Heroes of the Storm

Bosch_sl

shitlord
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neeed my invite already zzzZzzzz blizzard! just be like everyone else and slap early access.
No fucking shit.

Or at least pick some high revenue people to give access to the game. I've got three WoW accounts, collectors Starcraft, Diablo 3, spending a good amount in hearthstone, gimme access damnit!!
 
He's apparently broken as all fuck. Basically he's a zombie pusher, drop egg in your base(so people can't kill it) and just head down the lane suiciding on the enemy towers until they drop, repeat until lane is dead. Only decent way to counter is to have Zeratul blink inside your base and kill the egg, or well destroy the base so you can find the egg in there.
pretty much, someone described Murky like this:

Murky's gimmick is that he's incredibly, terribly, laughably weak. He has roughly 1/3 the hp of a real hero so he dies almost instantly when attacked and his attacks do basically no damage. The thing that's supposed to compensate for this is his inherent trait. He can plant an egg anywhere on the map. If he dies with an egg active, he gives no experience to the enemy and respawns 5 seconds later at the egg, with no cooldown, and the egg persists. Since he can put the egg anywhere, he can put it inside the safety of his own forts or bury it somewhere in the bushes so you have to spend forever rooting around trying to find it. Even if you kill the egg, he only has a 45 second cooldown(20 with talents) before he can place a new one somewhere and repeat the cycle.

His kit is meant to emphasize this annoying harassment role.

His Q is a pufferfish that he tosses out that slowly inflates over 3 seconds at the point where it lands. If it inflates all the way without being killed(takes two direct autoattacks to kill), it explodes for modest damage in the radius, 4x to buildings. Creeps and buildings will not attack the Pufferfish, meaning that he can incinerate an unattended base with these at an incredible rate.
His W is called Safety Bubble and it makes him completely invulnerable for 2 seconds while also allowing him to move, meaning that you quite literally cannot kill him before he gets in range of some building.
His E is a point blank aoe poison fart that does substantial damage to anything hit(also works on buildings), slows by 30%, and lasts for 8 fucking seconds.
The only R anyone ever takes is March of the Murlocs, which summons a bajillion little murlocs in a wave that latch onto anything they touch, doing huge stacking poison damage and a stacking slow with no cap based on how many murlocs touch you. This also works on buildings. A level 20 Murky left unattended can blow off 40-50% of your main base core's life with one ult+poison+pufferfish combo. This skill is not channeled, meaning that all Murky has to do is press R and it will instantly come out at full duration, meaning that combined with Safety Bubble this is 100% guaranteed massive damage to any building Murky uses it on. March alone can take half the life off a front wall/towers with no other spells.


Basically against a Murky at least one person on your team is trapped in an eternal battle fighting an unkillable cockroach who will repeatedly suicide bomb into your towers until they're all dead. Ignoring him means he will obliterate your base in short order, while constantly babysitting him means he'll still obliterate your base but not as fast.
 

Pyros

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Murky isn't like OP, but he's absolutely retarded, design wise. He's basically anti blizzard, he forces you into doing unfun things or else you lose the game. He also more or less puts a time limit on games, since eventually he will get your base and there's not that much you can do about it. You can delay it enough that you win instead, but you can't play for a stalemate because once he's 20 he'll start raping buildings at a retarded pace(march of murlocs+upgrade at 20 rapes large buildings like forts and especially the nexus).

He's not even that bad in teamfights either, if you can egg relatively close to the fight you can rush in, use bubble to get into range and poison one guy, throw a random fish that'll force people to attack it/move out of the aoe then poke at someone which doesn't do much dmg but doesn't do completely negligible damage either(kinda like a support auto attacks) then respawn and come back before the fight is over. His ultimate is also really strong in teamfights, not just for pushing. Also with proper egg placement, he can choose to "split push" a lane and if you come to counter him, he suicides and respawns near objectives instantly to give you a teamfight edge. Especially prevalent on the curse map where you drop an egg near the middle then push a lane hard so when the thingie spawns, he'll be there faster than whoever's defending.

