Mures
Blackwing Lair Raider
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Just because the two games have different maps doesn't essentially make it the same game, not even close, and has no bearing whatsoever on the core mechanics of the game, which again are nothing like battlegrounds. It is a really, really bad, simplistic explanation. You, yourself are comparing it to other mobas, which it closer relates to, because it is a moba, which is nothing like wow battlegrounds(in the way that we use the term moba now).The comparison is usually made thinking that you know what a MOBA is and how it's basically played. HOTS is like WOW BGs because of how the game is set up. In WOW, you have a bunch of battlegrounds that people play in where not a single map is standard and all are treating equally in a general way. Same thing in HOTS.
In DOTA2/LOL you have one standard Map. LOL has a bunch of other games, but the standard map is what nearly everyone plays on, it's the single point of reference. This is the first comparison.
The second point is that in HOTS there is no way to customize or differentiate yourself from others outside your talent points. Which is essentially WOW battlegrounds given equal gear. In a WOW BG your individual kill/assist(healing?) score means nothing outside a bragging reference point. Obviously, they more successful you are the better you're helping your team most likely. However in traditional MOBAs, your score directly translates into your personal power level. Gain more kills, you gain more gold. More gold equals more items and power spikes. You can't do that in HOTS/WOW BGs.
That's basically what it comes down to on a high end view point.
Unless I'm mistaken, your second point is just flat out wrong. Correct me if I'm wrong, but killing people in wow battlegrounds does not give you experience and make you or your whole team stronger does it? Your personal score is no less meaningful in hots than your personal score in lol or dota.
Your other points you don't even attempt to compare to battlegrounds because there is no comparison, you are just saying obvious differences between the moba games. But since you want to bring them up, how do you differentiate yourself in lol? Runes? You either pick the wrong runes or you're smart enough to google a guide. Masteries? Google guide. Those two ways of "differentiating" yourself are nothing more than a gateway holding back new players. Then you have items. Again, you google a guide and most everyone builds the character to the most popular one or two guides with only 1 or 2 items differentiating the two. You have an item list that is so bloated that you have to go in and make a custom item list. Speaking of differentiating yourself, talents, the closest comparable thing to items really can differentiate yourself, as in your hero can be significantly different depending on which talents you took, conversely, no matter what items you build that hero will always play the same. The perception of the bloated item list is that you have so many choices, but in all actuality there are a small number of items you'd want to build for each character. Now I'm not going to pretend one is better than the other, they are just different.
And for your last point substitute the word experience for gold and talents for items. More experience equals more talents and power spikes. This is a common myth from people looking to say anything negative about hots, the myth that you can't carry or outplay your opponent is highly exaggerated. You absolutely can outplay your opponent causing a spike in power. It really isn't that much different from lol in that regard except it can be more of a team effort, but that doesn't always have to be the case, I can't speak for dota2 because I didn't play it past the tutorial. Again, this is nothing like battlegrounds because in battle grounds the two teams are always on equal footing.
So again, your comparison saying the two games are ESSENTIALLY the same thing is the exact opposite of a "high end view point". It is the least common denominator, made for a total ignoramus view point.