Heroes of the Storm

Sludig

Potato del Grande
10,310
11,039
I burmed out on HON a long while back. Recently started playing LOL..... don't like it. Good art but seems less polished game with little bugs andUI annoyances. Seems dumbed down. Doesn't make me positive from this thread on HOTS either...
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sebur

Bronze Squire
1,174
0
I suppose, but I dunno. I just feel like we are arguing over something that at the end of the day doesn't really change things drastically. Ya the gold prices may be a bit high but in the end you can still unlock everything for free and we are still in Alpha. When they have shit loads of people on the servers for beta if their stuff isn't selling then we may see a change. No other MOBA that I play offers you a chance to actually fully try out a char unless it is their free week. That is already an advantage so you should know exactly which heroes you want to buy so there shouldn't be any wasted gold anyway.

As I said before though, I am probably the completely wrong person to be talking to about this as I bought every hero I wanted with real money because I hate to wait for things which makes me sound hypocritical I suppose. Just wanted to state that though since that probably sways my opinion in to caring less about it than I should.
 

Dandain

Trakanon Raider
2,092
917
The main objection I have is that a huge part of the depth of the game is the cast. If 90% of the playerbase has access to like 5-7 total heroes and that's it, the games are going to be full of the same picks over and over. Additionally if the heroes you have arn't good for a certain map, or perhaps just arnt good right now at all (that could be due to future nerfs) It creates a really unfortunate ecosystem. I think we don't know what league would be like with an unlocked cast, but I guarantee there would be more variety of champions you never see regardless of their relative meta balance. Dota 2 does not lock its heroes at all - only cosmetics cost money - the game is massively better for it. Locked cast is just a huge turn off for me personally. I doubt they will change it regardless.
 

Caliane

Avatar of War Slayer
15,897
12,529
"in the end?" really? that end is a long way away.

Alot of people will burn out and get bored with free heroes at the current pace. rewards are too slow.
But yes, Alpha.

Again, part of the problem is incomplete systems. the matchmaking is too small.
Artifacts were removed. As I noted traits and unlocked them is also screwed up. I am pretty sure that is only still in the game, because if they removed that, there would be no progression at all.

And yeah, dandain is on point with the cast list problem.
1. there overall cast is still small. 35 heroes atm.
2. slow gold rate, means most players are still using free rotation heroes..
3. end result is everyone playing the same heroes.
 

Tenks

Bronze Knight of the Realm
14,163
607
Of the small hero pool even a smaller percent are truly good and viable heroes. I don't know if they're accepting the LoL approach of having a huge cast of characters but only a handful are actually good or what.
 

Amzin

Lord Nagafen Raider
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The "LoL" approach is somewhat incorrect. something like 95% of LoL champions are good, and I think 100% have a dedicated player that are in the highest tier of the ladder. The image of a smaller "good" pool comes from pro games playing so safe - in a lot of cases players will get skilled at a champ so they can pick it away from enemy players who are known for being good at that champ, not because of the champ itself. If the ban number was higher I think you'd see a lot more diversity but as it is well over half (I think closer to 80% but I forget the number) of the champs saw play in the official LCS matches last season, and the variety appears even higher going into this next season.

My point with all that is: Blizzard is not known for stable balance in anything except Starcraft and Starcraft alone. Applying their WoW class balancing habits to HoS, with the heavily gated hero access, is just asking for disillusionment. Again, I think they are really missing part of the appeal of the game by making it so hard to play different heroes that you want to play. The smaller hero pool just makes it seem more like it should be Smash Bros: Blizzard edition, not less. Maybe X hero from Y game isn't great but if I like that hero and just feel like playing them on a whim it's either $8 or a few weeks of casual play. Not very whimsical at all, in fact.
 

Caliane

Avatar of War Slayer
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oh man that is a scary thought. Yeah, Blizzard is horrible at balancing.
They NEVER iterate on that fast enough. I wonder if they have learned anything from LoL, etc balancing?
That said, I do hate Lol's homogenization of champs. Seige tank? murky, Abathur? yes please. more of that.

Oh, and my 35 hero count was off the wiki, where I am now noticing included heroes not in game yet. so its 30-32 atm. not sure.
 

Tenks

Bronze Knight of the Realm
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607
But the person in charge of balancing SC is also in charge of balance for HOTS. I have no clue who is in charge of it for WoW.
 

Amzin

Lord Nagafen Raider
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I guess one my concerns with balancing in HotS is that it's supposedly in Alpha right now, which should mean extremely fast and varied changes hitting every week. As opposed to the patch notes once every what - couple months? - that are comparable to a fully released MOBA.

