Cybsled
Naxxramas 1.0 Raider
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EQ1 fights pretty much all followed the same pattern: Find the safe spots to dodge AOEs/hide your healers and squishies, figure out the tank swaps, deal with the x-factor (knockback, poisons, mana drains, etc). The strategy usually was much harder to crack than the actual execution requirements, which is why every guild kept that shit as close to the chest as possible.
If you look at it with unclouded vision, Mythic raids in WoW or Ultimate raids in FFXIV are much harder than anything we had to deal with in EQ1, primarily because flawless execution on the shoulders of everyone matters. In EQ1, it was more macro level: Make sure X% of your raid doesn't die, but that ratio could be fucked with it you zerged the boss. I remember in Planes of Power, we teamed up with a bunch of other guilds and ultra zerged Rallos Zek just so we could get into the elemental planes faster. No joke, we probably had like 120-150 people in there. Shit was a slideshow, I had to stare at the floor the entire time and even then I was getting like 1/4th a frame a second, if that lol
If you look at it with unclouded vision, Mythic raids in WoW or Ultimate raids in FFXIV are much harder than anything we had to deal with in EQ1, primarily because flawless execution on the shoulders of everyone matters. In EQ1, it was more macro level: Make sure X% of your raid doesn't die, but that ratio could be fucked with it you zerged the boss. I remember in Planes of Power, we teamed up with a bunch of other guilds and ultra zerged Rallos Zek just so we could get into the elemental planes faster. No joke, we probably had like 120-150 people in there. Shit was a slideshow, I had to stare at the floor the entire time and even then I was getting like 1/4th a frame a second, if that lol
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