You just explained why pixel art is used and then in the same statement that it's no longer relevant. Do all developers have infinite money/resources for art these days, or did I miss something?Art is typically the most expensive part of making a video game. With this recent increase in pixel "art", it allows developers to save a shitload on costs ...
Pixels had their day, back when it was the best you could hope for on 8 or 16bits. Now? It looks like trash and is a way for designers to be lazy. If I was that nostalgic for the art of yore, I'd just go back and..you know, play those games?
From an aesthetic standpoint, with things like Unity and such floating around? Yeah, I'd argue that pixels are pretty irrelevant. You can develop a pretty graphically pleasing game for very cheap nowadays; look at Wasteland 2, Divinity: OS, etc. From a cost standpoint? Sure, pixels are very relevant.You just explained why pixel art is used and then in the same statement that it's no longer relevant.
Website is loading through cloudflare at the moment, guess it has already started.LizardSquad is looking forward to this.
Wasteland 2 and Divinity were still created on million dollar budgets, though. Games like Minecraft, Undertale, and Shovel Knight were made by incredibly small teams and budgets. I don't disagree that pixel art plays towards nostalgia but it's significantly cheaper to produce, insanely better on performance and imo ages far better than realistic looking games. Also, I've found for me personally, pixel/low-fi art has a tendency to allow for a greater degree of imagination to play a part during gameplay. It's like the bridge between text-based games and WYSIWYG games. The less detail you show the player, the more their mind is able to attach their own interpretations.. but maybe that's just me.From an aesthetic standpoint, with things like Unity and such floating around? Yeah, I'd argue that pixels are pretty irrelevant. You can develop a pretty graphically pleasing game for very cheap nowadays; look at Wasteland 2, Divinity: OS, etc. From a cost standpoint? Sure, pixels are very relevant.
I was thinking that as well.Zero chance it gets the funding. The KS bubble is over, you need something really compelling to pull in 800k now.
I thought this was MMO welfare at its finest, but the whole thing just screams stupid. True, that $$$ goalismore to pay for the inflated salaries for a collection of MMO hasbins than create a solid game but what really doesn't make any sense is that they didn't structure the Kickstarter rewards in any way that they could conceivably hit their goal. For instance, they're giving the game away with the $15 reward. Based on that, it's going to take over 50k backers to reach their goal. Of course, you can go with the higher tier but there really isn't any reason to. They're all total crap, value wise. Is anyone going to pay 3x the value of the game to get Beta 1 access, 7x to get Alpha, for a game on such a tight development timeline? At least when most of the folks here backed Crowfall at higher tiers, you got meaningful and valuable rewards for backing.I simply felt they were asking for too much money.
Thanks for pointing out why the entire industry is doing badly, your post says a lotHe's got the right people working on it IMO.. Hunley is a solid TD, Trost will be a good CD, and Barker as UI engineer is interesting, but I'm sure he can do work on design as well. I think they can make it work.. It's an interesting idea to me.
Why would he invest his money when a mechanism exists that allows him to try to raise the money with little or no risk? Not saying it's right, but it is the smarter course of action especially if he actually does succeed. He stated somewhere on his site/FAQ/etc. that he already has the backing to privately secure the remaining funds elsewhere, but i am assuming that he means he would lose a larger piece of the piece of pie.Thanks for pointing out why the entire industry is doing badly, your post says a lot
If he has such great people, why isn't he investing his own money? If rich visionaries aren't investing why should the audience?
Besides I'm sure a lot of financial groups would love to invest in this, based on the business plan and quality of the crew?
kek indeed
Hi2u EQLandmark!Is anyone going to pay 3x the value of the game to get Beta 1 access, 7x to get Alpha, for a game on such a tight development timeline?