I thought the same thing when I bought in; that it was going to be MtGO except cheaper and better. Then I started playing the game. Champions, Threshold, permanent card effects; they all make the game play differently.But Hexismtg, like, I can't think of a single difference aside from some digital format abilities that mtg couldn't do in paper.
Not to go all "Simpsons did it". But isn't rage = bushido, inspire = evolve/ally combo, and escalation the kindle/ak/muscle burst with zenith mechanic?Obviously things like 5 colors + colorless, initial hand size, many card mechanics (flight, steadfast, speed, swiftstrike, etc.) are the same, but there are others that are new (inspire, rage, escalation).
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FIFYHasbro/WotC has never really sued anyone out of existence, just made them pay some hefty royalties. And their patentsexpired before Crypto lawyers responded to the original complaint.
How is it going to look to the court when Hasbro's attorney argues those mechanics are stolen just to have the Crypto lawyer stand up and show them how they are entirely different? Is the court going to assume that Hasbro didn't do their homework? That would seem to strike right to the heart of the entire case.Not to go all "Simpsons did it". But isn't rage = bushido, inspire = evolve/ally combo, and escalation the kindle/ak/muscle burst with zenith mechanic?
Confusion is trademarks not copyright. Copyright is irrelevant in the case despite Hasbro claiming otherwise. If Hex -actually- copied card faces/art/lore you might have a claim. They are relying on the patents which have continually been beaten in court and trade dress which is to say they are trying to pull an Apple and claim beveled edges are their invention.Also - legally speaking - for the copyright claim to have weight, you have to show that customers are literally confused that one game is not the other. Common sense tells me that very, very few (if any) people actually believe they are playing mtg or a mtg expansion when they load up Hex.
Trade dress and patent stuff are different, but the copyright argument has no merit here and Hasbro knows it.
Hasbro's brief includes Rage as a direct copy of Bushido. Legally it doesn't even matter if they are not groundbreaking. Numerous rulings have shown that you cannot patent or trademark board/card/video game mechanics and Hex does not copy any names over so copyright is out the window. That leaves Hasbro fighting that all of those things together must prove trade dress. Crypto is in a unique position to fight trade dress since Hasbro hasn't come after them for using similar rules and mechanics in the WoW TCG and that has been around for years.Those were mikey's defense, examples of mechanics that were not straight copies like the others. So, your hypothetical would be in reverse. With hasbro pointing out that they are not exactly new, groundbreaking mechanics.
I have been out of mtg for a while, but I think the following is correct:Not to go all "Simpsons did it". But isn't rage = bushido, inspire = evolve/ally combo, and escalation the kindle/ak/muscle burst with zenith mechanic?
Hex does not seem to be behaving like a firm short on cash. The lawyers they have engaged are from a firm I have worked with professionally and know are very expensive. The specific lawyer on their side has previously won a case against Wizards on a related complaint. Who knows what their books actually look like, but they are not behaving like a company just trying to survive right now.This is the American court system - does it matter how much of a case Hasbro does or does not have if they just drag things out long enough to bankrupt Hex?
No, those are all quite different.Not to go all "Simpsons did it". But isn't rage = bushido, inspire = evolve/ally combo, and escalation the kindle/ak/muscle burst with zenith mechanic?