Heroes of the Storm

Tenks

Bronze Knight of the Realm
14,163
607
Looks like they are restricting Hero League play to solo/duo queue only with their next update, not sure if that means Rexxar release or what.
A good and logical change. Like someone said elsewhere being able to queue with 4 people and lumping that into the same MMR as solo/duo is like trying to take statistics of various sports figures and using those stats to figure out if they'd be able to beat one another in different sports. It just doesn't work that way.
 

Needless

Toe Sucker
<Silver Donator>
9,379
3,400
Eternal Conflict event ends next tuesday. Best get those 50 goblin kill dailies out of the way before then!
 

Mures

Blackwing Lair Raider
4,014
511
Well shit, guess I won't get mine then, I think I need like another 25 and its doubtful I'll play that many games between now and then. Fucking blizzard adding shit in after I've already done it.
 

The Master

Bronze Squire
2,084
2
A friend of mine discovered that you get the goblins in AI games sometimes and you can just AI game with AI teammates, kill goblin, exit game. Repeat as needed. He was doing it for the free 100g every day, but if you really need those 50 kills for the portrait.
 

The Master

Bronze Squire
2,084
2
I don't understand people who never vary their talent builds based on the map/team compositions. Spell Shield counters a lot of the ridiculousness that is Chain Bomb when the enemy team has a KT, but people don't take it and then bitch about taking so much damage from KT....

EDIT: Just had to vent. Blizzard's matchmaking is so bad. Played a game on Mines where I somehow got Syl fourth pick after my team drafted double support and no one pushed with the golem. Two of the players ended up yelling at each other for most of the game and decided to afk partway through, moving just enough to stay in the game. Reported both for afking. Next game? Same team. I've never quit a match before, but I left during the draft. Why would you ever match someone with the same people that just afked the previous game? I realize it is late and there aren't that many people playing, but I'll wait in a longer queue. Christ.
 

slippery

<Bronze Donator>
7,909
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Tempo Storm choking so hard tonight. Beat Cloud 9 3-0 in Winners Bracket, then went up 2-0 in the finals only for Cloud 9 to come back and win 3 in a row, then in the second set (since double Elim) Cloud 9 is up 2-0. Feels bad man.
 

Pyros

<Silver Donator>
11,210
2,362
They're still hearing Sonya's warcry resonating through their minds, crushing their bones, buildings and hopes.
 

slippery

<Bronze Donator>
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I don't know if they got tired or what, but they just played like shit the last 6 games.

I feel like they really need to step their shit up or they are going to get trashed at Blizzcon. I think as a team they are probably the most talented, but I don't think they've actually kept up with the game and think they don't practice enough. I also know they don't practice against the top teams so it just isn't the same.
 

Pyros

<Silver Donator>
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I don't know if they got tired or what, but they just played like shit the last 6 games.

I feel like they really need to step their shit up or they are going to get trashed at Blizzcon. I think as a team they are probably the most talented, but I don't think they've actually kept up with the game and think they don't practice enough. I also know they don't practice against the top teams so it just isn't the same.
On the tired part, the format was kinda retarded. Bracket advantage and resetting in mobas is pretty dumb, that's a fuckton of matches in a row, and while hots has shorter matches than other games, it's still long as hell especially if the matches are even. In this case it was "only" 8 games, but that's pretty ridiculous I'd say, especially without significant breaks inbetween. They should have played a bo7 with a 1game advantage, assuming they wanted an advantage at all. In general mobas don't have advantage because the advantage of being in the winner brackets is you have more time between your games and less games to play, while lose brackets is in constant direct elimination mode and plays more games which tends to be more games in a row too and end up in the finals already more tired.

Felt like a really shitty format overall.

I'm still not convinced about this game as a spectator game though, I hate how abrupt the endings are in general. Like it's 15+ minutes, one team kills 3 of the other team? Game's probably over since respawns are decently long and the core is made of plaster and cardboard. I feel this is very anticlimatic. There's also something to be said about certain maps being a lot about not engaging in teamfights and just taking a bunch of pve objectives in order so that the opponent always has to respond while being chipped down, culminating in one single teamfight that wins the game.

I mean for a game that was touted as the most action paced moba with teamfights starting at 1-2mins and shit, you often see 25mins games with less kills than a dota2 game at 25mins, and the dota2 game is just starting to enter the teamfight phase at that point. I mean there's farm fests too sometimes, but a lot of the game in dota seem to have an average of 1kill/minute with often 1.5 or 2, while hots seems to often end at less than 1 per minute(part of it is the core thing where a couple of good teamfights result in the game ending, even if not complete wipes). The unified level system is probably a part of it too since it's basically dumb to take a fight if the enemy team is one or more levels ahead and gets a talent point advantage, so there's a lot of avoiding teamfights because you mathematically can't win, which isn't nearly as pronounced in dota due to varying levels of farm and efficiency not being tied to levels or gold for a lot of the supports.
 