Also not that easy to track down the egg and consumes a large amount of time to do. It's especially annoying when he gets the talent that makes him invisible on respawn, since he can just run away from the egg and the moment you notice him he's already pretty far from the egg so the location is only a very general direction, if that(you can cross from mid to bot/top lane during invis duration so it might look like the egg is top when it's in fact middle).

I think they wanted to do something like Abathur which has a really unique playstyle, and he definitely does have a unique playstyle, it's just awful to play against(and also with since you have to consider a lot of teamfights will be 4vs5 so unless you're group queueing, you might lose teamfights due to people over comitting).

They also nerfed the shit out of the DH this patch, so I haven't been logging to do my daily, I have 10k gold if they release a cool hero so no real need to play much more.

Oh and yeah, it was apparently found, they're gonna do founder packs and let people pay to get into beta.
 

Mures

Blackwing Lair Raider
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I haven't read any patch notes, dh was the first hero I bought so that is lame, what changes did they make?

It would seem like nova is in need of a nerf. I typically don't play assassin characters because I'm usually bad at it, but even I looked like a pro in the couple of games I played her.
 

Pyros

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They completely gutted her autoattack potential. She's basically an ability based hero now, which means you need strafe to be relevant more or less. In detail, they boosted her low level attackspeed but removed the scaling(so it's worse from level 9 and on), nerfed hatred stacks to give 2% dmg instead of 3% attackspeed which would be an ok tradeoff if they also hadn't completely nerfed her damage so that even with 10stacks she does equal or less damage per hit than before(and attack a lot slower due to no attackspeed on hatred and lower attackspeed at higher levels). They also removed Path of the Assassin(2dmg per level talent at lvl 1).

She does 28dmg at lvl 1 now, which is the lowest in the game I believe. Might be equal to murky, it's lower than Abathur. In comparison Nova and Raynor do like 60ish(like DH did prepatch), and they both gain as much/more damage per level. The early levels as DH feel completely fucking awful especially since Hungering Arrow and Multishot were never really good abilities anyway(multi gets decent later on with talents and hungering is pretty much always crap unless no buildings/creeps around and even then it spreads damage a lot unless also 1vs1).
 

Dandain

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Murky sounds like the closest thing to Tinker that Blizzard could make almost, who is nearly the antithesis of their design. I can't imagine his game play stays in the game based upon how you describe it. League doesn't even allow a march of the machines type skills. And the egg is in essence a version of a travel spell, which is a slippery slope that you either allow or don't allow I feel. League is filled with legacy characters with "travel" spells (TF/Shen/Nocturne/pantheon etc) But their travel spells have generally only been tweaked to be weaker over time. Its not a skill type I would ever expect new champs in league to enter the game with, there is Teleport as a summoner's skill of course but there are various trade offs and an extremely long cooldown. Where in DOTA 2 travel is buyable in the shop and is less taboo from a hero design standpoint.

Murky sounds like he has a lot of trolling potential.
 

Pyros

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Well Murky and Tinker are fairly different, Tinker is absolutely killable if you lay down a trap for him, and if you shut him down early he doesn't do shit for a long time besides turtling the base which might or might not help. Also has a very high skill ceiling and technically doesn't kill buildings for shit, he's just good at keep all the lanes pushed at the same time, making it very hard to farm safely anywhere and doing chip damage on buildings constantly. Murky is actually more about killing buildings, his pufferfish does 4x dmg on buildings, you drop one with the skill and one when you die with talent(which you gladly do due to the 5secs respawn if you have an egg out) so he takes buildings really quickly if you don't kill the fish. It's a bit like Rhasta Wards in concept, drop them near a building and run away, if enemy react it doesn't do much of anything but if they don't you take a tower. If you wanted to compare the two, imagine Tinker with March doing damage to buildings...

