Evernothing
Bronze Baronet of the Realm
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How is that a joke? Are you retarded?I was joking in hopes to bring the real Nino here in person
I was joking in hopes to bring the real Nino here in person
Does eq2 FoH count as part of the history? I never played WoW, and I still think eq2 had some very cool stuff, up until they eliminated the avatars. I wish had some screenies of FoH doing Desert of Flames raids. But then things got dickish and I split with Elkay to join Tyrants. Think Gaige came along too.
But eq2 was alright, and eq2 FoH seemed to continue the badass tradition. Wish I rmember who the lears of eq2 FoH were....
Sadly, eq2 never really knew what it wanted to be, imo. Remember at start, chanter buffs lasted like 4 minutes, requiring constant upkeep! Then they just threw in the towel, and turned chanters into ... wait for it ... a DPS class! I remember topping the parse pretty easily unless a rogue was really getting nasty.
I'm sorry, chanter as DPS class is just plain wrong. And that was NOT by using charm!
But I enjoyed my year-ish time in eq2 FoH
edit: some vintage anti-gaige hate here. You know I love ya dude!
Guardians and Test Server Facts | Page 2 | EverQuest 2 Forums
edit2: oh look, I'm still in the database
Sadre [90 Coercer] - Maj'Dul - EQ2U - Character Details
Try being a Warlock. When I was playing Wayoff I was constantly having 'wtf' moments.
You remember how mobs were linked together? There was no solo pulling in EQ unless the mob existed as a separate 'group' aside from a group-linked pack of monsters.
The warlock was advertised as this AoE class and I was all about it. Then when you get into a raid and all the group mobs are linked together in groups of 12. The moment I cast any aoe spell (which is all I had) they break aggro and one shot me. The Warlock was a crazy class that could only have been created in EQ2. It mechanics would've only ever worked for THAT game because of how your AoE spells only targeted group-linked packs of monsters.
Yea I never quite understood the thoughts behind that mechanic. Splitting was such a huge part of EQ and they juts completely did away with it in EQ2.
Monk splitting for sure, but that wasn't the only splitting mechanic that was in the game from early on. Cleric, Paladin, Enchanter, and Bard "Calm" lines were features to reduce social agro and themselves were a form of splitting.It was only a huge part of EQ cause they could never fix it properly, but they always hated it as evidenced by the Feign Death nerf very early on.
Monk splitting for sure, but that wasn't the only splitting mechanic that was in the game from early on. Cleric, Paladin, Enchanter, and Bard "Calm" lines were features to reduce social agro and themselves were a form of splitting.
That's how i remember it too, at one point I decided to try the game and joined them, maxed out and raided a few times got frustrated and guildhopped, felt bad about it because i knew some of the guys from back in EQ but the guild wasn't playing to the level that made me want to play there. Granted though that was well after launch, from what I understand they were fairly competitive initially with EQ2 launch.As far as I can remember, EQ2 FoH chapter was only server 1st guild, not world 1st, or even top 3.
Cleric, Paladin, Enchanter, and Bard "Calm" lines were features to reduce social agro and themselves were a form of splitting.
As far as I can remember, EQ2 FoH chapter was only server 1st guild, not world 1st, or even top 3.