Mures

Blackwing Lair Raider
4,014
511
A friend of mine discovered that you get the goblins in AI games sometimes and you can just AI game with AI teammates, kill goblin, exit game. Repeat as needed. He was doing it for the free 100g every day, but if you really need those 50 kills for the portrait.
They must've fixed this, didn't work when I tried over the weekend, thanks though.
 

kaid

Blackwing Lair Raider
4,647
1,187
On the tired part, the format was kinda retarded. Bracket advantage and resetting in mobas is pretty dumb, that's a fuckton of matches in a row, and while hots has shorter matches than other games, it's still long as hell especially if the matches are even. In this case it was "only" 8 games, but that's pretty ridiculous I'd say, especially without significant breaks inbetween. They should have played a bo7 with a 1game advantage, assuming they wanted an advantage at all. In general mobas don't have advantage because the advantage of being in the winner brackets is you have more time between your games and less games to play, while lose brackets is in constant direct elimination mode and plays more games which tends to be more games in a row too and end up in the finals already more tired.

Felt like a really shitty format overall.

I'm still not convinced about this game as a spectator game though, I hate how abrupt the endings are in general. Like it's 15+ minutes, one team kills 3 of the other team? Game's probably over since respawns are decently long and the core is made of plaster and cardboard. I feel this is very anticlimatic. There's also something to be said about certain maps being a lot about not engaging in teamfights and just taking a bunch of pve objectives in order so that the opponent always has to respond while being chipped down, culminating in one single teamfight that wins the game.

I mean for a game that was touted as the most action paced moba with teamfights starting at 1-2mins and shit, you often see 25mins games with less kills than a dota2 game at 25mins, and the dota2 game is just starting to enter the teamfight phase at that point. I mean there's farm fests too sometimes, but a lot of the game in dota seem to have an average of 1kill/minute with often 1.5 or 2, while hots seems to often end at less than 1 per minute(part of it is the core thing where a couple of good teamfights result in the game ending, even if not complete wipes). The unified level system is probably a part of it too since it's basically dumb to take a fight if the enemy team is one or more levels ahead and gets a talent point advantage, so there's a lot of avoiding teamfights because you mathematically can't win, which isn't nearly as pronounced in dota due to varying levels of farm and efficiency not being tied to levels or gold for a lot of the supports.
The level system is interesting but you get situations where a team fight happens at level 9 and one team hits 10 and all the sudden you eat 5 ults with no way to respond. In other games one or two guys in a fight may have that happen but when an entire other team suddenly has some drastic performance boost like that at the same time its a pretty powerful advantage.

I have also noticed after playing this game more there seems to be a lot less close games in this game than LoL. You either win pretty fast or lose pretty fast but rarely do I feel like its a back and forth situation usually once you are behind you are just done.
 

Tenks

Bronze Knight of the Realm
14,163
607
I've had a decent amount of back-and-forth games in the extent where we lost the early game then won the late game. Rarely do you see this tug-of-war in the late game though. Like someone said if you decisively win a team fight post 20 you can generally core off it.
 

Arch

Lord Nagafen Raider
1,036
25
I've had a decent amount of back-and-forth games in the extent where we lost the early game then won the late game. Rarely do you see this tug-of-war in the late game though. Like someone said if you decisively win a team fight post 20 you can generally core off it.
This, I don't have nearly the games as a lot of folks here do but I feel like a lot of my games go the way Tenks described. So much so that I usually get leery if we are leading early (because it seems like a lot of games we may fall behind early but win anyway). 1 good team fight can turn (or end) a game once you get up into the mid-late teens / 20.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,234
7,723
So I haven't played in a while and started back up....what the fuck have they done to Stitches =(

He feels actually unplayable right now. Are Leoric/Arthas just that much better than him? Did he eat a pile of nerfs or what?
 

Tenks

Bronze Knight of the Realm
14,163
607
He's just a walking hook. He has no damage, low HP, no CC ... no reason to be played.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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That's definitely what he felt like. Even picking full tank talents he was just a wet paper bag in team fights =\
 

The Master

Bronze Squire
2,084
2
So I haven't played in a while and started back up....what the fuck have they done to Stitches =(

He feels actually unplayable right now. Are Leoric/Arthas just that much better than him? Did he eat a pile of nerfs or what?
He is only ever played as an off-tank in stun combo comps. Hook in, chain stun, kill. They are reworking him internally to be a specialized anti-mage tank, but that is a bit off apparently. Leoric and Johanna are the two best tanks for pugs by a large margin.
 

Kirun

Buzzfeed Editor
19,218
15,612
The level system is interesting but you get situations where a team fight happens at level 9 and one team hits 10 and all the sudden you eat 5 ults with no way to respond. In other games one or two guys in a fight may have that happen but when an entire other team suddenly has some drastic performance boost like that at the same time its a pretty powerful advantage.

I have also noticed after playing this game more there seems to be a lot less close games in this game than LoL. You either win pretty fast or lose pretty fast but rarely do I feel like its a back and forth situation usually once you are behind you are just done.
The more I play, the more I really hate the level system. If you get down 2-3 (sometimes even 1 level is enough) levels in mid-game, there really isn't a way to recover. Levels are a fucking gigantic advantage in teamfights and exp comes in too slowly from lanes at that point, to where you're usually just done.
 

The Master

Bronze Squire
2,084
2
In my experience being down a talent is the big deal. 15 vs 16 is a world different from 16 vs 17 (or even 16 vs 19). Most people get aggressive when you're behind, the thing you should do is soak and be careful. If you watch the shot call breakdowns of competitive games that some players do, they emphasize this point again and again. Don't ever fight a talent down, make sure you never miss soak.