He's a very original hero in concept overall, very unique mechanics and very fitting of the lore and shit. Just his design doesn't make any fucking sense unless you really want people to hate him. Back when I played LoL there was a champion that kinda did something similar until it was nerfed, Zombie Karthas. You took revive with improved revive(back then it was like movespeed on rez or some shit but now that's safeguard boots upgrade so it's probably different), stacked AP and basically just ran into a lane and pushed the lane super fast with his Q spam and E(or W whichever, the aoe thingie), then do chip dmg on the tower, die, rez and keep doing that. There was some shit with reduced rez timer too, I think maybe there were runes for it and you wanted to stay kinda low level too so you rezed faster? I don't remember exactly but it was a stupid playstyle and they nerfed the shit out of that even though it wasn't that strong.

As I said though he's not even that strong, which makes it even worse when you don't have a very good murky player on your team, because then it's just fucking feed and playing 4vs5. Even a bad Abathur is more useful than a bad Murky just from casting his ult every now and then to copy another ult. It's really surprising he made it past their internal team designed to be played this way. That or they internally played him differently and didn't expect to just throw themselves at a lane constantly all game until they won. It's just not very Blizzard-ish. I'd expect a rework of the hero.
 

Dandain

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I was more talking about map presence and pressure, you can't precisely compare the heroes because they play inside of different games with different mechanics and different power curves. Tinker with dagon blink hex bots and a soul ring is a hell of a lot more than a base pusher. But we aren't discussing that because its not really useful.

The suggestion I was latching on to is that he has a mobile spawn point that can be placed anywhere and is a pusher. Pushers who can change their location rapidly change the entire strategy of the game, they require the game to be played around them to win. A good murky player is going to exploit a deeper understanding of the maps win conditions and will be consistently more effective with the egg respawn location than say a random player who is trying to enjoy a moba light experience. It is not obvious how to best play him or how to best play against him, which as you say its not very Blizzardish. I think my comparison is pretty legitimate. I assume his R looks and acts most similar to March of the Machines no? You even state you expect him to be reworked.
 

TecKnoe

Molten Core Raider
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im kinda scared now, they are gonna do something extreme like AA lmao...

think my limit would be 60$ if it included everything like heroes etc.
 

an accordion_sl

shitlord
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im kinda scared now, they are gonna do something extreme like AA lmao...

think my limit would be 60$ if it included everything like heroes etc.
There is absolutely no way you'd get a deal that good, that's losing money on their end. It'll probably be something like buy in for x amount and get this exclusive skin and x hero unlocked.
 

TecKnoe

Molten Core Raider
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There is absolutely no way you'd get a deal that good, that's losing money on their end. It'll probably be something like buy in for x amount and get this exclusive skin and x hero unlocked.
I guess I don't know how F2p games work like LoL where you need to buy heroes never played it.

but since its f2p and since most games are 60$ I figured the price for all the heroes would be some where around that.
 

Pyros

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I guess I don't know how F2p games work like LoL where you need to buy heroes never played it.

but since its f2p and since most games are 60$ I figured the price for all the heroes would be some where around that.
Only smite does that I think, it's even cheaper there. LoL there's bundles, or used to be don't know now, like the Collector Edition bundle which was released well with the CE at release and it's basically 15ish champions at discounted price, however it was the first batch of champions and they were already pretty cheap ones so while a great deal it wasn't really the best(most of these champions could be bought by playing a couple of days each or so due to being old/early ones so their prices in ingame points costs were low).

Considering the price for Hots heroes and shit it wouldn't be anywhere close to that. Most likely they'll give you like a pack of 4-5 heroes prices at varying costs ingame like Malfurion(2000), ETC(5500) and Abathur(10000), mostly loaded on 5500s though, then alternate skins for each and a couple of mounts and price that decently, even though personally I wouldn't waste money on skins or mounts to begin with so the bundles will barely be worth it, if worth it at all. Most likely guaranteed beta access will be in the most expensive pack too, like collector edition and shit with a unique raynor recolo... erm skin and some wow pet/diablo wings/SC2 portraits.

