Raign
Golden Squire
- 627
- 86
Actually, I didn't use a 'burn' deck and cleared every fight in the game (though I did use a custom deck for Myth 6 and big momma worm). That said, it takes a pretty good collection including a lot of legendary cards -- it likely would not be viable to have a slower tempo of game with a starter deck + a few rares.
I mostly abused the shit out of swift strike creatures early game + cheap removal (Burn (increased to 3 damage per)/ murder/inner conflict (attacks another opponents creatures), to buy time early, then relied on a mixed bag of legendary big hitters around turn 7.
The thing I found that worked was to splash multiple colors to help get around the rarity limits. It meant I did get threshold screwed some of the time, but mulligans could usually produce a nice quick starting hand and playing as a mage helped with late card draw.
I mostly abused the shit out of swift strike creatures early game + cheap removal (Burn (increased to 3 damage per)/ murder/inner conflict (attacks another opponents creatures), to buy time early, then relied on a mixed bag of legendary big hitters around turn 7.
The thing I found that worked was to splash multiple colors to help get around the rarity limits. It meant I did get threshold screwed some of the time, but mulligans could usually produce a nice quick starting hand and playing as a mage helped with late card draw.