I agree with having the cool, unique champs like HotS has. DotA has a few closer to that weirdness, LoL has some champs that definitely aren't homogenized (especially past year and a half) but maybe don't stand out the same way the HotS do.
 

Tenks

Bronze Knight of the Realm
14,163
607
When it was in new alpha changes were pretty quick and fast. It has slowed down significantly now that it is preparing to enter beta. My assumption is they feel like they fleshed the game out enough at the start of early alpha and focued mostly on backend and technical changes to make it production ready.
 

Delly

Trakanon Raider
3,010
671
I'm pretty excited about seeing the of the Dota heroes that were ripped from Warcraft in a different game. There was mention of goblin techies and how his gameplay ideas got put into Murky. I think having a long MOBA background will make HotS even more interesting.

Warning: Rambling

The problem I have with the slow pace of earning gold is next month when HotS goes into beta and ranked mode comes out, you'll have to own 10(?) heroes to play. I assume the 7 free to play counts towards that and you'll have to be rank 30, but its basically forcing you to spend gold or money on heroes. Currently at rank 18 without spending any gold I have 13000, so assuming I get to rank 30 I might have.. 20000? At least if I hit several more level 5s on heroes for the 500 gold I will hit that mark. So if I decide to be bad at math or don't know how the ranked system works because I'm a noob, I buy two 10000 gold heroes because the boring heroes all cost 2000-5000. That means at rank 30 I'd be a hero short and forced to spend money or wait. Guess I'll never be able to buy skins with gold!

Not to mention if the 7 free to play do count towards the 10, not all 7 are going to be optimal for the map you're playing on(which you do get to see the map you're playing before you draft) or possibly even fun for that matter. Which if you're playing ranked, you would think you have an ounce of giving a damn and want to play a hero that works well for the map.
 

Tenks

Bronze Knight of the Realm
14,163
607
I just purchased a few bundles. Think it cost me like $40 and I don't have to worry too much about a limited pool. Though most of those bundles have since been pulled.
 

Delly

Trakanon Raider
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671
I just purchased a few bundles. Think it cost me like $40 and I don't have to worry too much about a limited pool. Though most of those bundles have since been pulled.
I didn't even think about that, but I purchased the 5 dollar bundle. What if all 3 of those are in the free to play that week? Means I only have 7 heroes towards the 10. Even worse!
 

bixxby

Molten Core Raider
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47
Gotta assume when it hits beta they're going to have a bunch of bundles available to get started.
 

Delly

Trakanon Raider
3,010
671
Its been known since Blizzcon, a month or so. Probably just promoting it so people can bang their head against the wall while they want to get in, once it comes time to get into the beta their brain cells will be long gone and they'll buy all the things.
 

Punko

Macho Ma'am
<Gold Donor>
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Blizzard doesn't seem capable to churn out content at a pace acceptable for this kind of game.

As mentioned by others, they only manage to balance SC out of all their games, and content for that game comes at such an incredible slow pace it is unacceptable for a MOBA, yet this is exactly what they are doing atm. The game is still in alpha, so they could go wild experimenting, yet they don't.

Writing this game off.

They need 2 years in between SC expansions, lol.
 

sebur

Bronze Squire
1,174
0
I am perfectly fine with Delly's scenario if he has to buy a hero or 2 for ranked since I feel he will care more as opposed to getting them all free? Then again I could make an argument the opposite way as well, so what the fuck do I know.

I certainly see a problem with their balance and every current hero isn't viable but yet we have new maps coming out that I think they believe are going to suddenly make those heroes viable. As others have said I don't think they are capable of making changes fast enough to properly balance the game. This is what I fear the most and care about the most personally. Rest doesn't bother me as much as others.
 

Gator

Trakanon Raider
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884
Just got in last night and I sent out a ton of requests. Looking for people to play with. Vatic#1848
 

BrotherWu

MAGA
<Silver Donator>
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I'm looking for a co-op game to play with some family over the break. I played for a couple of hours yesterday and then uninstalled it. I realize that it's technically still an Alpha but it's about to transition to Beta soon and I think it's a train wreck. I don't see how this thing makes money but I guess it will since it is Blizzard.

At the higher competition levels, is there some hero selection process or have they completely stripped that strategy piece out? The fact that you pre-pick your hero without any knowledge of team composition or map selection doesn't make sense.

I'm not a DOTA or LoL fan boy at all but, in spite of some interesting ideas they brought to the game, it just felt like a dumbed down, bland MOBA for people with lots of discretionary money.