The way they're going atm with their pricing structure and ingame pricing is going to make Riot's stuff look cheap.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Yea they are doing the exact opposite of where I thought they were going. Super casual friendly, cheaper than league store, draw the huge Blizzard base in, etc. But boy are they going full on rape mode with their prices so far, and yea, makes League seem suuuuuper fair by comparison.

I'm betting the founder pack or whatever is 3 chars with 3 "skins", WoW pet/mount, Hearthstone cardbacks or some golden legendary ala tauren chieftan (in the 60$ package) and the beta access. It'll sell like crazy too.
 

Pyros

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Well they can still take the prices down, would be more problematic if they started pricing too cheap and had to raise the prices I guess. On the other hand, they really took quite a big margin of error up to start with. It's not just the dollar prices either, it's how little gold you get for playing the game. Specifically the lvl 40 cap nonsense.
 

turbo

Molten Core Raider
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Wait...so let me get this straight....
1) Over years to come, hundreds and hundreds of dollars to get all hours or mass amounts of time...check
2) Point to click horseshit movement...check
3) Removal of complexities surrounding gear choices etc....check
4) While higher total population potential, also extremely higher then normal douche bag WOW player base.....check

Yes, Bob...I do agree, this game can eat a midget's sweaty little pecker. I actually am sad to see Smite make all hero's only 30 dollars, they should have made it have some form of statue of limitations. I want them to have a large revenue stream and the deal they provided seems abit to good. Plus getting to play with all the God's feels right compared to Blizz shit which I'd be lying I've never enjoyed across any game.
 

Dandain

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In this genre of games I want either a hero package deal - or an unlocked cast of characters. It makes a big difference to my personal experience.
 

Pyros

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Wait...so let me get this straight....
1) Over years to come, hundreds and hundreds of dollars to get all hours or mass amounts of time...check
2) Point to click horseshit movement...check
3) Removal of complexities surrounding gear choices etc....check
4) While higher total population potential, also extremely higher then normal douche bag WOW player base.....check

Yes, Bob...I do agree, this game can eat a midget's sweaty little pecker. I actually am sad to see Smite make all hero's only 30 dollars, they should have made it have some form of statue of limitations. I want them to have a large revenue stream and the deal they provided seems abit to good. Plus getting to play with all the God's feels right compared to Blizz shit which I'd be lying I've never enjoyed across any game.
I think they used the 30$ figure because at the time HoN was still B2P and it was like 30bucks too. Eventually HoN went F2P with pay for heroes, which didn't work that well so then they went F2P with all heroes unlocked, which is what they do now. While they don't have a big playerbase, it's supposedly growing. They're making money exclusively on announcers, couriers and skins.

I think Smite does fine too. I do agree they could sell it for 60bucks and it'd still be a great deal. They could make more money possibly if they removed the option, but at the same time they'd lose a lot of people in the process(new players I mean, not already playing people who most likely either bought the pack or don't care).

What I find interesting is Hearthstone is making them money hand over fist and it uses much more player friendly mechanics. You start with a good amount of cards unlocked(well technically need to play a few bot games first but you unlock all of it in an hour or so), then you can play arena which lets you play with any card in the game and arena is self sustaining if you're a good enough player, so you can play with the entire bunch of cards for free forever. On top of that playing arena generates packs, which means you also get cards for free for your constructed deck as long as you're playing and winning. You can never spend a dollar and unlock virtually everything in a month if you're a good arena player.

On the other hand Hots is currently designed to give you one hero for free plus the free week rotation, and you can unlock approximately half the current heroes by the time you reach 40, which takes like 2weeks or so of playing quite a lot. But once you're there, you're basically fucked and it takes about 6months to unlock the rest of the current heroes. Emphasis on current, the more they add, the longer it'll take. 6months of doing daillies that is, don't have to play much but do have to play every 3days at most to complete all your daillies. Winning(well some daillies require a win) or playing well is actually irrelevant.