Although IMO Miracle has no way to bounce back after that nerf.

Not having Miracle there in every meta is something that has not happened ever in Hearthstone. It has been an extremely strong deck since Alpha.
 

Gavinmad

Mr. Poopybutthole
44,438
53,911
Still debating whether or not to disenchant my Leeroy. I have pretty much all the core legendaries, so I'd either be trading him in for a class legend like Cenarius or Antonidas, or one of the more niche neutral minions like Geddon.